Forums » Pantheon Lore

What Kind of Technology Will There Be? And Who Will Produce It?

    • 187 posts
    February 12, 2017 7:05 PM PST

    Yeah, I think I summed it up in the title. Will one of the races be "gadget oriented"? If so, what level of technology will they have? And which race?

    Can we expect guns, motorcycles, and other high technology? Or will it be limited to things like scopes, compasses, and the like?

    I ask because, as you likely know, WoW has these things, and I'm personally not a fan of the guns and motorcycles, lol.

    Will the technology be Steampunk style, or something else?

    Thank you! :)

     

    (I did a search for guns, technology, motorcycles, machines, and engineering (I thought sure there'd be tradeskill discussion on it).)

    • 2886 posts
    February 12, 2017 7:30 PM PST

    By definition, a high fantasy game such as Pantheon will not have guns, motorcycles, or other forms of "modern" real-world technology. That dives into the whole discussion of "breaking immersion," so just rest assured, that sort of thing is not in Terminus. Probably the closest thing is that we know the Gnomes' culture heavily revolves around arcane-powered technology. I suggest you read up on the lore of the Gnomes. It's pretty interesting. And of course, I'm sure other races will have more rudimentary forms of "technology," but the Gnomes are probably the most advanced. Either way, it will all logically fit in a fantasy world, whereas motorcycles simply do not. 

    • 284 posts
    February 12, 2017 8:11 PM PST

    I tend to agree with Bazgrim, and even with the Gnomes Skyhold is basically powered by magic and not an airship or anything like that. I doubt there were Elos-powered guns installed, although that's of course conjecture. I'd imagine, given the volatile history of the planet and the seeming lack of technological advancement of the various peoples of Terminus before their arrival we're looking at a medieval period setting. 

    Personally, it would be pretty amusing to have "high tech gadget" npcs who prop up things like compasses and sextants as the leading edge technology. I would say catapults, but then obviously no catapult ever launched a 95kg stone projectile over 300 meters, so those losers are out.

    But yeah back to the topic, guns seem unlikely and motorcycles are almost assuredly a no.

    • 191 posts
    February 13, 2017 7:17 AM PST

    Bazgrim said:

    By definition, a high fantasy game such as Pantheon...

    I hear what you're saying, but Pantheon is, by definition, themeless in a literary sense.  There's certainly nothing about the universe's basic premise that precludes a race of motorcycle-riding, gun-wielding, space marines popping into existence.  Arguably, it's only vaguely high fantasy-ish because Rok'Nhilthamos has a fetish for sword & sorcery.

    • VR Staff
    • 246 posts
    February 13, 2017 8:02 AM PST

    Amris said:

    1. Will one of the races be "gadget oriented"? If so, what level of technology will they have? And which race?

    2a. Can we expect guns, motorcycles, and other high technology? 2b. Or will it be limited to things like scopes, compasses, and the like?

    I ask because, as you likely know, WoW has these things, and I'm personally not a fan of the guns and motorcycles, lol.

    3. Will the technology be Steampunk style, or something else?

    Thank you! :)

     

    (I did a search for guns, technology, motorcycles, machines, and engineering (I thought sure there'd be tradeskill discussion on it).)

     

    1. Giving allowances for everyone's personal definition of the word Gadget, I don't see anyone using small compustible engines or anything like that. The Gnomes would be "the most" interested and capable of using the arcane to serve as the "power" for a thing, but they won't slap it on a WW2 era Truimph and go scurrying around the world. It's the arcane they prize, not gadgetry or even mechanization in and of itself.

     

    2a. No. No. Eh. 2b. Scopes and compasses are a good example of high but common tech in the world.

     

    3. Not very much we've done fits cleanly back into a traditional mold. So steam or pressure based instruments won't be steampunky just because there's already a fictional archetype out there. Steam and pressure have loads of historical applications and predecessors in our own world, and while this is fantasy I'm wary of creative shortcuts that harm the overall rules of Pantheon's reality. One item can suddenly make the world seem very flimsy and poorly vetted. I'm more interested in exploring Archimedian tech, or a synergizing of the arcane supplying the engine for "machinery" like I mentioned with the Gnomes. But the style and presentation is critical for obvious reasons.

     

    Hope this helps!


    This post was edited by Istuulamae at February 13, 2017 8:03 AM PST
    • 187 posts
    February 13, 2017 10:03 AM PST

    Istuulamae said:

    Hope this helps!

    Yes, thank you tons! Very helpful. I like writing fanfiction, so having at least a little something to go by helps.

    That, and I was really hoping there would be no guns or motorcycles. :p

    • 284 posts
    • 24 posts
    February 15, 2017 4:15 AM PST

    Istuulamae said:

     

    1. Giving allowances for everyone's personal definition of the word Gadget, I don't see anyone using small compustible engines or anything like that. The Gnomes would be "the most" interested and capable of using the arcane to serve as the "power" for a thing, but they won't slap it on a WW2 era Truimph and go scurrying around the world. It's the arcane they prize, not gadgetry or even mechanization in and of itself.

     

    2a. No. No. Eh. 2b. Scopes and compasses are a good example of high but common tech in the world.

     

    3. Not very much we've done fits cleanly back into a traditional mold. So steam or pressure based instruments won't be steampunky just because there's already a fictional archetype out there. Steam and pressure have loads of historical applications and predecessors in our own world, and while this is fantasy I'm wary of creative shortcuts that harm the overall rules of Pantheon's reality. One item can suddenly make the world seem very flimsy and poorly vetted. I'm more interested in exploring Archimedian tech, or a synergizing of the arcane supplying the engine for "machinery" like I mentioned with the Gnomes. But the style and presentation is critical for obvious reasons.

     

    Hope this helps!

     

    Please at least add traps for rogues and maybe rangers, and other basic mechanisms that already existed ages ago, even before middleage for some of them. Traps are a form of engineering, but they already existed more than 10 000 years ago. Maybe the "gadgetry" should be adapted to the given time in Terminus, but not removed completely. Also magic can justify a lot of things, i don't see a real contradiction with a few magic gadgets, as long as they fit with the lore as you said in one way. In all times, people have used their mind to overcome life's problems. A world with absolutely no form of technology wouldn't be realistic on the contrary IMO. By the time the steel sword was invented IRL, lots of "side" technologies had already appeared, and this with (nearly) no magic, which being added should make it even easier.

     

     "Scopes and compasses are a good example of high but common tech in the world." This makes me feel better.

     

    Cheers

     


    This post was edited by Gideon at February 15, 2017 5:16 AM PST
    • 284 posts
    February 15, 2017 7:54 AM PST

    Gideon on the class reveal page Rogues' special ability is called 'improvised alchemy', which to me at this point reads like bomb making. Off the top of my head I can't think of notable examples from the lore of technology on Terminus elsewhere (Skyhold excepted), but it stands to reason that civilizations capable of making bridges like the one in Avendyr's Pass (or dredging an ocean for material to build arches) would at least have traps and other high medieval technological contraptions.

    • 3016 posts
    February 19, 2017 11:38 PM PST

    I hope the Gnomes are indeed the devisors of inventions be it magical or otherwise,  given what they did to themselves..physically.  :)   Have to find some way of adapting. :) But the Devs know best,  waiting impatiently to find out how the Gnomes have been surviving in the new world.  :)


    This post was edited by CanadinaXegony at February 19, 2017 11:41 PM PST
    • 191 posts
    February 20, 2017 7:27 AM PST

    CanadinaXegony said:

    I hope the Gnomes are indeed the devisors of inventions...

    The traditional "gnomish tinkerer" trope is near and dear to my heart as well.  However, Pantheon's gnomes are distinctly non-tradtional and share more thematic DNA with Djinn than with anything you'd recognize as a gnome.  Putting the Gnome label on a space-Djinn causes cognitive dissonance.  That's why folks continue to have these tropish expectations of gnomes despite the race not really jiving with those themes.  I love the etherial creature idea - might even be my favorite race - but it's not a gnome.  Just do a global find-replace now while it's still doable.


    This post was edited by Shai at February 20, 2017 12:58 PM PST