beautifully said:Its human nature to find the path of least resistance. All you do with this kind of crap is annoy people. Someone should make an economy sim for all these players that want to be traders and "build an economy".
Taking into account there will be limited fast travel and we will be relying on wizards/druids, localised banking sounds horrible to me. IMO this will eventually get reversed if it goes live or there will be a server with all the QOL changes to make things easier and it will be the most populated server by far.
If they provide a server with such things, I could care less. Heck, if they had a server that was pro every modern MMO game concept, I would not even give it a second thought, providing... they have servers that specifically attend to the very tenants to which they list and as close to the "concepts of play" that I remember in EQ. They do that, and they can have a WoW-Pantheon and I would say more power to them, though with one condition... that such does not become the template for design.
That is, when PC games became nothing more than console ports, it was the death of PC gaming on many levels. So, in the same vein, I have no issues with a sever that is of such, providing it does not become the design template for the development of the game.
((I think that is part of the point as well. One of the things I noticed about modern games is that they took away all the things that take time and so naturally players have no impediments and end up at the end of content so fast that developers can not keep up.
It is the small things that slow play down that I think are important. Also, playing a game does not have to be "fun" all the time. In fact, a game that is designed to be "fun" 24/7 (ie has no frustrations or various obstacles that are not desireable) tends to be boring for many. I know for myself, playing a game without any frustration or obstacles that are difficult and undersirable, I have no real interest in playing. ))
Two threads in a row where all I can really say is that I agree with Tanix. Maybe I have mellowed. Maybe Tanix has mellowed. Maybe the horse has learned to sing.
((listens carefully to the sound of neighing - OK one possibility eliminated))
Ghool said: I'm indifferent. I'm willing to adapt to the game as its designed. No world Bank? No problem. Come prepared. World Bank? No problem. No prep needed. I think gamers are so used to ease of use equating to fun, that the idea of being prepared for going on a quest, travelling through an area, or fighting through a dungeon is considered 'unfun'. I'll be fine with either. But I don't consider having to prepare and contemplate what I am to do prior to doing a thing as problematic or un-fun. You just need to be more mindful of your gaming time and plan a bit.
While I am not a literal believer in the butterfly effect, I do think the concept in certain conditions makes sense and this is the concept to which I argue many points over. That subtle elements of play can combine to have a large effect on the outcome of play and it is why I think many modern games have lost their "Mojo" so to speak.
I'm looking forward to localized banks, to try them out at least. Unlike WoW or GW2 where there's portals everywhere and you could be in 5 different places in the world in one play session, I expect (hope) Pantheon will be like (old)EQ where you would be in the same area for days, or even weeks depending on how much you played and what you did with that playtime. I like the idea of planning to move to a new area, knowing that an accessible bank (you're not KOS to) will be closer, so you either bring with you the most important things you need, or pay the 'caravan' to move your stuff, or whatever system they try out.
Maybe I'll hate it and wish for world banks, but I'm eager to try localized.
Since we already have global markets in other games, what the point in making this game if it's going to have global markets? If travel and adventuring is going to mean something, should I at least look forward to travel to another continent and find a market with a bunch of new exciting items on it?
((Since we already have global markets in other games, what the point in making this game if it's going to have global markets?))
So sorry but this argument is not at all persuasive. VR has many design decisions to make. Speed of travel, speed of leveling, how much focus to put on quests, difficulty of combat, amount of group content versus raid or solo, how to determine ownership of mobs, whether to use any shards or instances, races, classes etc. etc. How can the decision on how the banking system works possibly outweigh those many other things in determining whether Pantheon is worth while? Surely this is rather peripheral compared to some of the others.
That said I agree with your conclusion. Regional markets make the world feel larger and more realistic and are a fair middle ground between instant worldwide markets and no markets at all unless players choose to create a bazaar.
I haven't really been paying attention to this thread but I guess I should voice my opinion. It probably wont be very surprising to many of you.
1) I fully support localized (detached) banks if VR decides to go that way. I think this reinforces the concepts of meaningful choices and meaningful travel, and it contributes to regional markets and economies, which is another thing I strongly support.
2) Detached banking also makes NPC cities a little more "sticky" - meaning that players are more likely to base in one location and stay closer to home than they might otherwise be. I think this is a good thing, if the available content in the game supports it.
3) I do think there should be some kind of service you can leverage to transfer items from one bank to another. It can be expensive and slow, but it should be an option if you don't want to carry stuff back and forth yourself.
4) Since we're talking about banks, I really should plug my thread from last year about bank capacity as a money sink: https://www.pantheonmmo.com/content/forums/topic/10271/agro-chace-range-and-length/view/page/3
I don't think we should debate regional markets vs. a global market in this thread, but I will say that I support regional markets because I think they strike a balance between convenience for the buyer, and allowing server economies to support more sellers overall. No system will be perfect, but like so many other areas, Pantheon has the opportunity to be innovative and do better than most of its predecessors here.
dorotea said:((Since we already have global markets in other games, what the point in making this game if it's going to have global markets?))
So sorry but this argument is not at all persuasive. VR has many design decisions to make. Speed of travel, speed of leveling, how much focus to put on quests, difficulty of combat, amount of group content versus raid or solo, how to determine ownership of mobs, whether to use any shards or instances, races, classes etc. etc. How can the decision on how the banking system works possibly outweigh those many other things in determining whether Pantheon is worth while? Surely this is rather peripheral compared to some of the others.
That said I agree with your conclusion. Regional markets make the world feel larger and more realistic and are a fair middle ground between instant worldwide markets and no markets at all unless players choose to create a bazaar.
You know that is the thing ain't it, "many design decisions to make."