Forums » General Pantheon Discussion

Roleplay

    • 17 posts
    August 6, 2016 7:03 PM PDT

    Kilsin said:

    AvianaSummerwood said:

     

    This is very interesting Kilsin..

    Do you mean like hypothermia in colder regions, dehydration in desert areas? The need for a campfire in the event you fall into a freezing river? Eating and drinking through the day? Please feed me!! lol I love it!!!!! This would be wonderful. The whole idea of having to use your common sense in a realistic manner to get through the world is extremly attractive to me!

    We don't have any specifics yet but if I had my way it would be as you described and more! I loved the "Frostfall" mod for Skyrim so having a system like that in Pantheon on a special ruleset server would be awesome! But we will need to wait until we get closer to launch or after launch and see what the community wants and if there is enough support to justify opening a server like that, I hope there is, personally :)

    Frostfall website - http://skyrimsurvival.com/home/frostfall/

    Nexus link for anyone interested - http://www.nexusmods.com/skyrim/mods/11163/?

     

    You've got my vote!  Frostfall completely changed that game.  No more leisurely swims in the ice flow.

    • 55 posts
    August 7, 2016 11:09 AM PDT

    LMAO! I totally had that mod, and was so incredibly happy when I found it. I never actually reached a high level in skyrim as I modded the hell out of my game and my pc and I were at odds because of it for quite some time. However,  after some major emergency surgery we are friends again.

    Frostfall was an awesome addition, also the use of the fur cloaks that was made for Frostfall was a fantastic partner to that mod. Reguardless, I am standing with you in this endeavor and would invite others who like this idea to say so. This does not in any way mean to add any addtional pressure to our gracious hosts, only that perhaps if they see excitment building on the prospect,  than when the time comes it would be seriously looked at.

    A wonderful day to you all!

     

    • 9115 posts
    August 7, 2016 6:18 PM PDT

    Sparks said:

    Kilsin said:

    AvianaSummerwood said:

     

    This is very interesting Kilsin..

    Do you mean like hypothermia in colder regions, dehydration in desert areas? The need for a campfire in the event you fall into a freezing river? Eating and drinking through the day? Please feed me!! lol I love it!!!!! This would be wonderful. The whole idea of having to use your common sense in a realistic manner to get through the world is extremly attractive to me!

    We don't have any specifics yet but if I had my way it would be as you described and more! I loved the "Frostfall" mod for Skyrim so having a system like that in Pantheon on a special ruleset server would be awesome! But we will need to wait until we get closer to launch or after launch and see what the community wants and if there is enough support to justify opening a server like that, I hope there is, personally :)

    Frostfall website - http://skyrimsurvival.com/home/frostfall/

    Nexus link for anyone interested - http://www.nexusmods.com/skyrim/mods/11163/?

     

    You've got my vote!  Frostfall completely changed that game.  No more leisurely swims in the ice flow.

    Haha, exactly!

    • 9115 posts
    August 7, 2016 6:23 PM PDT

    AvianaSummerwood said:

    LMAO! I totally had that mod, and was so incredibly happy when I found it. I never actually reached a high level in skyrim as I modded the hell out of my game and my pc and I were at odds because of it for quite some time. However,  after some major emergency surgery we are friends again.

    Frostfall was an awesome addition, also the use of the fur cloaks that was made for Frostfall was a fantastic partner to that mod. Reguardless, I am standing with you in this endeavor and would invite others who like this idea to say so. This does not in any way mean to add any addtional pressure to our gracious hosts, only that perhaps if they see excitment building on the prospect,  than when the time comes it would be seriously looked at.

    A wonderful day to you all!

     

    I definitely know that feeling, I have 247 mods currently installed for Skyrim and my old graphics card used to struggle a lot lol, a lot of the survival mods are awesome and work really well with Frostfall and Camping but they add so much to the game, it is definitely worthwhile for anyone thinking about doing another Skyrim rerun or even playing it for the first time to grab these mods and any others they may like! :)

    • 55 posts
    December 6, 2016 8:27 PM PST

    My husband is now playing Skyrim twice. On his ps3 in his office and the ps4 in the tv room. I have barred myself from anything I can mod so I keep my computer healthy for website and Pantheon stuff. 

    That's dedication! lol

    • 120 posts
    December 6, 2016 11:03 PM PST

    Hey Kilsin, just wondering if we could get some clarification on one of your posts.

     

    Kilsin said:

    we will not force RPers to play on their own server, that is something you will be able to do on any server you wish :)

     

    You said that you guys wouldn't be forcing RPers to play on any server. Does this mean you won't be tagging any of the servers as (RP)?

     

    I'm not personally asking for any special rules or any restrictions. I literally just want (RP) after the server name so that my fellow writers know where to go for the fun without having to research first.

     

    One of the most frustrating things I've seen in any roleplaying community (happened really badly in ArcheAge) was the fracturing of the community. Pre-launch, we were scrambling to figure out which server we should go on. Eventually polls were put up so that the roleplaying community could vote, but of course the vocal minority really had all the power. People weren't happy with the roleplaying community leaders at the time, and the result was that our roleplaying community ended up split between two or three servers.

    It's less dramatic in Final Fantasy XIV. We have the established RP server.... but then there are several secondary RP servers that people get shafted into because Balmung is full. There are constant problems about these servers being inactive, and if a few servers had just been tagged with (RP), it would have made a world of difference.

    It would be the easiest thing in the world for the devs to tag a server as an RP hub and help funnel the community into that server, and it would mean a lot.

    I'm tired of playing games that don't give us a place to call home. I'm tired of hearing the line "This ain't a roleplay server." I don't want an "unofficial roleplay server". I want an official roleplay server.


    This post was edited by Temmi at December 6, 2016 11:12 PM PST
    • 9115 posts
    December 7, 2016 1:16 AM PST

    Temmi said:

    Hey Kilsin, just wondering if we could get some clarification on one of your posts.

     

    Kilsin said:

    we will not force RPers to play on their own server, that is something you will be able to do on any server you wish :)

     

    You said that you guys wouldn't be forcing RPers to play on any server. Does this mean you won't be tagging any of the servers as (RP)?

     

    I'm not personally asking for any special rules or any restrictions. I literally just want (RP) after the server name so that my fellow writers know where to go for the fun without having to research first.

     

    One of the most frustrating things I've seen in any roleplaying community (happened really badly in ArcheAge) was the fracturing of the community. Pre-launch, we were scrambling to figure out which server we should go on. Eventually polls were put up so that the roleplaying community could vote, but of course the vocal minority really had all the power. People weren't happy with the roleplaying community leaders at the time, and the result was that our roleplaying community ended up split between two or three servers.

    It's less dramatic in Final Fantasy XIV. We have the established RP server.... but then there are several secondary RP servers that people get shafted into because Balmung is full. There are constant problems about these servers being inactive, and if a few servers had just been tagged with (RP), it would have made a world of difference.

    It would be the easiest thing in the world for the devs to tag a server as an RP hub and help funnel the community into that server, and it would mean a lot.

    I'm tired of playing games that don't give us a place to call home. I'm tired of hearing the line "This ain't a roleplay server." I don't want an "unofficial roleplay server". I want an official roleplay server.

    I just meant you can create a character on any server you like and roleplay until your heart is content, we won;t restrict you but we will more than likely have a few RP tagged servers up with special RP rulesets if there is enough interest shown :)

    • 432 posts
    December 7, 2016 2:51 AM PST

    Kilsin said:

     

    I just meant you can create a character on any server you like and roleplay until your heart is content, we won;t restrict you but we will more than likely have a few RP tagged servers up with special RP rulesets if there is enough interest shown :)

     

    I am happy about this probability .

    In all MMOs that offered a dedicated RP server, I used the option and my experience was that there always was enough interest . For example you could do a poll here to have an idea .

    For me the major adavantage has always been that on dedicated RP servers there were few  players acting violently out of character .

     

    If somebody here played Aion which is probably the worst example but by far not alone, he would know what I mean .

    Having people running around in a high fantasy world with names "BigMac" or "Cracklover" and guilds called "Fvck the system" or "High on Aether" (all this and worse really exists !) , destroys immediately any immersion let alone role playing .

    It is not only the names, it is also the speech (especially when a world wide chat is enabled) where talks like "Dood ur toon is worth sh.t . Trash it and reroll ." and similar completely out of character discussions are a bane for any role play and immersion inclined players .

    Of course a dedicated RP server won't eliminate completely the out of character behaviour but experience shows that it seriously limits it and it also hopefully eliminates all names like the few examples above .

    • 120 posts
    December 7, 2016 3:06 AM PST

    Kilsin said:

    I just meant you can create a character on any server you like and roleplay until your heart is content, we won;t restrict you but we will more than likely have a few RP tagged servers up with special RP rulesets if there is enough interest shown :)

     

    Oh thank goodness!!

    My guild is so very excited to play Pantheon because it seems like it's going to be wonderful for roleplay, with the different ways you guys are implementing immersion and trying to captivate all of our senses with not just graphics, but music and ambiance as well. And don't even get me started on the lore! *fangirl squee*

    It's been way too long since we've had a game give us real, official, dedicated roleplay servers. I'm so happy!!!!


    This post was edited by Temmi at December 7, 2016 3:07 AM PST
    • 2 posts
    January 31, 2017 6:03 PM PST

    One thing I personally really love for RP is when the characters clothing has no stat effects whatsoever, meaning the characters can wear whatever for the purposes of roleplay. However the only place I've seen that used is in more modern set MMOS where you don't have typical armors and such. My two favorite MMOs to RP in were City of Heroes (rip) and The Secret World. In both of those games, your characters appearance is separate from their abilities, and you gain stats through your skills and crafted inspirations rather than any particular gear. Same with TSW, the clothes are merely vanity items and your stats come from the charms and weapons you utilize. I love this for RP because it means you can have a consistent look for your character, or change their look for certain situations, without having to worry about not being geared right when going into a group event. With TSW when I take my character to different places, I try to theme their clothes with that locations' environment in order to stay in character. 

    • 769 posts
    February 1, 2017 12:45 PM PST

    Deadshade said:

    Kilsin said:

     

    I just meant you can create a character on any server you like and roleplay until your heart is content, we won;t restrict you but we will more than likely have a few RP tagged servers up with special RP rulesets if there is enough interest shown :)

     

    I am happy about this probability .

    In all MMOs that offered a dedicated RP server, I used the option and my experience was that there always was enough interest . For example you could do a poll here to have an idea .

    For me the major adavantage has always been that on dedicated RP servers there were few  players acting violently out of character .

     

    If somebody here played Aion which is probably the worst example but by far not alone, he would know what I mean .

    Having people running around in a high fantasy world with names "BigMac" or "Cracklover" and guilds called "Fvck the system" or "High on Aether" (all this and worse really exists !) , destroys immediately any immersion let alone role playing .

    It is not only the names, it is also the speech (especially when a world wide chat is enabled) where talks like "Dood ur toon is worth sh.t . Trash it and reroll ." and similar completely out of character discussions are a bane for any role play and immersion inclined players .

    Of course a dedicated RP server won't eliminate completely the out of character behaviour but experience shows that it seriously limits it and it also hopefully eliminates all names like the few examples above .

     

    Been a while since I've visited the forums - figured this was as good a place as any to restart.

     

    I agree with this sentiment 100%. While I myself have never Roleplayed, and don't plan on it, I typically join RolePlayer servers both officla and unofficial. In my experience, roleplayers have a character and personality that I simply get along better with.

     

    I'm fairly confident I'm not alone in this, and I hope that factors in when deciding if there is enough interest to create an official RP server.

    • 294 posts
    February 1, 2017 3:50 PM PST

    Tavern clothes please. We dwarves often find ourselves perched atop an old wooden stool wearing an uncomfortable set of plate and chain.

    A fine woven tunic with fancy trousers would do us a world of wonder when we inhale a large tankard of cool amber with froth.

    • 334 posts
    February 1, 2017 4:06 PM PST

    I don't roleplay much myself, but I am all for doing what's reasonable to create a welcoming and awesome environment (both game-wise and socially) for roleplayers, and I'm confident VR will be doing everything they can to help support a thriving roleplaying community. I've always enjoyed running across roleplayers in my travels, and love to participate joining in when the opportunities arise.

    • 55 posts
    February 9, 2017 5:52 AM PST

    Soooo, I was wondering where we are concerning interactive items in the world? By this I mean, chairs, stools, couches, etc. Will we be able to actually sit on them? (PLEASE!) It may seem to some that this small issue is no issue at all, but to a lot of role-players it is. When I go to a tavern to socialize, I really perfer to sit down and yammer. A couple other things that come to mind that may seem small , are the ability to actually gain rest buffs and actually click on a bed and sleep there. So when i do in fact click on the bed, my alter ego actually lays down properly. Same idea with baths. If there is water in it, please can i please be immersed in it, instead of sitting on top of it. Last, for now, is the size of furniture and items. Please if possible when housing comes out and we have the ability to craft our furniture, please make furniture craftable for the standard size of races. No more beds that will fit 10 toons..I just don`t have that kind of space in my house! (giggle) But seriously, A giant could not sleep in a halfling bed. If this is more of a pain , than perhaps we could follow eq2 and make furniture adjustable in size?

    Though it is an oldish game, the only problem I have with eq2 housing is the fact I can not interact with the furniture! And can we pleaseeeeeeeeeeeeeeee have horses that allow us to carry a passenger???? And if we have "horse and buggy" can we please have the ability to at least add another person up front with us, or allow them to climb on back?? 

    "ok, begging ceased."

    Best to you all,

    Aviana


    This post was edited by AvianaSummerwood at February 9, 2017 5:55 AM PST
    • 610 posts
    February 9, 2017 6:48 AM PST

    AvianaSummerwood said:

    Sparks said:

    Good ideas!  If these cannot be implemented game-wide, place some or all of them on an RP server.

    I'd like to add:

    1) height slider (within reason) for each race.  That way all eleven males are not the same height.

    2) girth slider (again within reason) for those who like Friar Tucks.

    3) A moveable camera.  I like taking screenshots of characters including close ups.  In several games it was possible if one could position the character in such a way that the camera collided with an object and be pushed in closer to the character's face.  It would be nice to not have to go through those gymnastics.

    4) make many of the clothes, jewelry, furniture, dyes, etc. craftable and not soul or account bound.  I'd like to craft and sell interesting items.

    5) town clothes please.  If the character is crafting dyes or potions, then he/she could swap into a smock.

     

    It is not my intention to have the role-players moved off to a site of their own. I think it is better, since there will be no PVP and PKers (Thank the Godz!) to keep us all on one server. It is only recently that I have started role-playing and in all honesty I was never bothered by rpers in all the time I played mmos. In fact it was the exact oppisite. The people who find "us" intolerable" were the ones crashing role-play because in their mind we are buffoons. Yet... even these occurances were few and far between in my experience. So, eventhough the things listed in the OP are for depth and atmosphere they are also enjoyed by regular gamers who like the creative aspect of the what those things offer.  Cheers :)

    It is my ardent belief that there needs to be a RP specific server. I know VRI has plans to have one and for that I thank you. But there needs to be things on that server that promote RP.

    Languages is a good example of this, needing to learn other languages and NOT just making a hotkey and spamming crap for 10 mins...Im sure VRI can find a good way to do this. Another thing is that there needs to be some kind of.....dont want to say "enforcement" or "protection" of roleplay but, I dont know, there needs to be something. On the Firiona Vie RP server in EQ because of the Mostly no drop ruleset we had A LOT of raiders come to the server. They didnt care if it was RP, a lot (not all) would go out of their way to disrupt and honestly just **** on your RP. They would mock, ridicule and over all abuse RPers on the RP sever. It got to the point where people would only RP in guild or amonst friends, you didnt dare do it out in the open.

    As I said, I dont want heavy handed moderation of the server, but also I dont want it to be like what SOE did with FV. Which was pretty much ignore it except to move it closer and closer to a regular blue server  by removing everything that made it different

    • 55 posts
    February 10, 2017 8:14 AM PST

    Sevens said:

    AvianaSummerwood said:

    Sparks said:

    Good ideas!  If these cannot be implemented game-wide, place some or all of them on an RP server.

    I'd like to add:

    1) height slider (within reason) for each race.  That way all eleven males are not the same height.

    2) girth slider (again within reason) for those who like Friar Tucks.

    3) A moveable camera.  I like taking screenshots of characters including close ups.  In several games it was possible if one could position the character in such a way that the camera collided with an object and be pushed in closer to the character's face.  It would be nice to not have to go through those gymnastics.

    4) make many of the clothes, jewelry, furniture, dyes, etc. craftable and not soul or account bound.  I'd like to craft and sell interesting items.

    5) town clothes please.  If the character is crafting dyes or potions, then he/she could swap into a smock.

     

    It is not my intention to have the role-players moved off to a site of their own. I think it is better, since there will be no PVP and PKers (Thank the Godz!) to keep us all on one server. It is only recently that I have started role-playing and in all honesty I was never bothered by rpers in all the time I played mmos. In fact it was the exact oppisite. The people who find "us" intolerable" were the ones crashing role-play because in their mind we are buffoons. Yet... even these occurances were few and far between in my experience. So, eventhough the things listed in the OP are for depth and atmosphere they are also enjoyed by regular gamers who like the creative aspect of the what those things offer.  Cheers :)

    It is my ardent belief that there needs to be a RP specific server. I know VRI has plans to have one and for that I thank you. But there needs to be things on that server that promote RP.

    Languages is a good example of this, needing to learn other languages and NOT just making a hotkey and spamming crap for 10 mins...Im sure VRI can find a good way to do this. Another thing is that there needs to be some kind of.....dont want to say "enforcement" or "protection" of roleplay but, I dont know, there needs to be something. On the Firiona Vie RP server in EQ because of the Mostly no drop ruleset we had A LOT of raiders come to the server. They didnt care if it was RP, a lot (not all) would go out of their way to disrupt and honestly just **** on your RP. They would mock, ridicule and over all abuse RPers on the RP sever. It got to the point where people would only RP in guild or amonst friends, you didnt dare do it out in the open.

    As I said, I dont want heavy handed moderation of the server, but also I dont want it to be like what SOE did with FV. Which was pretty much ignore it except to move it closer and closer to a regular blue server  by removing everything that made it different

    Also perhaps, when the housing is released, home/Guild owners are given the ability to either lock their doors or can "boot" players from their home/guild space. We created a tavern in BDO and for the most part it was successful. But we had griefers who would show up and just be tools. It ruined our evening almost everytime. One firday night, we had a whole guild show up, strip down to their small clothes, bring a horse in and just be total tools. The horse and owner jumped on our bar and just stayed there, rearing up continuously untill I had to close the tavern down.

    Had I had the ability to just "boot" them we could have continued with the evening. I think once "these people" know they can be locked out of a private residence, they will eventually stop being tools.

    Aviana

    • 3016 posts
    February 10, 2017 11:20 AM PST

    Roleplaying is using your imagination.   I spent ten months roleplaying a good character and an evil character in a 2-D game called The Realm (Sierra On-line)   most of what we did occurred in our favorite tavern and or outdoors,  (cemetary in my case)    We didn't have many props ..we had a chat channel designated for our role-play..and we had reams of branching story-lines,  that I kept track of with a printer and a binder.    It's all about working together, so as not to ruin someone's story line that they have written,  its possible to roleplay with no props at all,  depending how good your imagination is..and how well you keep track of not only YOUR roleplay but the people participating with you.  :)

    • 29 posts
    September 2, 2018 12:24 PM PDT

    1. On the point about character customisation and immersion, I am happy to see whatever the devs want to drop in, but if I had a blank, wooden face from the late 90s, I would still be happy because my imagination would imprint on to the blank face what I wanted to see. The more detail I can achieve, the LESS satisfied I'll be because it isn't QUITE perfect. Immersion will be dependent on other people fostering the environment and adapting to RPers (even if they are not usually an RPer themselves). Why not? Engage and disengage in RPing when you want, but if someone is putting in the effort, give it a shot! 

    2. Housing I can take or leave. A room at the Inn or in my guild hall is all i need as an adventurer. The problem with personal housing is that it is fosters less social engagement, not more. 

    3. An upgradeable community garden as one of the perks to a Guild Hall would be a great idea.

    • 646 posts
    September 2, 2018 12:41 PM PDT

    Mobius said:2. Housing I can take or leave. A room at the Inn or in my guild hall is all i need as an adventurer. The problem with personal housing is that it is fosters less social engagement, not more. 

    Disagree. In the MMOs I've played with robust personal housing, it became crucial component of social engagement in RP. WildStar's housing is so perfect, that people have created entire "zones" on their housing plots to invite people to RP in, to run story campaigns, and more. My husband and I built a desolate lunar landscape with a dormant Megadroid half-buried in the ground, and he connected the decor in such a way that he could manipulate the upper part of the droid to move its arms/fingers during our RP scene. It was awesome! Housing adds to communities, especially roleplay communities!


    This post was edited by Naunet at September 2, 2018 12:42 PM PDT
    • 2756 posts
    September 2, 2018 1:02 PM PDT

    I'm not a huge RPer BUT I much prefer to play on RP servers because the ruleset tends to restrict behaviours that detract from the setting/atmosphere/immersion or whatever you want to call it.

    I like to stay in character most of the time, unless I become friends with the player and they don't mind 'informal' chat, and I find it annoying to see a lot of /ooc RL-related spam.

    Some people just like to play the 'game'.  I like to join the 'world'.  RP servers are essential and great places to play even if you don't get into anything elaborate.

    • 305 posts
    September 2, 2018 1:17 PM PDT

    I feel you guys, I really hope there'll be an FFA PvP server. I imagine if RP was my prio I'd hope for that. I think server rulesets go hand-in-hand with pantheon's more focused overall philosophy instead of the more common catch-all games.

    • 29 posts
    September 2, 2018 2:22 PM PDT

    I'm not sure about a dedicated PVP server. I think it should be incorporated into the regular servers as an optional activity. Eve online does a good job of this, but rather than pvp zones, I would recommend the following:

    1. NPC Caravans and merchant ships that are attackable and defendable by players.

    2. The routes they take are more or less secure given the infrastructure upgrades from player activity. 

    3. This may or may not be a pvp opportunity. 

    4. Caravans can be modularly destructable, wheels, axels, tarp covering, all destructible from battle and replaceable through the player economy. (gold sink) Even not attacked, rough roads/seas can damage goods.

    5. If the caravan runs over rough roads, it wears on the items being transported. These items might need repair when they arrive (gold sink).

    6. Players can pay a variable of the total estimated value of their item to have it transported via caravan, let's say 8% for an easy road, 15% for a long hard road. Player caravan guards can be paid a % of a succesful run, player raiders/pirates/theives can get a chance to get some of the items in the caravan. The rest is destroyed. (gold sink)
    7. The benefit of caravans (or maybe their necessity) is that you can reach other markets you otherwise couldn't due to the encumbrance/inconvenience of transporting of so many items yourself.
    8. Perhaps an insurance system (very exploitable would have to be watched). (gold sink)

    Benefit to this system: optional pvp, roleplay, risk/reward, and gold sink.

    • 29 posts
    September 2, 2018 2:27 PM PDT

    Also see this thread for dynamic upgradable environments:

    https://www.pantheonmmo.com/content/forums/topic/2765/-/view/post_id/177163

    • 29 posts
    September 2, 2018 2:31 PM PDT

    Naunet said:

    Mobius said:2. Housing I can take or leave. A room at the Inn or in my guild hall is all i need as an adventurer. The problem with personal housing is that it is fosters less social engagement, not more. 

    Disagree. In the MMOs I've played with robust personal housing, it became crucial component of social engagement in RP. WildStar's housing is so perfect, that people have created entire "zones" on their housing plots to invite people to RP in, to run story campaigns, and more. My husband and I built a desolate lunar landscape with a dormant Megadroid half-buried in the ground, and he connected the decor in such a way that he could manipulate the upper part of the droid to move its arms/fingers during our RP scene. It was awesome! Housing adds to communities, especially roleplay communities!

    Fair enough, I'm thinking of EQ2 and how it provides an opportunity to just sell from home to a global market, transport anywhere from home, ect. Just seems like less and less reason to get out there and expose yourself to the world. Your experience sounds a lot better.

    • 1484 posts
    September 2, 2018 2:39 PM PDT

    Naunet said:

    Mobius said:2. Housing I can take or leave. A room at the Inn or in my guild hall is all i need as an adventurer. The problem with personal housing is that it is fosters less social engagement, not more. 

    Disagree. In the MMOs I've played with robust personal housing, it became crucial component of social engagement in RP. WildStar's housing is so perfect, that people have created entire "zones" on their housing plots to invite people to RP in, to run story campaigns, and more. My husband and I built a desolate lunar landscape with a dormant Megadroid half-buried in the ground, and he connected the decor in such a way that he could manipulate the upper part of the droid to move its arms/fingers during our RP scene. It was awesome! Housing adds to communities, especially roleplay communities!

     

    I'll disagree firmly with you on this one. Instanced housing is a Roleplay killer, as it seems like it multiplicate avaliable zones, but it ends up as a trap. Instanced housing fragment roleplay into non public zones, unaccessibles if you lack the knowledge/possibility to join them. It's breaking the world and map into non-public areas and end up slowly killing "wild roleplay" months after months. It's WAY better to have a big world with a lot of open spaces usable by players as unofficial guild halls, than an infinity of personnalized places that will either be empty, or used for private roleplays most of the time. The only moment where instanced housing is "barely usefull", is like for FFXIV, when the world is lacking depth in size or interiors, which leave no choices to opt for the worst of two evils.