Max63 said:I am glad there will be certain instructions for the testers. I know it will aid the developers,in order to get real data from them on certain structures they have in place. Some people do this real well, others need instructions in what they want and are looking for.
Hey Max! Where ya been? :)
Shucklighter said:This dude Day9 seems to be quite wise. Thanks for the link, Bazgrim.
Np. Day9 is my bread & butter. His advice is pure gold. Not to mention the fact that he's a god-tier gamer and designer.
I have tried tweeting at him a few times to introduce him to Pantheon cause I don't think he knows about it - he keeps talking about how he wants a new open world sandboxy MMO with just the right amount of directed/storyline content. I'm positive he'd love Pantheon. He likes games that are really challenging at first and hurt to learn, but with practice you can overcome the obstacles. I think I would die of happiness if VR had him on their next twitch stream like they did with Cohh lol.
New to the pantheon Fam, been reading everypost when i have the time. Justed read the post from @Vjek SoW true mate..
As i was an avid player of eq2 and ive seen there economy to go from good to very bad on one server Dev.@Kilsin , I hope there invisible characters are up and rdy. to see everthing
1. that was a case in point eq2 freeport server "economy"
A lot of nice perceptions of 'testing etiquette' in this post. One of importance to me would be VR etiquette.
I've tested other games, pouring my heart and soul into the testing process and never received any kind of feedback from the results of my efforts. I would suppose that, a better game at launch could be my feedback as well as bugs squashed from testing to release. In my experiences, however, putting forth that effort in testing only to see little result at launch can be a bit disheartening.
I think a tool, that would validate a testers efforts, could be a short summary of what was accomplished from a specific testing window. What were some problems found/what did we expect to find, anything really out of the ordinary that stuck out, maybe a call out to some particularily nasty bugs that were found and reported.
---My opinions are not humble, they are just my opinions---
Some feedback is nice but we don't want to burden VR too much - certainly responding to every testing report would be excessive.
An occasional "thanks" or "good catch" probably wouldn't hurt too much though.
Nor would an occasional summary as suggested by msk12 of collective value added.
None of this is essential, of course. In the old days companies paid *us* to test their products. Now *we* are paying them for the priviledge of testing their products. Rather ....odd .... to some of us old timers.
"None of this is essential, of course. In the old days companies paid *us* to test their products. Now *we* are paying them for the priviledge of testing their products. Rather ....odd .... to some of us old timers." - quote by dorotea.
This often makes me chuckle to myself, not only because I hear this from others, but I also find I question myself about it. I think most of us rationalize this by 'wanting a better game' and, of course, hopefully faster (as long as faster doesn't compromise quality).
I also think dorotea nailed it with the frequency of feedback, nothing too often but an occasional summary.
---My opinions are not humble, they are just my opinions---