Forums » General Pantheon Discussion

Magic Banking

    • 1033 posts
    March 17, 2019 7:28 AM PDT

    beautifully said:

    Its human nature to find the path of least resistance. All you do with this kind of crap is annoy people. Someone should make an economy sim for all these players that want to be traders and "build an economy".

     

    Taking into account there will be limited fast travel and we will be relying on wizards/druids, localised banking sounds horrible to me. IMO this will eventually get reversed if it goes live or there will be a server with all the QOL changes to make things easier and it will be the most populated server by far.

     

    If they provide a server with such things, I could care less. Heck, if they had a server that was pro every modern MMO game concept, I would not even give it a second thought, providing... they have servers that specifically attend to the very tenants to which they list and as close to the "concepts of play" that I remember in EQ. They do that, and they can have a WoW-Pantheon and I would say more power to them, though with one condition... that such does not become the template for design. 

    That is, when PC games became nothing more than console ports, it was the death of PC gaming on many levels. So, in the same vein, I have no issues with a sever that is of such, providing it does not become the design template for the development of the game. 


    This post was edited by Tanix at March 17, 2019 7:31 AM PDT
    • 3852 posts
    March 17, 2019 9:59 AM PDT

    ((I think that is part of the point as well. One of the things I noticed about modern games is that they took away all the things that take time and so naturally players have no impediments and end up at the end of content so fast that developers can not keep up. 

    It is the small things that slow play down that I think are important. Also, playing a game does not have to be "fun" all the time. In fact, a game that is designed to be "fun" 24/7 (ie has no frustrations or various obstacles that are not desireable) tends to be boring for many. I know for myself, playing a game without any frustration or obstacles that are difficult and undersirable, I have no real interest in playing. ))

     

    Two threads in a row where all I can really say is that I agree with Tanix. Maybe I have mellowed. Maybe Tanix has mellowed. Maybe the horse has learned to sing.

    ((listens carefully to the sound of neighing - OK one possibility eliminated))

    • 239 posts
    March 17, 2019 9:59 AM PDT
    Though I do not agree with single bank, I have always played games with banks that transfer from city to city or whatever you call it. I do not really think this is a QoL aspect, just something that has always been there.
    Not to get off OP topic.. Tanix is right that these small QoL things adding into the games is a slippery slope and once it starts it's hard to stop a few years down the road.
    • 90 posts
    March 17, 2019 10:06 AM PDT
    I'm indifferent. I'm willing to adapt to the game as its designed.
    No world Bank? No problem. Come prepared.
    World Bank? No problem. No prep needed.

    I think gamers are so used to ease of use equating to fun, that the idea of being prepared for going on a quest, travelling through an area, or fighting through a dungeon is considered 'unfun'.

    I'll be fine with either. But I don't consider having to prepare and contemplate what I am to do prior to doing a thing as problematic or un-fun. You just need to be more mindful of your gaming time and plan a bit.
    • 1033 posts
    March 17, 2019 10:40 AM PDT

    Ghool said: I'm indifferent. I'm willing to adapt to the game as its designed. No world Bank? No problem. Come prepared. World Bank? No problem. No prep needed. I think gamers are so used to ease of use equating to fun, that the idea of being prepared for going on a quest, travelling through an area, or fighting through a dungeon is considered 'unfun'. I'll be fine with either. But I don't consider having to prepare and contemplate what I am to do prior to doing a thing as problematic or un-fun. You just need to be more mindful of your gaming time and plan a bit.

    While I am not a literal believer in the butterfly effect, I do think the concept in certain conditions makes sense and this is the concept to which I argue many points over. That subtle elements of play can combine to have a large effect on the outcome of play and it is why I think many modern games have lost their "Mojo" so to speak. 


     

    • 212 posts
    March 17, 2019 12:03 PM PDT

    I'm looking forward to localized banks, to try them out at least. Unlike WoW or GW2 where there's portals everywhere and you could be in 5 different places in the world in one play session, I expect (hope) Pantheon will be like (old)EQ where you would be in the same area for days, or even weeks depending on how much you played and what you did with that playtime. I like the idea of planning to move to a new area, knowing that an accessible bank (you're not KOS to) will be closer, so you either bring with you the most important things you need, or pay the 'caravan' to move your stuff, or whatever system they try out.

    Maybe I'll hate it and wish for world banks, but I'm eager to try localized.

    • 413 posts
    March 17, 2019 2:16 PM PDT

     Since we already have global markets in other games, what the point in making this game if it's going to have global markets?  If travel and adventuring is going to mean something,  should I at least look forward to travel to another continent and find a market with a bunch of new exciting items on it?

    On a global market, I try to sell my "+1 sword vs. Undead" ...oh look there are only 12 other exact same swords selling from a range of 15gp to 10gp.  I list my sword for 9gp....  Boy this feels like more of the same boring crap I get it other MMOs.
     
    Or I can take my loot and go for a boat ride and travel to another continent,  travel through a thick forest and find a small outpost.  Here I sell the sword on a local market where it is a unique item for 18gp.  Also I find something really useful on this new local market!  Cool, I glad I took to time to explore the world!
     
    So this a fantasy MMORPG right?   Mysterious distant lands where new discoveries and treasures await!  
     
    Oh wait or is it like this...., I get off the boat and there is mailbox, a banker, and vendor next to a stable and a teleport with the exact same crap that I found in my starting city.  Then 100 yards down the shore is the dungeon hub where discoveries await???  This would suck. 

    This post was edited by Zevlin at March 17, 2019 2:17 PM PDT
    • 3852 posts
    March 17, 2019 4:55 PM PDT

    ((Since we already have global markets in other games, what the point in making this game if it's going to have global markets?))

     

    So sorry but this argument is not at all persuasive. VR has many design decisions to make. Speed of travel, speed of leveling, how much focus to put on quests, difficulty of combat, amount of group content versus raid or solo, how to determine ownership of mobs, whether to use any shards or instances, races, classes etc. etc. How can the decision on how the banking system works possibly outweigh those many other things in determining whether Pantheon is worth while? Surely this is rather peripheral compared to some of the others.

    That said I agree with your conclusion. Regional markets make the world feel larger and more realistic and are a fair middle ground between instant worldwide markets and no markets at all unless players choose to create a bazaar.

     

    • 1785 posts
    March 17, 2019 5:28 PM PDT

    I haven't really been paying attention to this thread but I guess I should voice my opinion.  It probably wont be very surprising to many of you.

    1) I fully support localized (detached) banks if VR decides to go that way.  I think this reinforces the concepts of meaningful choices and meaningful travel, and it contributes to regional markets and economies, which is another thing I strongly support.

    2) Detached banking also makes NPC cities a little more "sticky" - meaning that players are more likely to base in one location and stay closer to home than they might otherwise be.  I think this is a good thing, if the available content in the game supports it.

    3) I do think there should be some kind of service you can leverage to transfer items from one bank to another.  It can be expensive and slow, but it should be an option if you don't want to carry stuff back and forth yourself.

    4) Since we're talking about banks, I really should plug my thread from last year about bank capacity as a money sink:  https://www.pantheonmmo.com/content/forums/topic/10271/agro-chace-range-and-length/view/page/3

    I don't think we should debate regional markets vs. a global market in this thread, but I will say that I support regional markets because I think they strike a balance between convenience for the buyer, and allowing server economies to support more sellers overall.  No system will be perfect, but like so many other areas, Pantheon has the opportunity to be innovative and do better than most of its predecessors here.


    This post was edited by Nephele at March 17, 2019 5:28 PM PDT
    • 413 posts
    March 17, 2019 6:01 PM PDT

    dorotea said:

    ((Since we already have global markets in other games, what the point in making this game if it's going to have global markets?))

     So sorry but this argument is not at all persuasive. VR has many design decisions to make. Speed of travel, speed of leveling, how much focus to put on quests, difficulty of combat, amount of group content versus raid or solo, how to determine ownership of mobs, whether to use any shards or instances, races, classes etc. etc. How can the decision on how the banking system works possibly outweigh those many other things in determining whether Pantheon is worth while? Surely this is rather peripheral compared to some of the others.

    That said I agree with your conclusion. Regional markets make the world feel larger and more realistic and are a fair middle ground between instant worldwide markets and no markets at all unless players choose to create a bazaar.

     

    You know that is the thing ain't it,  "many design decisions to make."  

    When they made the original EQ, there wasn't all this measuring on what was a MMO, because there was no such thing when they were designing it.  
    Smedley saw the work Brad was doing on War Wizards, asked Brad to come on board and make this RPG, but an online one where people played together, and they made a virtual world (no outside input on what makes a good MMO).  If anything it was; "Finally an easier way for D&D players to get together."
     
    Now and ever since then.... Everyone (and their sister) is telling everyone else what makes the best RPGMMO. Even through we have progressed in graphics, technology and complex systems (For the sake of progress) MMOs never got any better, and that's because they are MMOs and not virtual worlds.  MMOs are theme parks. - no matter what you do, you come out the other end pretty much the same and wanting something more...
     
    I want a virtual world that has it's own rules, not some predefined path dictated by the expectations set from past failures.  EQ had it right the first time, because of the lack of outside influence. Not the interference we have today.
     
    Give me a virtual world that I know nothing about.  Let me discover the rules with the help of other humans.  I want to explore a creation of unknown proportions.
     
    Please remove all preconception of the modern MMOs, (yes VR calls this a MMORPG, because they need the player to quickly know what kind of world this is)  I don't want a MMO, I want a virtual world.
    An MMO Evolved -- Pantheon: Rise of the Fallen will likely be a fundamentally different game compared to what you may have experienced playing other modern MMORPGs.
     
    If this was a Scfi MMO like Star Wars and had Amazon delivering crap to my mailbox from the global markets - ok I guess but it's not an escape, it's a prison cell. 
    Pantheon is fantasy RPG set in a virtual world - give me something I have not seen before.
     

    This post was edited by Zevlin at March 17, 2019 6:35 PM PDT
    • 690 posts
    March 18, 2019 6:37 AM PDT
    I don't really care if banks are universal or not.

    In the case of localized banks, I like the idea of spending money to get npcs or players to (reliably) transport your stuff for you to a bank of your choice.