Anyone else notice how crazy some of the jumping was and the mention that there was a raid in there? Can you imagine trying to get 20-40 people through that?
Im all for the zone but even for grouping, can you imagine spending the 1.5 hours to get 3/4 to the top and someone falls and dies...
Thoughts? Sorry if this was already brougth up but I didnt find a post. It seems to be a raid leaders worst nightmere. Reminds me of Yelinak in EQ. We ended up doing him once for progression then never going back. It just wasnt worth the 1.5 hours getting everyone up there just to attempt the dragon.
Wasn't the raid in the levels below that area they were in? I thought I remembered them saying something to that effect. So you probably don't have to climb to the top for the raid.
Yes I think it was at the top, that was part of the reason for This Post. Variable or even a Mid Speed between walk and run could help with accuracy during the climb.
I did notice a Pillar with a Orb on top in what appeared to be a possable raid staging area, possable a portal Location for folks that had already made the climb!? I'll go see if I can find a time stamp in the Video.
Ok, let's see if this works,
If not 54:58 into Coho's third video
In CohhCarnages 3rd video go to about 6:40 and they state that the lower chamber of Amberfaet will be the dedicated Raid zone.
Honestly I love that! I want it to take time and mean something. I want it to be a challenge everytime and not just the first. I hate just "Running" through a Raid zone killing mob after mob with no fear of dieing really cause you've done it once before. I want me to have to pay attention to the zone each time I go into it.
beautifully said:Reminds me of Yelinak in EQ. We ended up doing him once for progression then never going back. It just wasnt worth the 1.5 hours getting everyone up there just to attempt the dragon.
Gotta say I love this though as the raid will be an open zone. Make it so the group who gets to the mob had to work for it since multiple groups going to be trying to get to it all the time. If something respawns say every 24 hours, I want to see 100 players rushing up a mountain side to get to it in time to kill lol. I think that would be so fun! Also it will put more meaning into having solid well rounded players in your group/guild for such events :).
I dunno I see only good things with this, and look forward to it. I would hate if they made it easy as I'm not looking for easy. If I wanted easy, mindless, spamming of abilities I'd play WoW or any other modern MMO for that matter. Again I want the challenge and welcome the game being slowed down, and challenging me every minute of it!
PS - This is just an opinion of mine, and completely respect yours as everyone should be able to express their own opinion. Thanks for the topic!
I had this same thought during the stream. I am glad that jumping will be a part of the game and I have quite a bit of experience with similar jumps in other games so I don't think it'll be a big deal for me. But (raids aside), my main issue was that it seemed like if you missed any of the jumps, you were pretty much guaranteed to die. I could be wrong, but that seems a little too severe to me, even without knowing exactly what the death penalty will be. I feel like it would discourage people from even trying. I'd be much more willing to try dozens of times if, for most jumps, I just took some falling damage and had to heal and run back up. Especially if you have to jump onto a climbable surface, (given what Joppa has said about how the climbing skill will work) there would probably be too many situations where you die because even though you had a 90% chance of latching onto the surface basedon your skill level vs. difficulty, you die just because you hit that unlucky 10%. This is all just theory of course, but I'd be very skeptical if too many jumps resulted in instant death.
beautifully said:Anyone else notice how crazy some of the jumping was and the mention that there was a raid in there? Can you imagine trying to get 20-40 people through that?
Im all for the zone but even for grouping, can you imagine spending the 1.5 hours to get 3/4 to the top and someone falls and dies...
Thoughts? Sorry if this was already brougth up but I didnt find a post. It seems to be a raid leaders worst nightmere. Reminds me of Yelinak in EQ. We ended up doing him once for progression then never going back. It just wasnt worth the 1.5 hours getting everyone up there just to attempt the dragon.
Practice makes perfect? Levitate? Call of the Hero? Rogues will have "ropes".. I'm sure with good planning some of that can be overcome. :)
Wellspring said:To all the people who fall off the cliff when trying to make a jump, I say to you this.... OMG L2Play! :P
I would more than likely fall off til I got wise to what was causing it. :P But you can't be perfect first try. Room for a little patience, laughter. :) 'Tis a game after all. :D (also we don't know if there will be lag issues...depending on how many people in the "room" etc.) :)
GnarlytheGnome said:In CohhCarnages 3rd video go to about 6:40 and they state that the lower chamber of Amberfaet will be the dedicated Raid zone.
To me, that implies if you were a lower level, you could run-run-run! through the raid zone passing the raiders alredy there, while you jump and climb-quickly!- (although probably because the raiders are there, the "event" would ignore those running through that hdhd not triggered it)
-up to your hunting area, and maybe even look down and spectate for a bit and see the battle , at least until the next wanderer comes by and notices you and smacks you from behind?
I think the bigger issue will be if there's a bunch of people all trying to climb an area at once it will be hard to make out just your character, especially with race sizes being as varied as they are. Personally I'm kinda excited about the platformer-esque feature. One more play element to make this game different and the elitest side of me instantly thought about how it will keep lower skilled players away from some camps... pretty selfish (and arrogant lol) there.
Really though, the main issue for me is that it will be rough timing your buttons perfect with a large group of people all visually in the same place. This can be compounded against those with lower spec'd graphics cards and/or laptops and those with connections that aren't always amazing. Imagine trying to climb a multi-jump wall like in the vid with 30 others and ping of over 150 or so... eek. Then again combine that with the character size/stack issue.
Fun and interesting, yes. Does it have a place in an MMO though? Testing will tell.
Jamie said:Wellspring said:To all the people who fall off the cliff when trying to make a jump, I say to you this.... OMG L2Play! :P
I do not normally fall when jumping but if there is a cliff or a hole nearby, I will fall in it =P
Yup I usually do it the wrong way first ..then I do it the right way. Oh and I get lost a lot..hehehe
beautifully said:Anyone else notice how crazy some of the jumping was and the mention that there was a raid in there? Can you imagine trying to get 20-40 people through that?
Im all for the zone but even for grouping, can you imagine spending the 1.5 hours to get 3/4 to the top and someone falls and dies...
Thoughts? Sorry if this was already brougth up but I didnt find a post. It seems to be a raid leaders worst nightmere. Reminds me of Yelinak in EQ. We ended up doing him once for progression then never going back. It just wasnt worth the 1.5 hours getting everyone up there just to attempt the dragon.
I love it, and it is one of the most unique systems to date. Having to climb up to an area and start to fight.
If people fall, **** happens but this will be one of the most remembered system in MMO's.
It is no different then the guild wiping to auto argo pulls from some jackass that forgot to invis HAHHA
You will be able to quote me on that, hey EQ did this? but Pantheon did this...