dorotea said:I will be perfectly happy if there is a pvp server as long as VR sticks to its announced plan to develop and balance classes for pve and not for pvp.
A server where people are PvP flagged instead of regular servers with no PvP is fine.
But mark my words: If/when this game gets a PvP server how long will it take before PvP players start complaining to developer about unbalanced PvP, about spells being OP or classes being too weak? How long until they start demanding changes to be made because "we pay subscriptions too"?
I've seen this so many times in the past already. Grueling example is WoW and how it started twisting the entire game into PvP gear vs PvE gear with the resilience system and other nonsense?
Again, a simple server with everyone PvP flagged is fine.
But I know for a fact that over time it will be more and more pressure on the developers to "fix this" or 'balance that" or "add more PvP content", and over time developers will start to give a little, and a little and eventually get nudged right back into the resilience nonsense or something similar.
I'm into Pantheon for the long term as my primary PvE game. But the more PvP starts to bleed into it the more skeptical I will become when it comes to developer staying true to their stated vision and goals.
And I still do not understand why someone interested in PvP is even interested in a game that, yet again, is specifically aimed at being a PvE game. Makes absolutely no more sense to me than paying cash for Payday 2 knowing it's a PvE team game, then starting to push developers to have PvP in the game using "I spent money on the game to have PvP" as an argument.
Watch the streams, they've said they will have pvp servers.
They said they will have class fixes that they can apply to only 1 server, so they can balance individual servers.
Also. As a player who enjoys both pve and pvp, theres no reason to get mad or frustrated at players wanting pvp, or even the developers putting it in the game. MANY pve players enjoy a random battleground, it's fun!
Asking for a complete elimination of pvp is silly. You're basically asking for a whole genre of gamers to not play this game. Which is counter productive to wanting the game to succeed.
Porygon said:Watch the streams, they've said they will have pvp servers.
They said they will have class fixes that they can apply to only 1 server, so they can balance individual servers.
Also. As a player who enjoys both pve and pvp, theres no reason to get mad or frustrated at players wanting pvp, or even the developers putting it in the game. MANY pve players enjoy a random battleground, it's fun!
Asking for a complete elimination of pvp is silly. You're basically asking for a whole genre of gamers to not play this game. Which is counter productive to wanting the game to succeed.
They have specifically said they aren't trying to appeal to everyone, but trying to create a game that is aimed at those who want group based PvE.
If they wanted a broad game aimed to appease everyone then Pantheon would literally just be like any other MMO that has flunked out there and I would not have supported them at all.
Plenty other games out there are exclusively PvE and still successful, so Pantheon not being successful because they don't focus on adding in PvP is just wild speculation.
As for random battlegrounds, yes, sure but then I would be playing a different game. I don't play Payday 2 and expect some PvP experience. But sure, if I want some PvP I'll switch to a game like Battlefield, Planetside or any number of other PvP-centric games on the market.
We'll see how it plays out for Pantheon, but I am extremely skeptical since I have seen how PvP has twisted other games away from PvE in the past, and with that in mind there's little reason why Pantheon would be different if they first start to include PvP into the concept of the game.
As I mentioned, when PvP enters the game then how long until a vocal minority starts crying for fix this, balance that, add more of this?
I know they have said there will be at least one PvP server to start with.
It's way to early to tell, but I'm holding a healthy dose of skepticism based on past experiences though.
Ghroznak said:Porygon said:Watch the streams, they've said they will have pvp servers.
They said they will have class fixes that they can apply to only 1 server, so they can balance individual servers.
Also. As a player who enjoys both pve and pvp, theres no reason to get mad or frustrated at players wanting pvp, or even the developers putting it in the game. MANY pve players enjoy a random battleground, it's fun!
Asking for a complete elimination of pvp is silly. You're basically asking for a whole genre of gamers to not play this game. Which is counter productive to wanting the game to succeed.
They have specifically said they aren't trying to appeal to everyone, but trying to create a game that is aimed at those who want group based PvE.
If they wanted a broad game aimed to appease everyone then Pantheon would literally just be like any other MMO that has flunked out there and I would not have supported them at all.
Plenty other games out there are exclusively PvE and still successful, so Pantheon not being successful because they don't focus on adding in PvP is just wild speculation.
As for random battlegrounds, yes, sure but then I would be playing a different game. I don't play Payday 2 and expect some PvP experience. But sure, if I want some PvP I'll switch to a game like Battlefield, Planetside or any number of other PvP-centric games on the market.
We'll see how it plays out for Pantheon, but I am extremely skeptical since I have seen how PvP has twisted other games away from PvE in the past, and with that in mind there's little reason why Pantheon would be different if they first start to include PvP into the concept of the game.
As I mentioned, when PvP enters the game then how long until a vocal minority starts crying for fix this, balance that, add more of this?
I know they have said there will be at least one PvP server to start with.
It's way to early to tell, but I'm holding a healthy dose of skepticism based on past experiences though.
Your missing key points which you keep theory crafting based off these random concerns you have.
this game will have PvP in it.
this game is made for everyone, just has to first focus on PvE, just like EQ did.
people have different reasons to play than you, defnding your PvE only theory is ??, there will be PvP. The ”the skepticism” is more or less you shutting out a entire genre of PvP players because you don’t think pantheon can do it? Lol your so wrong.
‘The whole basis of your statements is your stick is one sentence of a stream or a question and completing avoiding the second part, that there will 100% be a PvP server(s) there has been twitter posts about it also, taking votes, getting ideas etc.
the PvP server balancing has zero affect on a PvE server, I dont even see how it would matter to someone that isn’t going to play on it. Worried about efforts? How about you let VR manage their resources how they choose, it’s said already the main focus is PvE THEN AFTER that base is done they can start a PvP servers to hit all genres of players not just one crowd. Btw, since you keep throwing there is already PvP games for us. Back at ya, there is thousands of PvE pixel games with no PvP for you too. ;)
AGAIN, this isn’t a thread post that you keep trying to argue should pantheon have PvP, which you keep trying to nail in. The whole point is for to have a spot to communicate and maybe come up with some general ideas without people like yourself saying QQ, no PvP, I don’t like it. When the fact is THERE WILL BE A PVP SERVER, why not allow us to talk about it in our own section. And yes, I saw the kilsin post, that was also made a long time ago, nothing wrong with asking to see if minds have changed Seeing how hard is to even discuss anything PvP oriented without having some blue player freak out writing essays.
there is nothing wrong with working with a entire genre of players on a entirely different playstyle to make this amazing game be appreciated by everyone. Saying differently is just counter productive to a successful game dev Team that already done it in the past. (which I stillllll play EQ pvp emulators)
Dreadstar said:For people like myself there needs to be a place/section for us like minded people to find unity. I understand that the game is built around PvE which is totally awesome but there is a flip side to that for people like minded that purely PvE to advance in character development to strictly kill other players. When I get a new item, first thought is will this be good in PvP, resist/damage etc.
It’s a special type of person that loves PvP competition and obviously there is wayyyyyy more PvE (blue) players than red, but doesn’t mean we don’t need a place to talk together. Finding anything about PvP here is a hunt imo I see being a central place as a good thing. If you mention anything about PvP anywhere near a blue player they immediately go defensive thinking your going to corrupt pixels.
Please add a PvP section. If I’m blind and just haven’t found it? Please point me there, thanks!
edit: there is over 2k views on this one post, that isn’t enough interest to start something?
Pvp servers and PVE servers will be balanced separately...so if you are a pvper, best to roll on a pvp ruleset server. :) And these forums will be changed over eventually, as per Kilsin the Community Manager. So til that time, I guess this thread is your best bet. Also..not all of us are "blue"..pvped in Meridian 59, Anarchy Online, a couple of Korean games that I've forgotten the names of, Dark Age of Camelot, Star Wars Galaxies, Warhammer online, and Lineage II, oh and the first Guild Wars, that was fun. :) Daoc was my favorite.
Cana
Dreadstar said:there is nothing wrong with working with a entire genre of players on a entirely different playstyle to make this amazing game be appreciated by everyone. Saying differently is just counter productive to a successful game dev Team that already done it in the past. (which I stillllll play EQ pvp emulators)
Those who are against PvP do bring up a valid point, whether you concede it or not. Often times, the balancing needed for PvP rulesets has definitely impacted the PvE game on other servers. Wanting to keep that from happening in Pantheon is definitely a reasonable approach.
While I can appreciate that you want this game to appeal to your specific tastes just as much as the rest of us do, I don't know that VR would worry too much about "an entire genre" of PvPers. You keep referencing Red and Blue, so I assume you're referring to the Project 99 servers. If we're using that as our yardstick to measure PvE vs. PvP interest, it should also be pointed out that the PvP emulated server has about ~150 on peak hours versus PvE with well over a thousand.
You've seen the distaste a lot of people here have for PvP. It's palpable. Creating PvP centric forums, or overtly recognizing/confirming PvP-rulesets within Pantheon, could very well keep other people - the core of their clientele - from pledging further into the game. You may have to resign yourself to it being an afterthought somewhere later down the road.
Ghroznak said:Porygon said:Watch the streams, they've said they will have pvp servers.
They said they will have class fixes that they can apply to only 1 server, so they can balance individual servers.
Also. As a player who enjoys both pve and pvp, theres no reason to get mad or frustrated at players wanting pvp, or even the developers putting it in the game. MANY pve players enjoy a random battleground, it's fun!
Asking for a complete elimination of pvp is silly. You're basically asking for a whole genre of gamers to not play this game. Which is counter productive to wanting the game to succeed.
They have specifically said they aren't trying to appeal to everyone, but trying to create a game that is aimed at those who want group based PvE.
If they wanted a broad game aimed to appease everyone then Pantheon would literally just be like any other MMO that has flunked out there and I would not have supported them at all.
Plenty other games out there are exclusively PvE and still successful, so Pantheon not being successful because they don't focus on adding in PvP is just wild speculation.
As for random battlegrounds, yes, sure but then I would be playing a different game. I don't play Payday 2 and expect some PvP experience. But sure, if I want some PvP I'll switch to a game like Battlefield, Planetside or any number of other PvP-centric games on the market.
We'll see how it plays out for Pantheon, but I am extremely skeptical since I have seen how PvP has twisted other games away from PvE in the past, and with that in mind there's little reason why Pantheon would be different if they first start to include PvP into the concept of the game.
As I mentioned, when PvP enters the game then how long until a vocal minority starts crying for fix this, balance that, add more of this?
I know they have said there will be at least one PvP server to start with.
It's way to early to tell, but I'm holding a healthy dose of skepticism based on past experiences though.
They DO plan on adding pvp...but it will be separate servers. Balancing for PVE servers will be different from balancing on Pvp servers. Aradune himself has said as much. You won't have to worry about balance..
"we will definitely launch with at least one player vs. player shard. It is also worth mentioning that when we do eventually focus on PvP we will do so such that tweaks and changes to classes and races in order to make PvP more fun will not affect the balance of Pantheon’s PvE experience....The issue with balance and PvP vs PvE is not one that is that difficult to solve but it does require planning: you just use different formulas and data - you don't cross your streams. That way, if we need to make Paladins in PvE more powerful, we can do that without disrupting PvP balance. And vice versa."
Once they have PvE servers up and running, they will simply take the formulas and tweak them however they need to suit separate PvP servers without any worries about changing the balance for all use PvE players.
Each to their own.
Tralyan said:Dreadstar said:there is nothing wrong with working with a entire genre of players on a entirely different playstyle to make this amazing game be appreciated by everyone. Saying differently is just counter productive to a successful game dev Team that already done it in the past. (which I stillllll play EQ pvp emulators)
You keep referencing Red and Blue, so I assume you're referring to the Project 99 servers. If we're using that as our yardstick to measure PvE vs. PvP interest, it should also be pointed out that the PvP emulated server has about ~150 on peak hours versus PvE with well over a thousand.
The population on those servers has changed over the years for many reasons which I won’t get into, if you knew the true facts of those servers you wouldn’t play either. p99 and r99 is a well known EQ hotspot, that is not exactly what I’m talking about although I did play there for a long time (until red99 became more blue than p99).
The term blue and red are literally the colors of the server names on the server selection, that’s where it cane from. Rallos/sullon were red colored, PvE/roleplay servers were blue colored etc. the terms bluebie and carebear etc were coined after the fact. When I say blue and red players that isn’t meant to be threatening, it’s just a term most people relate to. Other games have done the same thing with color coding the servers, after EQ did it.
if your talking about population, of course there is a ton more blue players, which means there will be more servers to disperse the player base etc. that doesn’t mean that one group is more important than the other vise versa, the gaming community needs both types of players and it makes a more rich gaming experiencE. That being said, some players are gonna have a panic attack with the thoight of PvP around them, blood pressure raising. On the other side red players are trying to keep sanity rationalizing with something that means very little to them, such a role playing. What we both have in common is we both want challenging content, we want pixels there be it different reasons to use the pixels and overall a great experience with maximum population.
what I have a issue with is this PvE crowd saying one is more imprtant than the other, we both need to work together and unite in our efforts for goals of this great game being created. just because someone loves to kill people doesn’t mean they want the entirety of the game to be excellent. I love lore, quests, challenging fights, discoveries, community, making friends, exploring, problem solving and everything that comes in a great game, I just happen to want to kill anyone I see doing so. >;)
tldr: I want everything PvE crowd wants in the game with the added ability to kill people, the goal of this whole thread is to generate a place for us like minded people to talk without having to explain our gaming behaviors to people that won’t ever agree. We already know for sure there will be a different server with different balancing that won’t affect the PvE mindset people, why not have a place to talk about the PvP also?
I’m so lost. Why would you need to “balance” a pvp server? How would a PvP server affect the PvE servers? They would be separated.
Overall I see zero problems with adding a server that is worldwide PvP with a level range and not balancing anything. People will always be better at one thin than another, isn’t that why there is different classes?
Also rulesets are extremely easy for PvP servers because if you have a problem with someone you can just kill them.
eldrun said:I’m so lost. Why would you need to “balance” a pvp server? How would a PvP server affect the PvE servers? They would be separated.
Overall I see zero problems with adding a server that is worldwide PvP with a level range and not balancing anything. People will always be better at one thin than another, isn’t that why there is different classes?
Also rulesets are extremely easy for PvP servers because if you have a problem with someone you can just kill them.
Every PvE game that I know of has tried to 'balance' the various classes so that none of them were markedly superior to the others in terms of their ability to fight mobs. Because of the complexity of char's abilities, when you make those various 'balanced' classes able to fight each other then serious imbalances tend to show up. Thus, the balance that you strike for PvE needs to be adjusted to make for balanced PvP. In an old game like Asheron's Call, which I played for 10+ years, they had PvP and PvE on the same servers (in addition to a dedicated PvP server). For reasons built into the game code, they couldn't limit changes to the power of a char to ONLY when the char was in PvP mode. It was therefore a neverending struggle to try to balance the PvP situation without unbalancing the PvE. A sad state for both groups.
eldrun said:I’m so lost. Why would you need to “balance” a pvp server? How would a PvP server affect the PvE servers? They would be separated.
Overall I see zero problems with adding a server that is worldwide PvP with a level range and not balancing anything. People will always be better at one thin than another, isn’t that why there is different classes?
Also rulesets are extremely easy for PvP servers because if you have a problem with someone you can just kill them.
It doesnt quite work like that. If you have a pvp server. Where one class is unbeatable. You may as well not even have one. The game should still be balanced around pvp especially on a pvp server (this is why you cant fear or charm people in eq).
Now they have stated they can and will make changes to pvp balance without affecting the pve servers.
Other games. Like wow, make sweeping balance changes that affect both pve and pvp.
Ghroznak said:As for random battlegrounds, yes, sure but then I would be playing a different game.
Dude. I'll be honest with you. And I dont mean to come off as rude. But you really think they arent going to have any pvp, you are being silly. They have said that they are primarily focused on pve. But to think pvp wont exist is just dumb. And again. It doesnt matter if other games are more pvp centric. Not everyone who wants pvp wants to be in constant pvp battle. I enjoy pvp when it's on my terms. When I go into an arena. Or a BG.
If this is a dealbreaker for you... I'm sorry, cause it will most likely be in the game.
Porygon said:eldrun said:I’m so lost. Why would you need to “balance” a pvp server? How would a PvP server affect the PvE servers? They would be separated.
Overall I see zero problems with adding a server that is worldwide PvP with a level range and not balancing anything. People will always be better at one thin than another, isn’t that why there is different classes?
Also rulesets are extremely easy for PvP servers because if you have a problem with someone you can just kill them.
It doesnt quite work like that. If you have a pvp server. Where one class is unbeatable. You may as well not even have one. The game should still be balanced around pvp especially on a pvp server (this is why you cant fear or charm people in eq).
Now they have stated they can and will make changes to pvp balance without affecting the pve servers.
Other games. Like wow, make sweeping balance changes that affect both pve and pvp.
I think red99 did a decent* job with tweaking a few things. Such as uncharmable or unfearable and scaling down damage of spells slightly. Other than that I don’t see why you need to change everything. DPS should do the most damage, tanks should be front line spell interrupter, etc etc.
Keep the PvE the same and adjust a few PvP numbers and resists dont go rebranding the entire game.
Jothany said:eldrun said:I’m so lost. Why would you need to “balance” a pvp server? How would a PvP server affect the PvE servers? They would be separated.
Overall I see zero problems with adding a server that is worldwide PvP with a level range and not balancing anything. People will always be better at one thin than another, isn’t that why there is different classes?
Also rulesets are extremely easy for PvP servers because if you have a problem with someone you can just kill them.
Every PvE game that I know of has tried to 'balance' the various classes so that none of them were markedly superior to the others in terms of their ability to fight mobs. Because of the complexity of char's abilities, when you make those various 'balanced' classes able to fight each other then serious imbalances tend to show up. Thus, the balance that you strike for PvE needs to be adjusted to make for balanced PvP. In an old game like Asheron's Call, which I played for 10+ years, they had PvP and PvE on the same servers (in addition to a dedicated PvP server). For reasons built into the game code, they couldn't limit changes to the power of a char to ONLY when the char was in PvP mode. It was therefore a neverending struggle to try to balance the PvP situation without unbalancing the PvE. A sad state for both groups.
The thing is you don’t adjust spells and abilities that are indeed made for PvE. The PvE stays the same. On a PvP server you are flagged 24/7 for PvP no matter where you are and go.
You may make small adjustments on how much dmg is done to a player and how they may or may not resist.
Players in PvP servers tend to buy and farm gear that is good for PvP maybe not as good for PvE.
Theres no Vicious cycle it’s quiet simple.
Then again i may be over simplfying it but that’s just my opinion on the matter :)
eldrun said:The thing is you don’t adjust spells and abilities that are indeed made for PvE. The PvE stays the same. On a PvP server you are flagged 24/7 for PvP no matter where you are and go.
You may make small adjustments on how much dmg is done to a player and how they may or may not resist.
Players in PvP servers tend to buy and farm gear that is good for PvP maybe not as good for PvE.
Theres no Vicious cycle it’s quiet simple.
Then again i may be over simplfying it but that’s just my opinion on the matter :)
I'm not sure what you're saying, but I think I was agreeing with you in general. Various posts in the thread were warning about how changes made for the sake of PvP would negatively affect the PvE gameplay. I was trying to acknowledge that yes, in earlier days and on shared servers, any balancing efforts to help PvP often DID affect the PvE gameplay. In my days in AC, it really was a vicious cycle. But here in Pantheon, VR is totally separating the 2 playstyles on different servers so that any changes made for PvP will have zero effect on the PvE worlds.
Consequently, I have no issues with VR adding PvP servers to the game. And I agree, PvP ought to get its own forum.
I know there will be PvP server. I already mentioned as much for those that actually read through my replies.
As long as PvP stays 100% separated from PvE and has absolutely zero effect or influencee on the PvE then it's fine.
My point is that I have very strong skepticism towards that being true in the long term.
Which makes me skeptical towards backing the game until we hear more from the developer directly on how they plan to avoid PvP influencing PvE. Is just having separate servers with different tweaks enough? What then when PvP players start pressuring to have PvP content added, like arenas, or war zones, or whatever else PvP oriented?
Will the developer have the guts to say no or will they simply cave in and start adding those things to the world, which will mean both PvE and PvP worlds, thus affecting PvE servers. Or will they only add those things to PvP servers and in the long term end up with two different games?
I'm skeptical.
We'll see what happens though. But in my experience I have certainly not seen PvP bleeding into PvE being a good thing, in any of the games I have played over the past 2+ decades.
@ghroznak
So your skepticism is a reason that we shouldnt have a place to communicate (forum sub section) for the people interested in talking about PvP away from people that aren’t interested in it?
I personally think it’s thst exact reason we need a place to talk to avoid people (you coming to make sure that the game is going only in your direction, lol) with this theory crafting “because I’ve seen other games do it”. I’m sorry but I just will never agree with your mentality of neglecting and denying there is a entire genre of pvprs awaiting for this game. To your unsure of backing this game, I backed this game as soon as I heard “PvP server” out of brads mouth, so did my friends (15ish of them + me all bought 250$+ packages) there is many more just like me and my pals.
You keep bringing up this skepticism(something that isn’t even real) and it’s been answered so many times, again and again. PVP (red)WILL BE ON ANOTHER SERVER OTHER THAN A PURE PVE ONE (blue), THUS HAVING ZERO EFFECT. It’s simple as forking the code to additional server and tweaking, changing whatever is deemed. Yes the PvP crowd will ask for things, so will the PvE crowd (there is thousands of forum posts already asking for things) there is simply different goals in mind along with the same focus of a core game. We want everything a PvE server wants/has but the ability to kill each other at the same time.
I hope that sunk in. You have nothing to worry about.
The entire goal of pantheon is to bring back the challenging aspects of the forgotten mmo ways, such as old school EQ content with a new twist. Here is the important part for ALL TYPES of players. First and foremost focused on making a great world with challenging PvE with additionally PvP options if people choose to walk that path. The reason for this is because how PvP works in a game like this, you must have a strong foundation of content (PvE) to fight/battle over or else it would be some lame battle ground, /duel, are you ready cause I’m ready? which truly isn’t rich PvP.
Fact Number 1: THERE WILL BE PVP IN PANTHEON
Fact Number 2: THERE WILL BE A PVP SERVER
Fact Number 3: THERE WILL BE AN EXPANSION SOLELY ABOUT/FOR PVP (Stated by Brad in the first AMA about Pantheon)
Pantheon is mainly a PVE game as stated many times in FAQ and Q&A's. However, there is a smaller community within the PVE/Pantheon community that are PVE'ers who also enjoy a tiny bit of PVP as well. It is truly hard to completely master BOTH in ONE game. The only truly successful MMORPG to get both KINDA done right is WoW. And even that is questionable. It's not totally impossible for it to be done. But I'm pretty sure you need two separate teams working on PVE and PVP in order to do it properly. One small group of people cannot create more content in a game and also try to make sure PVP remains balanced and add PVP content to keep everyone happy. Other games have tried it and have failed miserably.
There are no exact details on how PVP will be in Pantheon. There are speculations based off previous games created by Brad, but he has also made very clear that Pantheon is not a second Vanguard or another Everquest. It is its own entity.
I will say this... if you try to play Pantheon strictly for the PVP, you will end up disappointed. You don't play a PVE game for the PVP and vice versa. From my experience: Archeage is all about PVP. It lacks some of the PVE I enjoy. Warhammer Online: AWESOME PVP still lacked PVE. That game probably could have lasted longer if they added more PVE into their game. Or expanded on the PVP a bit more? Rift: was PVE in the beginning with some PVP. Raids were awesome, content was fun, PVP was decent. They tried to focus on PVP and lost all their subscribers. There was no content to look forward to and they ended up just using old content but scaled it to make it "current" (Called this the "Blast from the Past"). PVP remained unbalanced no matter how hard they tried to balance it and now it's pretty much dead. Those are a few examples off the top of my head.
TL;DR - This is a PVE game with a bit of PVP. You can almost guarantee people are still going to have to focus on PVE in order to PVP. Don't want to PVP? Join a PVE server. Make an alt on a PVP server to play around if you want. That's what I'll be doing. I also recommend not playing this game strictly for the PVP. It will just be a huge let down because, again, it's a PVE game.
fancy said:Fact Number 1: THERE WILL BE PVP IN PANTHEON
Fact Number 2: THERE WILL BE A PVP SERVER
Fact Number 3: THERE WILL BE AN EXPANSION SOLELY ABOUT/FOR PVP (Stated by Brad in the first AMA about Pantheon)
Pantheon is mainly a PVE game as stated many times in FAQ and Q&A's. However, there is a smaller community within the PVE/Pantheon community that are PVE'ers who also enjoy a tiny bit of PVP as well. It is truly hard to completely master BOTH in ONE game. The only truly successful MMORPG to get both KINDA done right is WoW. And even that is questionable. It's not totally impossible for it to be done. But I'm pretty sure you need two separate teams working on PVE and PVP in order to do it properly. One small group of people cannot create more content in a game and also try to make sure PVP remains balanced and add PVP content to keep everyone happy. Other games have tried it and have failed miserably.
There are no exact details on how PVP will be in Pantheon. There are speculations based off previous games created by Brad, but he has also made very clear that Pantheon is not a second Vanguard or another Everquest. It is its own entity.
I will say this... if you try to play Pantheon strictly for the PVP, you will end up disappointed. You don't play a PVE game for the PVP and vice versa. From my experience: Archeage is all about PVP. It lacks some of the PVE I enjoy. Warhammer Online: AWESOME PVP still lacked PVE. That game probably could have lasted longer if they added more PVE into their game. Or expanded on the PVP a bit more? Rift: was PVE in the beginning with some PVP. Raids were awesome, content was fun, PVP was decent. They tried to focus on PVP and lost all their subscribers. There was no content to look forward to and they ended up just using old content but scaled it to make it "current" (Called this the "Blast from the Past"). PVP remained unbalanced no matter how hard they tried to balance it and now it's pretty much dead. Those are a few examples off the top of my head.
TL;DR - This is a PVE game with a bit of PVP. You can almost guarantee people are still going to have to focus on PVE in order to PVP. Don't want to PVP? Join a PVE server. Make an alt on a PVP server to play around if you want. That's what I'll be doing. I also recommend not playing this game strictly for the PVP. It will just be a huge let down because, again, it's a PVE game.
I'm perfectly fine for pvp servers where people can do as they wish, however I would like to have the link where brad stated there "would" be a PVP focused extension or "content", as it's not the purpose of the game and would be completeley worthless for every other servers and wouldn't serve the purpose of "big world with adventure" since it's mostly a FFa system and not some kind of wargames.
I understand some people want contested PVE with PVP engagements for domination and such, but I do think you are pushing the matter too far. Pantheon is stated as a PvE centric games and that doesn't define Pvp in more than "an open world of danger and free fights".
Taken from Brad's Reddit AMA: https://www.reddit.com/r/MMORPG/comments/4y7sd0/i_am_brad_aradune_mcquaid_cco_for_pantheon_rise/d6lol0f/
PvP by launch we hope to have one shard, and that would likely be an FFA shard. That said, PvP is very important to us, with one of Pantheon's expansions likely centered around it. It would be at this time that a variety of PvP settings and rulesets would be exposed to the segment of the player base who enjoys the extra dimension of gameplay PvP brings to an MMO.
I don't mind a small hit of PVP now and again. Hardcore PVP'ers will have their own server. Win.
If PVE servers have the ability to engage in consensual PVP combat. Win.
That said, it's been stated numerous times by the dev's that Pantheon will be a PVE'centric game. It's why I pledged over a year ago. So long as PVP development doesn't take away from that PVE ideal; come launch time, I think the majority of "blue" players won't give a F about this topic.
MauvaisOeil said:I'm perfectly fine for pvp servers where people can do as they wish, however I would like to have the link where brad stated there "would" be a PVP focused extension or "content", as it's not the purpose of the game and would be completeley worthless for every other servers and wouldn't serve the purpose of "big world with adventure" since it's mostly a FFa system and not some kind of wargames.
I understand some people want contested PVE with PVP engagements for domination and such, but I do think you are pushing the matter too far. Pantheon is stated as a PvE centric games and that doesn't define Pvp in more than "an open world of danger and free fights".
Just so were clear, just because YOU are not interested in PVP aspects like arenas and BGs on a PVE server does not mean that EVERYONE feels the same.
Battlegrounds have become a mainstay in most MMOs and can be implemented easily without affecting PVE content. Im sure alot of players would participate.
I could see them implementing 1 battleground and seeing how popular it is, and going from there. But as we know development is ever changing and we wont know until something is comfirmed.
Nvm, gonna make this a new thread since it really doesn't fit here i don't think... I could be wrong. But if i can't find anything i may just add this back in.
Porygon said:MauvaisOeil said:I'm perfectly fine for pvp servers where people can do as they wish, however I would like to have the link where brad stated there "would" be a PVP focused extension or "content", as it's not the purpose of the game and would be completeley worthless for every other servers and wouldn't serve the purpose of "big world with adventure" since it's mostly a FFa system and not some kind of wargames.
I understand some people want contested PVE with PVP engagements for domination and such, but I do think you are pushing the matter too far. Pantheon is stated as a PvE centric games and that doesn't define Pvp in more than "an open world of danger and free fights".
Just so were clear, just because YOU are not interested in PVP aspects like arenas and BGs on a PVE server does not mean that EVERYONE feels the same.
Battlegrounds have become a mainstay in most MMOs and can be implemented easily without affecting PVE content. Im sure alot of players would participate.
I could see them implementing 1 battleground and seeing how popular it is, and going from there. But as we know development is ever changing and we wont know until something is comfirmed.
Doesn't change the fact they are instanced and a big world with long travels wouldn't fit standart Battleground in outside zones. Taking things that wow made and have been used in almost every wow clone since, won't make it fitting wether it is or not popular.
However as you stated rightfully : it's MY opinion, and while I do not take interest in an open world of FFA, I can sometimes take interest in PVP when it's goal focused (like BG are) but I don't see a proper implementation that would not break one of the basic rules of pantheon : No instances.