Liav said:Using what we need as a basis to determine what we should have makes no logical sense to me.
FTFY.
It makes perfect sense that some things remain a mystery. By not telling people exactly how everything worked in old games, it allowed them to find out what worked best for them. By not knowing exactly how much experience you were getting per every kill, it made it harder to establish what place was technically the best. Same with gaining faction, same with so many other things. Just like in real life, not everything is readily quantifiable.
You want a game, I want a world. We will never see eye to eye on these things.
Dullahan said:Liav said:Using what we need as a basis to determine what we should have makes no logical sense to me.
FTFY.
It makes perfect sense that some things remain a mystery. By not telling people exactly how everything worked in old games, it allowed them to find out what worked best for them. By not knowing exactly how much experience you were getting per every kill, it made it harder to establish what place was technically the best. Same with gaining faction, same with so many other things. Just like in real life, not everything is readily quantifiable.
You want a game, I want a world. We will never see eye to eye on these things.
You're implying that logic is subjective. No further discussion required.
Liav said:Dullahan said:Liav said:Using what we need as a basis to determine what we should have makes no logical sense to me.
FTFY.
It makes perfect sense that some things remain a mystery. By not telling people exactly how everything worked in old games, it allowed them to find out what worked best for them. By not knowing exactly how much experience you were getting per every kill, it made it harder to establish what place was technically the best. Same with gaining faction, same with so many other things. Just like in real life, not everything is readily quantifiable.
You want a game, I want a world. We will never see eye to eye on these things.
You're implying that logic is subjective. No further discussion required.
Liav, I recommend you read this simple primer. You would much a much stronger argument without the constant logical fallacies.
Beefcake said:Liav, I recommend you read this simple primer. You would much a much stronger argument without the constant logical fallacies.
I appreciate the link, howver Wikipedia's article on logical fallacies is far more fleshed out than that.
Liav said:Dullahan said:Liav said:Using what we need as a basis to determine what we should have makes no logical sense to me.
FTFY.
It makes perfect sense that some things remain a mystery. By not telling people exactly how everything worked in old games, it allowed them to find out what worked best for them. By not knowing exactly how much experience you were getting per every kill, it made it harder to establish what place was technically the best. Same with gaining faction, same with so many other things. Just like in real life, not everything is readily quantifiable.
You want a game, I want a world. We will never see eye to eye on these things.
You're implying that logic is subjective. No further discussion required.
As a discussion on a matter of opinion, your logic will be subject to that opinion. Therefore yes, logic can be subjective.
Here is more on that: https://en.wikipedia.org/wiki/Subjective_logic
Since this is a thread about EQ's faction system and not logic or fallacies, I will close it.
Please try and spend more time reading and abiding by the Pantheon development guidelines than researching points to argue with each other over, it is not helpful to the community in the slightest, not everyone will agree with your opinion but it is up to you to show restraint and pick your forum discussions, not call war on everyone who disagrees with your views in every thread.
The forum guidelines can be found here for reference and have been recently updated.
https://www.pantheonmmo.com/content/forums/topic/1595/pantheon-developer-forum-guidelines