Forums » Pantheon Classes

Best two man class combos

    • 85 posts
    September 25, 2016 7:50 PM PDT
    My wife and I plan to play together, and while we look forward to grouping with all you fine people, we are looking for a good two character combo for when its just the two of us.

    So what two class combos do people like? Cleric + Warrior seems obvious. What about caster + caster combos?

    I know its a tough question when we know so little about the classes. I would still like to know what people think.
    • 1921 posts
    September 25, 2016 8:05 PM PDT

    I'd say something like shaman + monk or shaman + dire lord, depending on what skills/spells end up where and if a monk can be an avoidance tank or not.

    Two Ogres (shaman + dire lord) would look good, too. :)

    • 432 posts
    September 26, 2016 5:53 AM PDT

    Basically you always need damage + healing . The utilities are a bonus .

    For healing there is no choice - it must be a class that heals : cleric, shaman, druid . I don't know if the hybrid classes ranger, crusader, dire lord can heal but if they can it is probably only symbolical so they are out .

    For damage there are many options :

    a) it is a player who does damage

    b) it is an NPC who does damage

     

    For instance in EQ the by far most efficient (e.g fast and safe) option was b) with an enchanter .

    A combo enchanter + druid was very fast at killing  and basically immortal . The druid would snare/root and heal . The enchanter would charm and slow/speed . The charmed mob does the damage and is expendable so that one has not to worry if it dies . A pet class with a healer is another b) option but it generally kills slower than a druid-enchanter combo .

    Enchanter + Shaman is equivalent but in EQ it was killing slower than with a druid .

     

    In the a) option there is the tank option (for example the classical warrior + cleric) which is safe but kills very slowly and is vulnerable to adds .

    The DPS option in a) (rogue, monk, wizard, ranger) is fast but quite risky . If the kill is not very fast or if there is an add, the healer cannot keep his partner alive in general .

     

    Lastly there are exotic combos without healer . At least one of the 2 must then have a very reliable crowd control because if a mob starts beating one or both, the combo dies . As this forbids CC, one or both must be a charming or a pet class .

    This style imposes a high stress on the players and doesn't pardon mistakes so it is not something that I like . But somebody might like living under death treat all the time - I don't know .

    • 294 posts
    September 26, 2016 1:31 PM PDT

    I did the warrior-cleric combo in EQ2 with a friend for a good while, but it is sloooooow.

    I never got to try it, but always wanted to do a Bard-Bloodmage combo in Vanguardsoh.

    Bards can usually capitalize on awesome parry skills, avoiding damage, while doing really good dps. The Bloodmage was simply an awesome tool of healing combined with carnage. A little squishy at times, so they would have had to come on slow and steady so as not to draw too much aggro away from the Bard.

    But as I said, I never did get to try this one out.

    A caster with a pet for aggro control and a druid would probably make a good strong combo.

    I will be playing a Cleric most likely, so if you need a healer to aid you in the thick of things give Klumpedge a call.

    • 839 posts
    September 26, 2016 3:50 PM PDT

    Based on EQ style duo grouping and if an enchanter has a charm spell then an awesome combo is a Enchanter & Druid.  You get the heals, snare, runspeed, damage shield & dps from a druid and the tank & DPS from the pet and CC, haste, mana regen from enchanter.  Makes for the equivilent fire/buff power of a 3 man group with a little extra excitement from the charmed pet breaking randomness danger (if it works like that in pantheon).  But a seriously good combo for duoing!

    • 86 posts
    September 26, 2016 4:09 PM PDT

    Hokanu said:

    Based on EQ style duo grouping and if an enchanter has a charm spell then an awesome combo is a Enchanter & Druid.  You get the heals, snare, runspeed, damage shield & dps from a druid and the tank & DPS from the pet and CC, haste, mana regen from enchanter.  Makes for the equivilent fire/buff power of a 3 man group with a little extra excitement from the charmed pet breaking randomness danger (if it works like that in pantheon).  But a seriously good combo for duoing!

    It's a good thing I reloaded the page, I was about to post this exact thing.

    • 839 posts
    September 26, 2016 5:47 PM PDT

    coach said:

    Hokanu said:

    Based on EQ style duo grouping and if an enchanter has a charm spell then an awesome combo is a Enchanter & Druid.  You get the heals, snare, runspeed, damage shield & dps from a druid and the tank & DPS from the pet and CC, haste, mana regen from enchanter.  Makes for the equivilent fire/buff power of a 3 man group with a little extra excitement from the charmed pet breaking randomness danger (if it works like that in pantheon).  But a seriously good combo for duoing!

    It's a good thing I reloaded the page, I was about to post this exact thing.

    Its a ripper of a combination!! A good enchanter can duo well with anything really as long as the duo partner respects mez and lets the pet hold agro

    • 86 posts
    September 26, 2016 8:33 PM PDT

    Hokanu said:

    Its a ripper of a combination!! A good enchanter can duo well with anything really as long as the duo partner respects mez and lets the pet hold agro

    Absolutely it is.  The biggest threat in charming is letting your would-be pet get into melee range, SoW and snare almost make this a non-issue.  Need plat? Port  - track - invis/pacify past trash - kill named with charm pet - loot - evac and move on to next named in your list.  It's a very exciting combination.  Plus you could set up your noobie buffing station anywhere and have a relaxing good time.

    • 85 posts
    September 26, 2016 9:49 PM PDT
    Lots of love for the Druid+Enchanter combo. I hadn't thought of that, but I like it.

    We were thinking Necro+Druid until we found out Necro wont be in at launch. Currently we are leaning towards Dire Lord and Druid (Ogre and Dark Myr), but I kinda like the idea of the Ogre Shaman with the Ogre Dire Lord. I will have to see what she thinks of that.

    Thanks for the ideas people!
    • 2419 posts
    September 27, 2016 7:40 PM PDT

    EQ1 a very strong combo was SK+Shaman.  Shaman buffs on SK, SK pet and SHM pet meant melee DPS was brutal.  Proper positioning with pets always attacking from rear paid required.  With SK ability to hold aggro, SHM could debuffs in before mob even entered camp and then quickly followed up by DoTs.  On pulls, SK would run off with a HoT going to counter any hits coming in with the pull.  Combo was incredibly efficient and was my favorite pairing.  A very close 2nd was SHM and Beastlord.

    • 96 posts
    September 27, 2016 8:50 PM PDT

    I mained an enc and did a lot of duo'ing with a Druid friend, +1 to that combination

    • 432 posts
    September 28, 2016 5:04 AM PDT

    coach said:

    Hokanu said:

    Based on EQ style duo grouping and if an enchanter has a charm spell then an awesome combo is a Enchanter & Druid.  You get the heals, snare, runspeed, damage shield & dps from a druid and the tank & DPS from the pet and CC, haste, mana regen from enchanter.  Makes for the equivilent fire/buff power of a 3 man group with a little extra excitement from the charmed pet breaking randomness danger (if it works like that in pantheon).  But a seriously good combo for duoing!

    It's a good thing I reloaded the page, I was about to post this exact thing.

     

    Hehe unfortunately Hokanu didn't because I said the same thing just 2 posts above him :)

    I would stress another often underestimated element of a duo containing an enchanter which is clarity .

    A duo shaman-enchanter or druid enchanter is non stop killing because of clarity . Other duos are necessarily slower because they'll regenerate mana much slower .

     

    • 839 posts
    September 28, 2016 6:39 PM PDT

    Deadshade said:

    coach said:

    Hokanu said:

    Based on EQ style duo grouping and if an enchanter has a charm spell then an awesome combo is a Enchanter & Druid.  You get the heals, snare, runspeed, damage shield & dps from a druid and the tank & DPS from the pet and CC, haste, mana regen from enchanter.  Makes for the equivilent fire/buff power of a 3 man group with a little extra excitement from the charmed pet breaking randomness danger (if it works like that in pantheon).  But a seriously good combo for duoing!

    It's a good thing I reloaded the page, I was about to post this exact thing.

    Hehe unfortunately Hokanu didn't because I said the same thing just 2 posts above him :)

    I would stress another often underestimated element of a duo containing an enchanter which is clarity .

    A duo shaman-enchanter or druid enchanter is non stop killing because of clarity . Other duos are necessarily slower because they'll regenerate mana much slower .

     

    yeah sorry about that Dead, i noticed that well after the fact bud, I should have looked a bit closer!

    Another fun point re Druid duo is in some circumstances / zones where there are animals lurking and if Druids get animal charming in Pantheon then you have an slightly more dangerous but very high vs effcient 2 man DPS with added CC, Mana Regen, Heals, Thorns, SoW, +Charisma buff, Tash & Snare... its the complete package! You just gotta be ready for 2 charmed mobs breaking at once... (you know its gong to happen eventually)  to anyone trying charm for first time in EQ, If you always remember to lock down the mob currently your fighting with Root then things will be less of a panic and you will loose a LOT less health when all hell breaks charm(loose).

    And just a side note, regarding the panic that can come from broken charm, I know in another thread some people have been arguing that AoE mez should not hit the caster if in range... I strongly disagree, if AoE mez doesnt hit the caster (while in range) then it just becomes way to easy to recoup yourself after a nasty charm break, as much as i would sometimes like to be able to charm solo with almost no danger at all i think it s important that you can't just lock down multiple mobs that are standing in front of you waling on you in one spell, this is too easy and with the power of charm there needs to be high level of danger to it to balance it out.  The danger can be subdued close to nil by being always 1 step ahead of the encounter but that takes a decent chunk of concentration and regular update to strategy as the situation unfolds and changes, so effort & planning = reward

    • 69 posts
    December 9, 2016 9:49 PM PST

    Well, since class abilities haven't been finalized and wont be for a while, I'm going to use EQ standards.  Two manning should have a healer with utility and a tank with DPS.  That said, the Ranger/Shaman combo is hard to beat, especially as they are in EQ Live now.  Shaman can slow the mobs while debuffing and healing and the ranger now is probably the best chain wearing tank with outstanding DPS that can capitalize on the debuffs that the shaman put on the mob.  Sure any plate tank will mitigate a ton less damage, but their DPS will negate the gains from armor and AC.  Killing mobs faster means more XP for you and your wife.  Oh yeah, now rangers can single pull almost anything and lose aggro to adds almost at the drop of the hat.  If VR somewhat follows those designs, then keep the shaman/ranger duo in mind.

    • 8 posts
    December 10, 2016 9:14 PM PST

    I'd say druid and enchanter, but monk and shaman is good too. FD pulls (no cc needed) Avoidance tank with shaman slow, monk self heal for emergencies and shaman str buff for dps. Just gotta hope you dont get one shotted. 

    • 287 posts
    November 1, 2017 9:20 PM PDT

    I duoed a mage and wizard in EQ1.  Very powerful team.  Mobs wouldn't last long.  A good wizard can handle cc just fine.  

    • 68 posts
    November 1, 2017 10:41 PM PDT

    My advice would be to go with a tank and healer, but take the most offensive-minded options for those roles. This allows you minimize the effect of slow killing you'd normally expect from a healer+tank combo, while at the same time have the core of any group composition already available to you whenever you do decide to team up with others.

    • 334 posts
    November 2, 2017 4:14 PM PDT

    I used ranger wizzy for a while. just not quite remember why, but think it was due to the utilities of the 2. With the mercs it became easier.

    • 3237 posts
    November 3, 2017 11:38 AM PDT

    Warrior/Shaman was a great duo combo in EQOA.  There wasn't really anything exotic about it but it was really safe and effective.  The warrior/shaman could switch their gear to be more effective with their damage, and if an add popped up, they had plenty of good cooldowns to help manage.  If they got multiple adds they could hurry up and burn the first mob down, then switch to a more defensive approach and out-last the rest of the mobs before finally taking a break to regen up.

    • 557 posts
    November 3, 2017 11:52 AM PDT

    It will depend a lot on how spell stacking gets implemented, but let's not disregard the possiblity of a same-class duo, especially pet classes.

    Two skilled EQ mages working in tandem was a very powerful combo as an example.  If necro spells stack, that's potentially another.

    But until we see what the classes are like in an up close and personal way, the most we can do is discuss what have been good combos in other games.  I feel like that's been done to death.


    This post was edited by Celandor at November 3, 2017 11:52 AM PDT
    • 945 posts
    November 5, 2017 9:10 AM PST

    As we know, the necro is not available at launch, but I personally found the Enc/Nec combo to be god-mode in EQ1.  The necro's weakness (in EQ1) was the lack of root until later but their dmg to mana ratios were incredible and the enchanter's clarity line of spells replenished more than the necro's self mana regen.  Reduce the MR of the target (tash) and root from the enchanter and one set of DoTs from the necro would kill most everything without anyone taking dmg, or fearkiting with two pets was super ez-mode in some areas.  Both could invis/IVU, bind/gate, charm, CC... The necro could actually heal the enchanter and obviously lifetap as well...  also rez and summon corpse ater.  Of course this was EQ1.

    Like many have said, you can't go wrong with a healer and anything else too, but we don't know what the abilities are yet so we can only speculate on the synergy between classes.  My maine was SHD in EQ1 and I really enjoyed duo with my SHM buddy... I could split pull most anything and once the NPC was slowed I could lifetap the dmg back more than easily without budging my mana as a DE, allowing the SHM to actually deal more dmg than me and canibalize to maintain his mana... come to think of it, I was like his pet!  :p

    • 64 posts
    November 7, 2017 2:36 PM PST

    Someone to tank, and someone to heal. If you have that you have a group, and filling out with DPSers is always easy.

    You will want to be the same race so you start together. 

    My completely ignorant opinion is Human/Ogre/Skar Dire Lord and Shaman. 

    I used to box a raid geared Paladin/Beastlord combo in EQ1 to grind exp.


    This post was edited by nscheffel at November 7, 2017 2:40 PM PST
    • 98 posts
    November 10, 2017 4:47 PM PST

    If they want this to be a group-oriented game then they'd better nerf charm hard before it even hits pre-alpha, because that shizz is OP to the max on EQ1. Even on a druid it's nuts. I saw a druid with a dire wolf charm in Kael finish off Derakor the Vindicator after Vindi wiped the entire raid. Also, have duoed Vessel Drozlin on a druid with an enchanter (along with a few other things). It's ridiculous what charm can accomplish in combination with hastes, various pet weapons, and slows.

    I reserve my judgment on best combo 'til I actually play, which I won't be doing 'til the official launch. :)

    • 27 posts
    November 10, 2017 10:58 PM PST

    Taking a lesson from the EQ Progression servers can help allow charming (assuming it is even a thing at all) while not letting pets do all the heavy lifting. They can set it up so that pet hate is transferred to the pet owner. So if there is noone else to maintain agro the monster will try to kill the weaker player rather than the OP pet.

    • 287 posts
    November 11, 2017 8:25 AM PST

    Glorfendill said:

    Taking a lesson from the EQ Progression servers can help allow charming (assuming it is even a thing at all) while not letting pets do all the heavy lifting. They can set it up so that pet hate is transferred to the pet owner. So if there is noone else to maintain agro the monster will try to kill the weaker player rather than the OP pet.

     

    great idea