One thing I haven't seen an MMO do, is give players an option to use one of their extra screens for in game windows (like your chat spam windows, inventory screen, bags, map, task/quest window, skills screen, spell book, extra hotbars ect). I know Pantheon isn't using a map, but I think it would be cool to have the option to utilize one of your extra screens to remove clutter from your main screen you adventure on.
I have attempted to do this myself in games by making the resolution big enough to cover both screens, or even just part of my second screen, but then it throws your character off center and makes things wackey.
Makes said:One thing I haven't seen an MMO do, is give players an option to use one of their extra screens for in game windows (like your chat spam windows, inventory screen, bags, map, task/quest window, skills screen, spell book, extra hotbars ect). I know Pantheon isn't using a map, but I think it would be cool to have the option to utilize one of your extra screens to remove clutter from your main screen you adventure on.
I have attempted to do this myself in games by making the resolution big enough to cover both screens, or even just part of my second screen, but then it throws your character off center and makes things wackey.
I agree that would be really cool. One thing though is that I have two different monitors at different resolutions. The primary one is 1440p and the secondary one is 1200p. So the game would need to support using two monitors with different resolutions to be useful for me. I can't just change the resolution in-game to have it scale across both monitors as one is 16:9 and the other is 16:10 so that wouldn't work.
If they did support this though it would be an excellent feature. I think more and more people are using multi monitor configurations these days.
Well, viewport does exactly this as others have noted. In reality all you need to do is have the game support widescreen. If you must have the side screen black, and you are running with 2 displays, then a viewport feature would pretty much be required (otherwise you'd have the game split between two displays).
When running triple display you can simply run the game across all three and move the UI windows where you want them to be but still within the game window. Since your game is rendering at widescreen you aren't losing anything.
I do hope that the game will support Nvidia's multi-projection system for widescreen gaming with proper fov... distorted side displays suck ;)
Great to hear your position on it Brad. The Nvidia tech is new to the Pascal based cards (currently the 1080/1070) and essentially allow for rendering a scene from multiple viewports (up to 16 but 3 would be used for 3 displays) so that each screen has an undistorted display. The "simultaneous multi-projection" tech does this in one pass instead of a separate rendering for each viewport... so there's no extra performance hit. In the past this wasn't really possible because 3 camera views would each need to render separately. Just some background... since I'm really excited about the capability :)
Here's to hoping Pantheon will support it!