Forums » Crafting

Lack of global trading house/channel. thoughts?

    • 18 posts
    June 21, 2017 11:36 PM PDT

    I do like the concept of not having a global trade channel.  Looking back to EQ pre luclin was so much fun going to EC tunnel to do some trading inside the tunnel with everyone else.  (or greater faydark if your server was used it as the trade center).  That added such a community feel to the game and let you know right up front the "MM" in mmorpg was in full force.  Traveling to and from the zone led to new friends and trade contacts, frequent buyers, etc.   Always had a good time in the tunnel "window shopping" looking for new things as they were looted, crafted, or discovered

    Really looking forward to crafting in the game as it is truely the thing that i'm addicted to in games like this.  I feel like raiding adds to your character or some of your guild, but crafting really effects so many people from your actions and work

    • 458 posts
    June 22, 2017 9:17 AM PDT

    I am glad they did not put in global channels. It just becomes jammed with spam and off-topic conversations.

    I am fairly neutral on global auction houses. I completely support some kind of auction house as spending my limited play time standing in one spot selling stuff isn't fun. I'd rather the advertisement be handled by a system for that type of thing. As to the specifics of how that happens, it really doesn't make much difference for me personally.

    The regional auction house approach will be interesting to see. I would love to see prices fluctuate by region and availability. It will be interesting to see how the community and economy react.

    • 4377 posts
    June 22, 2017 9:42 AM PDT

    The community has LOTS of thoughts about global auctions lol. It has been the single most hotly debated topic over the years. See these threads:

    • 1693 posts
    • 12 posts
    September 17, 2020 5:36 PM PDT

    It may be to late for me to weigh in on this topic at this point but I have to put my two cents in.


    One thing I don't want to see is a channel that is nothing but a flurry of:





    Going by so fast you can't find what you are looking for anyway. I always hated that in games. It's all just a bunch of spam. Also it takes away a buyers ability to see what he is buying which is just a poor way to do buisness. 


    I also think setting up NPC merchants is a terrible idea. NPC or your player character either way, it's the same result. I will use Lineage II as an example. Just before the game came out I bought a brand new rig with the specs just to run the game. Thought I was good to go. I should have been. But in Lineage II the main method of trading was to set your character up with items in your inventory that you wanted to buy and sell while you was afk. It didn't take long and every city was so full of player-characters buying and selling that I couldn't even move. The lag was so bad it would take 10 minutes just to cross the street when it should have taken less than a second.


    The only real way to set up a player tradeing system in my opinion is to have an auctioneer like in D&D Online or a Global Exchange like in Vanguard. No player characters littering the cities. You can search for whatever it is you're looking for and actually get to look at it and compare it to other items and prices before you buy. The benefits for the seller is you can compare your items to other sellers, quality and prices, to decide how much you want to sell your goods for.

    This post was edited by BituminousBlack at September 17, 2020 5:37 PM PDT