I think that by better utalizing world generating you can keep zones from becoming absolete. Dragons have wings and in reality there should be a chance of seeing a dragon in any zone. And world generating should be more spontanious than just going around and wacking down placeholders untill a set mob spawns. I praise Diablo 3 for the way it spontaniously generates mobs, but the way that it generates loot makes the game almost unplayable. A diceroll mob encounter can be spontanious and exciting, a diceroll loot generator is worse than the holocaust. Unless it is a loot chest then a diceroll is fine. All zones should be large enuff that both newbie and end game content generation co-exist in every zone. No zone should become a setpeace while traveling from one high end zone to the other. We shouldent be bottlenecked into a lvl appropriate zone. we should be able to choose to stay in oaisis of marr or greater faydark because we absolutley love that zone. Each and every zone should have it's own thriving economy so to say. Guilds should not be sitting in naggy lair waiting for dragon spawn, they should be out adventureing and when the world generates a dragon randomly anywhere within the world it should then become the guilds Quest to get to togeather and journey to the dragon and slay it so that the zone is no longer a land of certain death for anyone who isent in a raid party :).
munge said:
I think that by better utalizing world generating you can keep zones from becoming absolete. Dragons have wings and in reality there should be a chance of seeing a dragon in any zone. And world generating should be more spontanious than just going around and wacking down placeholders untill a set mob spawns. I praise Diablo 3 for the way it spontaniously generates mobs, but the way that it generates loot makes the game almost unplayable. A diceroll mob encounter can be spontanious and exciting, a diceroll loot generator is worse than the holocaust. Unless it is a loot chest then a diceroll is fine. All zones should be large enuff that both newbie and end game content generation co-exist in every zone. No zone should become a setpeace while traveling from one high end zone to the other. We shouldent be bottlenecked into a lvl appropriate zone. we should be able to choose to stay in oaisis of marr or greater faydark because we absolutley love that zone. Each and every zone should have it's own thriving economy so to say. Guilds should not be sitting in naggy lair waiting for dragon spawn, they should be out adventureing and when the world generates a dragon randomly anywhere within the world it should then become the guilds Quest to get to togeather and journey to the dragon and slay it so that the zone is no longer a land of certain death for anyone who isent in a raid party :).