Forums » General Pantheon Discussion

will pantheon be supported by oculus rift? Will pantheon be vr?

    • 20 posts
    March 26, 2016 12:42 PM PDT

    Curious if pantheon will support vr? having recently purchased an oculus rift im just wondering if pantheon will take advantage of this? Thinking everquest in virtual reality....

    • 124 posts
    March 26, 2016 12:44 PM PDT

    Brad has stated once it makes sense to yes

     

    https://www.pantheonmmo.com/content/forums/topic/1551/oculus-rift

    • 20 posts
    March 26, 2016 12:50 PM PDT

    Awesome thank you so much for the reply!

    • 124 posts
    March 26, 2016 12:53 PM PDT

    Sure thing :)

    • 1434 posts
    March 26, 2016 3:26 PM PDT
    • 34 posts
    March 26, 2016 8:47 PM PDT

    I've been playing around with an Occulus since the DK2 came out.  Unity games do indeed tend to work well, even when forced.  So at the very least, you'll be able to do it.  Native support would be great though.  UI elements tend to be a bit of a challenge without native support.  Half-Life 2 (not Unity, obviously) for example, is incredible while Dreamfall Chapters, which is Unity, does not work so well.  Dreamfall is dependent on mouse-over pop-ups for world interactions, and is in 3rd person, while HL2 is a FPS.

     

    At any rate, I certainly wouldn't want to play an MMO in VR all the time, but for those exploration days where I just want to be immersed, it would be nice.  At least give us enough UI customization built in to move, reposition, and resize everything and save profiles so that we can switch between them.  With that, even if isn't natively supported, you could make it work.

    • 844 posts
    March 28, 2016 5:16 PM PDT

    Any game is VR with VR desktop software. So it already is.

    • 556 posts
    March 29, 2016 9:53 AM PDT

    Even if it is supported the question would more be is it reasonable to play it using VR? I for one tend to game for hours at a time. Doing so with a VR headset on would result in frequent headaches/migraines so I wouldn't be using it even if it was supported. At least not fully. Maybe once they work out the bugs and I see more things headed that way/cost drops I would think about it. 

     

    • 5 posts
    March 30, 2016 11:03 AM PDT

    Well.. RIP my social life when this happens