Counterfleche said: Language can be a very fun addition to the flavor of the game, but only if it isn't a barrier to core content. If we need to know specific languages to unlock key content, then it becomes a chore. Fun uses of language:Signs in town
While I'm not supporting splitting up server per the OP, your post about languages and signs in town got me thinking. If the text on signs and even the text you see over NPCs within racial cities was dynamically written in the language of that race such that if you did not know the language the wording would be unrecognizable. Just giberrish text. So that Human that did not know Dwarvish happen to be trying to shop in the Dwarven city would have a difficult time finding the right vendors, class trainers, etc because of the language barrier. Once he at least had a passing knowledge of the language (say 50 out of 100 if language skills went on that scale) he could somewhat reliably read any signs, recognize the vendors/merchants/class trainers, etc for what they are. This would promote learning languages through player-player interactions.