Forums » General Pantheon Discussion

Pay to Win - Still A Viable Option For Some MMORPGs?

    • 1778 posts
    February 29, 2016 10:32 AM PST
    Unfortunately. As long as they keep making P2W games, some people have and will spend thousands in real money. Just like in P2P ganes that have RMTs. Hell even in FFXIV 1.0..... you know the version that failed...... I came across a few people that were buying gil. Which was ridiculous as the economy wasnt balancrd well and you could litterally make millions easily.And this on a very low populatiin game.

    So while p2w, RMTs and even F2P dusgust me, i dont think its going anywhere. As long as chinese and korean MMO companies have the tech to pump out new cheap MMOs every year, they wull have an audience as many people will apparrntly trade quality and challenege in favor of "fools gold" and the I win button.

    This is one of many reasons Im so thankful to VR for stepping up to put out a good game. Its not just VR either; but not many. And the only real PvE projects I can think of in this group are Pantheon, Project Gorgon, and Saga of Lucimia.
    • 2130 posts
    February 29, 2016 10:48 AM PST

    Realistically I don't think it's unfortunate. I'm actually happy that p2w games exist because there is a market for it and it isolates those players from games I actually like.

    • 1778 posts
    February 29, 2016 12:32 PM PST
    While I see where you are coming from Liav. As long as gaming companies see this as viable. They will continue to make these type games and it will be a downward spiral. Id like it to utterly fail so that game devs can move on to games that are made well and not just crap to get rich. There are plenty of very talented devs out there stuck at **** ass AAA studios. Im just in favor of innovation and that cant happen with everyone and there mother copying WoW or F2P or whatever.
    • 2130 posts
    February 29, 2016 1:17 PM PST

    Amsai said: While I see where you are coming from Liav. As long as gaming companies see this as viable. They will continue to make these type games and it will be a downward spiral. Id like it to utterly fail so that game devs can move on to games that are made well and not just crap to get rich. There are plenty of very talented devs out there stuck at **** ass AAA studios. Im just in favor of innovation and that cant happen with everyone and there mother copying WoW or F2P or whatever.

    I don't really agree. At least not today. It's just basic supply and demand.

    That said, Pantheon is a shining example that despite the existence of pay to win games, there are still developers out there who care about making the game they want to make instead of making millions of dollars. That's what happens when your company is backed by investors who don't care about your vision.

    Take Daybreak for example, the rotten, disgusting corpse of what used to be a marginally respectable company. They've been bought out by big money. They're cashing in on the DayZ clone fad with H1Z1, and basically letting all of their games go to ****.

    In EQ, the absolute best experience you can get from the game is the progression servers. They know they don't have the talent or resources to design compelling endgame content, so they're just going to poop out progression servers for the remainder of EQ's existence while the live game servers continue to bleed players at an exponential rate.

    I'm ranting.

    • 1778 posts
    February 29, 2016 1:52 PM PST
    Oh I cant disagree with anything you said.

    Its just I want more games Id bother playing. Not feeling gifted by a handfull
    • 2138 posts
    February 29, 2016 6:26 PM PST

    The model needs to be re-thought. Perhaps a niche MMorpg needs to be thought of like investment property, you dont get rich, but its a stable income and a source of equity.

    That being said, there is a reasonably cost effective way to earn additional dollars in the after market. Maybe giving players a hat ot T-shirt for free when theyhit a certian level, get them looking at the other wares.

    WoW did an interesting thing, they sold a 3D printed model of your toon in its current armor/epic gear under a plastic (or glass?) dome.

    That would be pretty cool and - considering how people like to collect pixels in armor or weapons;  for instance- 3D print the "naked" toon, and then, sell armors/clothing/weapons seperately that the owner can place on the "naked" toon. You can only get those items that the player earned in game that are on the toon- maybe too hard to police.

    Don't hate me! I dont like Pay to win at all! but t-shirts, hats, dolls (like above) especially personalized dolls, seems kinda neat.   

    • 208 posts
    February 29, 2016 8:26 PM PST

    I guess from the standpoint of it helping other games continue to exist and compete, I'm ok with some games doing it. I in no way would want it in Pantheon, but in a side game I could jump into occasionally to goof off in and still play without buying any of that stuff to get my instant gratification I may need to get out of my system after a bad week at work, it's fine. 

     

    Again, I am not advocating it in Pantheon before you guys break out the pitchforks and torches . :p I would never want it anywhere near Pantheon. In fact, Im kinda frustrated with the buying skill points in EVE they just introduced.

    Despite the existence of these games, it has not had the affect some may think. I keep seeing claims that the genre died, however there has still been sandbox and hardcore games that have existed and we have more in development than ever before. The problem has been incompetent devs that release buggy garbage and don't iterate on what they release, so the game fails and doesn't grow.


    This post was edited by Bluefyre at February 29, 2016 8:32 PM PST
    • 12 posts
    March 1, 2016 8:04 AM PST

    People like to have super rare and hard to obtain items, even if those items do involve spending real life money to get them.  I feel like CS:GO and DOTA2 and SWTOR have this model down best (yes I know other games use this model TSW, so forth).  That is the model of buying "crates' or "chests" and opening them up for a chance at a rare item.  Now I think that these should ONLY be cosmetic items, nothing to give you an advantage in game, or make your experience any easier.  I recently read an interesting article about t-shirt cannons or foul balls at sporting events and why people go so freaking crazy about them.  One of those things is that they are rare, of the 20k people in a stadium there might be only 15 t-shirts coming out of the cannon, people want to be one of those "lucky" people to get that crappy ugly $5 t-shirt that they will never wear their entire lives.  I feel that this mentality carries over to video games as well.  Make a cosmetic item in the shop that anyone can buy for $5 bucks and you'll sell a decent amount of them, but sell a crate with 1/50 chance to get the same item for $1 each crate and give it that "illusion" of rarity and you'll have people crawling over each other to get that T-shirt out of the cannon :) 

     

    • 15 posts
    March 1, 2016 9:14 AM PST

    pol1 said:

    People like to have super rare and hard to obtain items, even if those items do involve spending real life money to get them.  I feel like CS:GO and DOTA2 and SWTOR have this model down best (yes I know other games use this model TSW, so forth).  That is the model of buying "crates' or "chests" and opening them up for a chance at a rare item.  Now I think that these should ONLY be cosmetic items, nothing to give you an advantage in game, or make your experience any easier.  I recently read an interesting article about t-shirt cannons or foul balls at sporting events and why people go so freaking crazy about them.  One of those things is that they are rare, of the 20k people in a stadium there might be only 15 t-shirts coming out of the cannon, people want to be one of those "lucky" people to get that crappy ugly $5 t-shirt that they will never wear their entire lives.  I feel that this mentality carries over to video games as well.  Make a cosmetic item in the shop that anyone can buy for $5 bucks and you'll sell a decent amount of them, but sell a crate with 1/50 chance to get the same item for $1 each crate and give it that "illusion" of rarity and you'll have people crawling over each other to get that T-shirt out of the cannon :) 

     

    I think this is a very true about how people view items. The main issue I see with P2W or even stores is they can start out with maybe cosmetic only, but they as greed or anything else occurs, they start to make it stat boosts and other P2W items. Also looking at like SWTOR and other games with cosmetic items in the store, it seems alot of times the dropped items don't look at sweet, instead the "pay for" items are the sweetest looking. So do you risk the idea of them investing heavily into a store so that people are paying real money, instead of having a chance of the drop occuring in game, even if small? I always enjoyed that about EQ1, and farming a mob just to get that one robe for my enchanter so I could look badass and everyone knew what I had.

    • 671 posts
    March 1, 2016 9:22 AM PST

    P2W style of games are for arcade players and youth.

    These types of games themselves do not matter, only the rhetoric and abrasion created within the game, to foster youth spending more & more on their character...

     

    P2W is perpetrated on youth, because they have fragile egos and are more swayed by emotion. P2W offers no challenge and is not an actual game, but a buyers club.

     

    • 157 posts
    March 1, 2016 9:37 AM PST

    Hieromonk said:

    P2W style of games are for arcade players and youth.

    These types of games themselves do not matter, only the rhetoric and abrasion created within the game, to foster youth spending more & more on their character...

     

    P2W is perpetrated on youth, because they have fragile egos and are more swayed by emotion. P2W offers no challenge and is not an actual game, but a buyers club.

     

     

    I'm agreeing with Hieromonk?!  

    I think the P2W model is viable in certain types / styles of games.  Sure.  Oh, and it isn't dead by a long-shot.

    But in games where the expectation going in is that time and investment = "the big payoff", P2W would be cheating.  

    I see nothing wrong with certain player-services costing real-life cash.  I also have some leniency toward aesthetic character "costumes" and non-combat pets.  But I would NEVER want to see actual player enhancements up for sale.  Not in a "real" mmorpg.

    • 2130 posts
    March 1, 2016 9:59 AM PST

    Hieromonk says that, while failing to realize that most young people don't have the disposable income to spend on these games, while simultaneously seizing the opportunity in insult an entire demographic.


    This post was edited by Liav at March 1, 2016 10:06 AM PST
    • 157 posts
    March 1, 2016 10:13 AM PST

    Liav said:

    Hieromonk says that, while failing to realize that most young people don't have the disposable income to spend on these games, while simultaneously seizing the opportunity in insult an entire demographic.

     

    That's not how I read his post.  I think he was saying that P2W is just a scheme, cleverly implemented, that drains money from people willing to spend on games.  He does indicate that, in his opinion, this demographic happens to be young.  I don't think he was slamming the younger generation of gamers, I think he was expressing distain for the companies more than willing to take money from younger gamers. 

    • 2130 posts
    March 1, 2016 10:22 AM PST

    xtnpd said:

    That's not how I read his post.  I think he was saying that P2W is just a scheme, cleverly implemented, that drains money from people willing to spend on games.  He does indicate that, in his opinion, this demographic happens to be young.  I don't think he was slamming the younger generation of gamers, I think he was expressing distain for the companies more than willing to take money from younger gamers. 

    Hieromonk said:

    perpetrated on youth, because they have fragile egos and are more swayed by emotion.

    Not only is his assertion patently false, it's pretty obviously a broad generalization with a negative implication.

    • 79 posts
    March 1, 2016 11:43 AM PST

    It was only ever a viable option for the companies who produced them, not the players. It breeds a poor gaming commnunity and doesn't seem like it even provides a very sustainable revenue source for the game company.