Forums » General Pantheon Discussion

Quality of life features

    • 172 posts
    August 31, 2016 12:02 PM PDT

    For me, being force to click my mouse fourteen times to loot something or craft something is actually immersion breaking.

    • 1921 posts
    August 31, 2016 12:42 PM PDT

    Sicario said:... Here are the ones that I'd consider must-haves:

    • Weapon & armor previews— ability to right click and select "preview" on gear to see how that item looks on your character
    • Weapon & armor dyes— greater diversity and customizability is always a positive in RPG games, especially MMORPGs
    • Materials bank— bank tab that exists for crafting materials with "deposit all materials" button
    • Materials bags— ability to acquire/craft special bags that automatically aggregate materials when they're collected
    • Sell junk button— if there will be items that are clearly junk, implement a "sell all junk" button when interacting with merchants
    • Copyable chat text— self-explanatory
    • Clickable in-chat links— self-explanatory
    • Chat bubbles— option to turn chat bubbles on
    • /who feature— ability to use /who to see who is in a zone or how many players are in that zone
    • Effective item compare feature— when hovering over items, compare to what is currently equipped regardless of whether you're looting a mob, looking in inventory, bank tab, merchant, etc.
    • Inspect option— ability to right click another player and select "inspect" to see what items they're using
    • Biography section— ability to write a little biography that is seen when others inspect you, useful for other things like crafters who can advertise what they can make

    Good list. Agreed on all, with one caveat.  I don't care who's inspecting me, I just don't want to know they're doing it.  So an option to disable notifying me when someone is inspecting me, and I'm good.

    Another feature I think is an 'expected feature' and also one I would love to see is appearance slots, with the option to disable them on my client side, so I can either see other peoples appearance slots or not.  That way, people can dress as they wish, and I can choose to see it or not.  Along with this is the option to selectively hide or show each armor piece, so I can show off piercings, tattoo's, hairstyle, scales, scars, skin-glows, etc, if I wish. 
    Again, an option to show/hide appearance slots would let me see what the player is wearing for real or not, including hidden armor pieces, if I desire. A separate option to hide/show just hidden armor pieces might be a nice-to-have as well.

    • 436 posts
    August 31, 2016 10:45 PM PDT

    Another feature I think is an 'expected feature' and also one I would love to see is appearance slots

    +1

     

    -Todd

    • 147 posts
    September 4, 2016 8:55 AM PDT

    Don't care for appearance slots, gear you wear should be seen.

    Would be better if crafters could make dyes along with "city type cloths" that you have to wear.  

    Remove your real armor and wear whatever you feel like but please no paper doll dress up bs.

     

    • 436 posts
    September 4, 2016 12:18 PM PDT

    I don't agree. I will never enjoy looking like a multi colored clown running around. What breaks my immersion is all the neatly dressed npcs and knowing the oddly dressed person running up is without a doubt a player character. If somebody does not want their gear to match and they are ok with the 'whatever' they look like: Don't use the transmog/glamor/deco-slot system. But don't force everyone to do that.

    Blizzard just forced everyone into the same weapons for every class in World of Warcraft. They added special appearances for these select weapons. Of course I changed the image of it. I hate the weapon they chose for me. It doesn't match with my vision of my character. It took 3-4x more money to change its appearance and even then I can't change it to look like the class of weapons I want unless I change my spec entirely (which means not tanking...which is not an option for me) What a joke... Don't force people to dress how you want them to be dressed.

     

    -Todd


    This post was edited by tehtawd at September 4, 2016 12:53 PM PDT
    • 23 posts
    September 4, 2016 12:24 PM PDT

    Only quality of life feature that I hope make it in is that the UI be completely moveable and scalable; I don't care if it is reskinable, but please do not let it be moddable like WoW.

    • 86 posts
    September 4, 2016 1:29 PM PDT

    Appearance slots break my emmersion. Hard-earned gear should be recognizable and distinct.  If everyone wears costumes it cheapens the appearance of recognizable gear.  You look like you look, accept it.  Same goes for everyone having arbitrary illusions, illusions should be rare and mean something.

     Dyes are ok by me so long as the the dyed gear is still recognizable.  

    I think the only "try it on and see how it looks" should be from actually equipping that piece of gear. 

     I hope that item rating isnt a feature, as that is the only was a "sell all junk" button would be relevant.  Unless you could assign an item a "junk" distinction that would be saved on your profile.


    This post was edited by Greattaste at September 4, 2016 1:30 PM PDT
    • 1921 posts
    September 4, 2016 1:35 PM PDT

    With client side filters and options, you get the best of both worlds.  Want to see what they have on for real? Click, done.  Want to see their appearance slots? click, done.

    That way, people can dress any way they like, and everyone can choose what they see.  No downsides.

    • 147 posts
    September 4, 2016 1:43 PM PDT

    tehtawd said:

    I don't agree. I will never enjoy looking like a multi colored clown running around. What breaks my immersion is all the neatly dressed npcs and knowing the oddly dressed person running up is without a doubt a player character. If somebody does not want their gear to match and they are ok with the 'whatever' they look like: Don't use the transmog/glamor/deco-slot system. But don't force everyone to do that.

    -Todd

     

    You would only look like a multi-colored clown if you "dyed" it to look that way.   Lol

    Need crafters to be able to craft the dye and its all good and no need to play paper doll dress up.

    • 200 posts
    September 5, 2016 6:14 AM PDT
    That would really depend on the gear and how they design it Obliquity. I remember getting gear in WoW during TBC and just sticking with worse pieces because the upgrades just clashed so badly with what I had (and those clashed already.. :D).

    If gear is designed in more muted colors and sort of thematic per class it's usually ok. I'm quite indifferent on the subject, I like to see 'real' gear, esp when it's a bit of a (still somewhat matching) mess but I'm not adamant about it.
    • 147 posts
    September 5, 2016 9:13 AM PDT

    Nanoushka said: That would really depend on the gear and how they design it Obliquity. I remember getting gear in WoW during TBC and just sticking with worse pieces because the upgrades just clashed so badly with what I had (and those clashed already.. :D). If gear is designed in more muted colors and sort of thematic per class it's usually ok. I'm quite indifferent on the subject, I like to see 'real' gear, esp when it's a bit of a (still somewhat matching) mess but I'm not adamant about it.

     

    Hopefully VR will make armor/gear worthy of wearing.

    I believe they will do awesome and it will fit with the culture/lore of the races. : )


    This post was edited by Obliquity at September 5, 2016 9:13 AM PDT
    • 36 posts
    September 6, 2016 12:03 PM PDT

    The only one of these suggestions I don't fully agree with is the Dyes.  Others have hit on it, but I'm going to repeat, it's nice seeing somebody and knowing what they're using jus by look.  With that you have cool looking good stuff, and silly/poor looking bad stuff.  Seeing that strange orange Crustacean Armor back in EQ was a sign of still working on getting geared up. 

    Now, I wonder though, will we be like EQ and stuck with the same look for all cloth or all leather, etc.?   If we have distinctive looks we don't need distinctive colors and I could see having dyes being ok.  If we only have the singular style then I'd say no dyes.  If it's a combination of the two, various looks but often shared with just different colors, then maybe just a singular 'plain' dye so we can at least not end up with a red head piece, orange chest, yellow arms, green gloves, blue legs, and violet boots.  

    • 1434 posts
    September 6, 2016 12:39 PM PDT

    Greattaste said:

    Appearance slots break my emmersion. Hard-earned gear should be recognizable and distinct.  If everyone wears costumes it cheapens the appearance of recognizable gear.  You look like you look, accept it.  Same goes for everyone having arbitrary illusions, illusions should be rare and mean something.

     Dyes are ok by me so long as the the dyed gear is still recognizable.  

    I think the only "try it on and see how it looks" should be from actually equipping that piece of gear. 

     I hope that item rating isnt a feature, as that is the only was a "sell all junk" button would be relevant.  Unless you could assign an item a "junk" distinction that would be saved on your profile.

    Well said. This is my sentiment as well.

    For those who want to discuss this further, there is a massive thread about appearance gear already out there.

    https://www.pantheonmmo.com/content/forums/topic/2126/appearance-gear-and-weapons

     

    • 2138 posts
    September 6, 2016 2:00 PM PDT

    tehtawd said:

    I don't agree. I will never enjoy looking like a multi colored clown running around. What breaks my immersion is all the neatly dressed npcs and knowing the oddly dressed person running up is without a doubt a player character. If somebody does not want their gear to match and they are ok with the 'whatever' they look like: Don't use the transmog/glamor/deco-slot system. But don't force everyone to do that.

    Blizzard just forced everyone into the same weapons for every class in World of Warcraft. They added special appearances for these select weapons. Of course I changed the image of it. I hate the weapon they chose for me. It doesn't match with my vision of my character. It took 3-4x more money to change its appearance and even then I can't change it to look like the class of weapons I want unless I change my spec entirely (which means not tanking...which is not an option for me) What a joke... Don't force people to dress how you want them to be dressed.

     

    -Todd

     

    Or wings?

    "you know, because of the joy my husband gets when he purchases some really amazingly beautiful angel wings to go on his character, or a cute kitten that follows him around ... I like the idea of the cash shop. But I think it would be better if it was something 'in game' you could earn through killing rare mobs etc. When in World of Warcraft we camped for weeks to get a rare-spawn devilsaur, the moment he got it was a lot more bright rather than the price tag of just 'buying' it. When he looks at his pet roster and see's that rare one he got he remembers what he went through to get it. Purchasing cash shop items doesn't give the same experience."

     

    • 436 posts
    September 6, 2016 2:55 PM PDT
    Not sure what last post was about. Moving the conversation forward.

    I would also like there to be a very simple macro system. Ie, it would be nice to drag and drop spells and abilities directly into the macro you are making.

    For that matter holding ctrl or shift while clicking most things should allow some function. If my chat bar is selected and I hold down ctrl or shift and click a spell or ability or item, I expect it should pop up in the chat.

    -Todd
    • 60 posts
    March 31, 2018 10:26 AM PDT

    I posted this in a new thread before seeing that there was already a posted started, so I will move what was said there to here:

    1. Weapon swap. I know it has been mentioned and talked about, but as a tank/off-tank, I can tell you it would be a huge QoL improvement! Taking the time to open the window and manually swap things out takes time, and in a group/raid when the tank dies and it's your job to step-up, every moment matters. Being able to hit a button, icon, something and quickly swap between a 2h weapon and a 1h/shield is very important. Something along the lines of PoE (Path of Exile) where you have this secondary main-hand/off-hand setup, and by hitting a button you swap between them.

    2. Keyring. Haven't seen a reason for one yet, but figured might as well talk about it incase there will be. Possibly, it could be a item sold by vendors or even crafted by the players. Shoot, the player itself could have a keyring already on the character, and could simply be a window or something you click on in your character's window to see what keys are on it. 

    3. Ingame Journal/Notepad. Now this one I personally love the idea of. Having an ingame journal that you can write it. Doesn't add anything unless the player adds it him/herself. Players can access/view it offline as well. This way players can write down information as they get it, make notes, etc without having to do so IRL. It's right there at their fingertips, if they so choose it to be.

    *I really like the thoughts others posted here about the idea. Being able to scribble and make our own drawings is really good! but might be hard to do is my concern, however the idea of a basic journal that players start with that they can write in would be amazing. If you wanted to write something and share with others, then you would need to seek out an npc or crafter and purchase a ingame book. Like how it was in Ultima online. Those books would be shareable, the journal you start with wouldn't. It's your personally journal.

    4. For a while now, I have been wanting buffs and debuffs/Envirnomental effects to be in serperate windows. Maybe buffs go in the top right and flow leftward, while debuffs/envirnnomental effects go into the top right and flow downward. So at quick glance you can see them. It also allows players to not have to worry about debuffs and envirnomental effects to overright buffs and have to do the old EQ buff management. It also would open up the devs to allowing more debuffs/environmental effects on the players. I am still liking this idea, but am waiting to see how things unfold after see recently vids/steams.

    I would like to see a better loot system in place. Something that will help decrease the time it takes to deal with loot would be increasingly helpful, but I do not want to see a Roll Need/Greed window. From my expierces people will just hit the need button just to get it out of the way so they can get back to the action. Yes, some ppl take the time to roll greed or consider their options before rolling, but there is always that one person in the group that doesn't. Loot really isn't that time consuming from my point of view until you start getting into raid content. That is where the it starts taking up time. No matter what system you try and use, there will always be issues with it, ppl complaining about it and ppl abusing it, regretfully.

    I did see someone talk about Housing, like being able to farm. While I LOVE to go into more details about that subject, I feel like, since we know that will come after launch. Maybe we can stable it for now, and prehaps when said time comes, the Devs will be willing to open up the topic and let us chrime in on it. 

    In terms of movement and carrying issues. In ultima online you could carry up to your max stones (weight limit) without a penalty. After you start going over this, the penalty would start getting worst and when you go to the cap of it, you would get a message you can't carry anymore. Items you try and pick up would fall to the ground. So, I think the generally idea can be used here. Strength effects how much you can carry on top of a base limit. You can carry up to that number + 20% without a pentalty, but if you try and go over then that pentalty starts effecting your character. Your movement is slowed, it's harder for you dodge, your easier to hit, and you can't gate/travel because of it. If you reach the cap, your so burden you cannot move. Tring to carry more than that cap, the game would give you a message saying you cannot carry anymore. So if you at a bank, you won't be able to carry anything else and have to put it back. If you are looting, you won't be able to loot. If you pick up something, then you can't and will either have to put it back down or swap it out for something and let that fall to the ground.

    Chat windows. After seeing the last stream with jim lee and cohn, I want the ability to split a window and serperate what goes into each of those. That way I can have less windows on my screen. I never really used more than 2-3. But I like being being able to have Party/Raid/Guild/Tells in one window, default chat in another. I generally hide combat spam, and have a window setup for my spells, effects, hits, misses, etc incase that is something I need. From the looks of the current windows, I'd like to be able to split that chat window and add in the bottom part Party/Raid/Guild/Tells (color coded of course) while leaving the rest of chat in the other part. The combat window is already split and seems to be less "running/spamming by me" that I would probably leave it alone.

    I like the idea of dying equipment, but I do not want to see the one color splashed over all of it. Maybe see if you can add different layers of coloring to a single item. By this I mean, lets say I am dying my shoulders. Instead of picking black and the whole thing gets painted black. Maybe instead hte outline I can pick to be black, leaving the inside another color. If the item has engravings on it, maybe i can dye it. 

    i have to agree, I do not like the idea of chat bubbles, even thou I can see it. Just leave chat the way chat is normally. With how I would setup my chat windows, said above, I think that would be enough so ppl can easily see what is being said and not have a big issue with it.

    Since there is talk about banking and bags. I think leaving things the way they were in everquest is fine for your character, and seems like that is the route things are heading from what I have seen so far. As for your bank, it would be nice, if your bank started small. There are "Bag" slots to increase it's size. So if a player wanted a slot for materials, then put in a material bag (npc brought or better ones made from players) and that would open up a new bank tab where related items could go. This also would increase the worth of bags in general to increase ones bank space. Being able to have those bank slots, you would have to purchase, possibly even for each new character on account. They could open a slot up for a "shared" slot. Where only items in this slot are shared. 

    I really like the idea of quest items having their own inventory, specially the part about not filling my inventory with quest items that I do not know what they are for. I think it's something maybe the devs can toss around and play around with. I can see the pros and cons of both, but in the current state I cannot say one way or the other, even thou I like the idea. Long term, great. Maybe something that comes down the road, short term, may not be that great depending on how things are done. 

    • 3852 posts
    March 31, 2018 10:57 AM PDT

    A few quality of life suggestions that I don't think should negatively impact gameplay in the minds of too many of us. 

    Ability to move quickbars and other UI elements around. If you like a vertical bar and I like a horizontal bar no reason we can't both get what we like.

    Ability to change font size, on UI elements not just on how chat appears. Very very important to those of us with imperfectly good vision.

    A special wallet (to use the LOTRO term) for quest items and currency, By currency I include any tokens the game may have that can be traded in for things at a merchant or event NPC. This is especially useful if inventory space is severely limited. In LOTRO it is one of the most recommended things for newer players to get at the in-game store. Gods willing we won't have a store so please give us a good wallet as part of the basic game.

    Multiple chat windows at least available so I can have a separate window e.g. for guild discussion and whispers without world or zone chat making everything scroll past too fast. With the same item being able to be checked off in multiple windows (thus I could have /guild in my main window AND have a separate window just for /guild). 

    Automatic looting is a great option. Almost always I will want to pick up whatever a mob drops. An option to let me automatically loot any mob I kill is a convenience. An option that lets me get all items it drops with one click is a much greater convenience.

    A preview option letting us see how things look is important for gear and nice for housing items, pets and mounts when/if these exist.

     


    This post was edited by dorotea at March 31, 2018 10:58 AM PDT
    • 1281 posts
    March 31, 2018 12:46 PM PDT

    Nanoushka said: I love that idea Evoras, would mean so much less clutter on my desk with scribbled notes everywhere :). And it'd be very intuitive to have it all in game, just a click away. I love how personal it would be. Awesome idea.

    Microsoft OneNote or an equivalent, is your friend.

    • 39 posts
    March 31, 2018 7:16 PM PDT

    Obliquity said:

    Nanoushka said: That would really depend on the gear and how they design it Obliquity. I remember getting gear in WoW during TBC and just sticking with worse pieces because the upgrades just clashed so badly with what I had (and those clashed already.. :D). If gear is designed in more muted colors and sort of thematic per class it's usually ok. I'm quite indifferent on the subject, I like to see 'real' gear, esp when it's a bit of a (still somewhat matching) mess but I'm not adamant about it.

     

    Hopefully VR will make armor/gear worthy of wearing.

    I believe they will do awesome and it will fit with the culture/lore of the races. : )

     

    Pretty sure they have stated that armor will look relatively the same for everyone. By this i mean a ranger wearing a leather tunic wont have leaves on it while an sk will have skulls

    • 755 posts
    March 31, 2018 8:32 PM PDT

    I would love an advanced friend tracker system. Allowing you to list a main and thier alts. Kindof like the eq guild manager system but just for friends and private to only you. With the pantheon touch applied to it. With the mentoring system i can only imagine the spreadsheet i am going to create so i can keep track of everyone. It would be much easier if i could rely on the system to keep friend’s character main/alt levels and race/class along with a note option so i can keep track of where we grouped last.

     

    (After consideration, i am ok with not having this as this is quite stalkerish. Just give me a /who command or a way to see if someone is there without a /tell and i'll be ok.)


    This post was edited by kreed99 at April 2, 2018 2:30 PM PDT
    • 69 posts
    March 31, 2018 9:30 PM PDT

    I think you should be able to add some cosmetic appearances to armor.  Dye maybe if it fits - but things like spikes, markings, scarring, mold, etc would be a great way to customize appearance without altering the unique identity of the armor.  People would love it.

    • 4 posts
    April 1, 2018 7:54 AM PDT
    I would be happy if literally none of this were implemented. The harder the better. The more annoying the better. In fact, get rid of the compass and make me /loc to find my way.
    • 31 posts
    April 2, 2018 8:57 AM PDT

    Nutteus said: I would be happy if literally none of this were implemented. The harder the better. The more annoying the better. In fact, get rid of the compass and make me /loc to find my way.

    That's an odd sentiment.  I played back in the day when we didn't have Sense Heading maxed and used /loc, but if you had to get rid of one, /loc is the one to go.  It makes no sense, and circumvented the entire sense heading system.

    I'd rather flip that around and have a compass but no /loc, which would make more sense, be more immersive, and achieve the same result with more convenience.  Saying you don't want a compass and then spamming /loc to create one is disingenuous.  If you want it 'harder the better' then lose /loc either way.

    • 314 posts
    April 2, 2018 11:37 AM PDT

    fazool said:

    Not one single "do all" button.  For example, when I am in a dangerous place and I kill a mob, it needs to be risky for me to go to the corpse and rifle through their pockets and loot their stuff, piece by piece.  The sheer terror of sitting there one-by-one clicking and looting items made the game seem real.  Having a dumbed-down, instant-gratification button that magically loots all or drops all, is just another example.

    Seriously, most folks clamoring for that type of thing, under the guise of "convenience and annoyance-avoidance" really don't want a virtual world to live in - they want to log in, mash buttons and kill things and every single immersion thing that gets in the way of that is decried as "wrong".  

    And good God, chat bubbles are the worst cartoon nonsense ever.

    In 1999/2000 EQ did everything right.  Everything.  It wasn't about being easy and convenient.  It was about being an immersive world to live in.

    As for the incredibly flawed argument "make that a user preference and you can just turn it off":  that's absurd - as soon as you do that then whole world has different scales of progression and experiences.  For example a "loot all" button, yes of course I could force myself to loot things one at a time, but if other players are not doing the same, then they progress at a pace and I can't keep up.  And if their goal is to hurry their progression, again, they are button mashers.

    I hate the armor dyes and ornamentations.  A lot of the goal-questing is to get something that looks cool (firey avenger for example) - having everyone have infinite styles just makes this a cartoon.

    These whole topics grealy discourage me because it reminds me of the population that ruined the MMORPG genre....

     

     

    One of the biggest reservations I have about this game is the rose-tinted glasses and the "back in my day we had to walk a mile to school, uphill both ways" attitude so many people seem to have.  We can all agree that there were a lot of good things that have been lost as MMORPG's have changed over the years, but some things did change for the better.  Cosmetic items/transmog was one of them IMO.  There are so many arguments for it, and the arguments against it (that I have seen) are pretty weak.  

    For the record, here was the AMA question regarding cosmetic gear and Brad's reply

    Q:Are there any plans to sell cosmetic armors and appearance gear, or will aesthetics always be tied to your in-game accomplishments?

    A: Uncertain as of yet. The only thing that's been decided that, in a combat region, the way you look will be based on the actual adventuring items you are wearing and wielding. We also want lower level players to encounter higher level players and see their amazing gear and to be inspired. If you can just willy nilly appear anyway you want, that inspiration, which is very important, can be impeded. To that end, there will probably be some restrictions as to where you can appear using your cosmetic gear.

    To his credit, what Brad appears to be saying is that you won't be able to BUY an appearance/cosmetic armor set from an item store and use that for your character's appearance.  I agree 100% with that.  Your appearance should reflect your accomplishemnts in game, not your IRL walet.  But it seems like many of you are dead set against any kind of modification to your appearance, even just dying the color of the armor.  That's crazy to me.  Cosmetic item systems gives people more reason to go find interesting older items, gives crafters more options, lets you develop a unique look, makes roleplay better, let you recognize people more easily because they all don't look the same, etc etc.  

    As far as a loot-all button, I'm fine with it.  The idea that it makes things too easy or trivializes some aspect of older mmo's is absurd unless players have unlimited bag space.  I would much rather have the game make picking things up as simple as possible in terms of mechanics, but make the DECISION about whether you should pick something up more interesting.  Make bag space limited.  Make an item system that has enough depth to it that determining the value of an item is more difficult than simply looking at the color.  


    This post was edited by zoltar at April 2, 2018 11:44 AM PDT
    • 60 posts
    April 2, 2018 1:53 PM PDT

    I think most were saying they want a different way to dye/color your items.. no cosmetic it. That's totally different. Talking about that new piece of gear that I picked up, buying dyes that gives my armor a silver/white look to it, maybe keeping some of the edging that grey/iron look, maybe even taking it a step further and coloring the engraving so it's goldish. Talking about take what is in the game and coloring it so the player can has a choice of "how it looks".

    Personally, would love to see the "cosmetic" side add into the crafting of items. So I can say, instead of making this sword, that looks like all the other swords. I can change the helt, the blade, the grip, based on recipes I've learned or items I've broken down. Game wise, it's the same sword, but I can now change it so that sword looks to be more into something that I like. Giving crafting the ability to create new looks to items, adding a level of "personalty touch" to their creations. Within reason of choice.

    I am 100% fine with a loot all button for looting. Even being able to say if certain items when looted get split among the group. Soloing, and grouping not a big deal, but when you get up there into raid content, anything that reduces those 15+ minutes of tring to sort look the better.