Forums » Pantheon Lore

Races Lifespans

    • 149 posts
    December 9, 2015 3:54 PM PST

    Here is an interesting question that I had concerning the races of Pantheon. I am sure us lore nuts and role-players would be greatly interested in such a thing but how long is the average life span for the various races of mortals?

    Depending on the mythology involved or the way the lore is devised this can vary widely. In classical or Tolkien-esque mythology it was stated that elves were immortal but with that said the "afterlife" for the elves was normally very detailed either being tied to the land itself, the magical world (Irish "Veil" myth), or in Tolkien to Middle Earth and Aman (Valinor). With some modern games, elves were given more finite lifespan ranging from 100-300 years as in The Elder Scrolls (any longer then that was considered extended by powerful magick), to early 1000s such as in World of Warcraft or Dungeons & Dragons (Faerûn).

    That just covers the elves, but what about other races along side? Generally, the larger the race the shorter their life span with the smaller races living longer but generally not longer then a few hundred years.

    That leads me to my next thread as well, what happens when they die? https://www.pantheonmmo.com/content/forums/topic/2435/-/view/post_id/33293


    This post was edited by Aggelos at December 9, 2015 3:55 PM PST
    • 170 posts
    December 13, 2015 8:37 AM PST

    I like the idea of aging and then retiring or passing away put have offspring with hereditary traits or heirloom items. Thinks like as characters age they gain str and stam and then once middle aged start to lose it and continue to gain wisdom. So a 70 yr. old human warrior would be a weak slow individual but a 70 yr. old human shaman would continue to gain wisdom. And as far as heirlooms a Skar Dire Lord that has a Wurmslayer looking halberd can pass that on to his offspring who could be proficient at it earlier than other toons and have gained it sooner than normal but it has penalties until required level so as to not unbalance the game. Just some thoughts for the immersion aspect.

    • 57 posts
    December 14, 2015 1:35 AM PST

    Yup, I love these kinds of little lore details, myself. Lifespans, diets, diseases, sleeping habits...

    I've always wondered about how to make lifespans matter in an MMO. It's a neat idea because it's often such a big part of what some of the races are. But even if it doesn't matter, the lore helps the atmosphere.

    Abacda said:

    I like the idea of aging and then retiring or passing away put have offspring with hereditary traits or heirloom items.

    That's sort of what the progeny system is, right? But I like the idea of lifespans having some effect on it, like somehow retiring a max level 6 month old character is different from retiring a max level 5 year old character.

    Heh, I especially like that it would probably lead to some elf and gnome players taking advantage of their long lives by never retiring just because they can, making a kind of elder class of the races best suited to it. :P


    This post was edited by KCRiley at December 14, 2015 1:50 AM PST
    • 75 posts
    December 14, 2015 2:09 AM PST

    KCRiley said:


    I've always wondered about how to make lifespans matter in an MMO. It's a neat idea because it's often such a big part of what some of the races are. But even if it doesn't matter, the lore helps the atmosphere.

    I like a subtle variation of capturing this by having it impact character appearance?  have it that lifespan impacts your character creation? know the avg life span, be asked to pick an age and by doing so it defaults you be able to create a toon that would appear within the age range chosen?  ie if you aim to be a 40 year old human you can't appear to be a 21 year old human

    this could manifest by also impacting how you are treated within your own community/race.  respect and chat options and npc responses could play a part (an uneviable programming task i am sure)

     

    • 149 posts
    December 14, 2015 9:06 AM PST

    Abacda said:

    I like the idea of aging and then retiring or passing away put have offspring with hereditary traits or heirloom items. Thinks like as characters age they gain str and stam and then once middle aged start to lose it and continue to gain wisdom. So a 70 yr. old human warrior would be a weak slow individual but a 70 yr. old human shaman would continue to gain wisdom. And as far as heirlooms a Skar Dire Lord that has a Wurmslayer looking halberd can pass that on to his offspring who could be proficient at it earlier than other toons and have gained it sooner than normal but it has penalties until required level so as to not unbalance the game. Just some thoughts for the immersion aspect.


    I know there is another game that is going to have character aging and death but it is mostly a human race game so they have placed the general lifespan of their characters to last one year. This could vary wildly with so many races being present in this game. Personally, I am against "forced" retiring of characters because when I make a character it is me, Aggelos, in the world hence why I make human characters and until I die in real life I guess I want my character to live. It would be neat if you could design your character and there be an age slider that you could revisit because I am almost 30 now. I plan to play Pantheon for a long time and I would love to be able to "age" my character as I myself age along :)

    KCRiley said:

    Yup, I love these kinds of little lore details, myself. Lifespans, diets, diseases, sleeping habits...

    I've always wondered about how to make lifespans matter in an MMO. It's a neat idea because it's often such a big part of what some of the races are. But even if it doesn't matter, the lore helps the atmosphere.

    Abacda said:

    I like the idea of aging and then retiring or passing away put have offspring with hereditary traits or heirloom items.

    That's sort of what the progeny system is, right? But I like the idea of lifespans having some effect on it, like somehow retiring a max level 6 month old character is different from retiring a max level 5 year old character.

    Heh, I especially like that it would probably lead to some elf and gnome players taking advantage of their long lives by never retiring just because they can, making a kind of elder class of the races best suited to it. :P


    As I said earlier in this post, I am against the forced retiring of characters and I do hope the progeny system is an optional system that could prove very useful in certain situations such as I plan on playing a Crusader at launch. I do not make alternate characters but say another class comes out with an expansion that I really love and want to make my main character but I have spent so much time and effort on my Crusader that it would be hard to pick up and start again from scratch but to have the ability to transfer some of my hard earned achievements to a new character would definitely be awesome!
    A lot of the age questions that I asked do in fact lean more towards lore rather than gameplay because you can tell a lot about the culture depending on the lifespans of the races. Shorter lived races tend to be more whimsical/rash in their decisions both moral and cultural because they do not live long and therefore their decisions need to be made faster. Whereas longer lived races tend to be more refined in their actions/culture due to having a longer time to develop such things.

     

    • 279 posts
    March 20, 2016 1:19 AM PDT

    All I know is Dwarves live a short life.

    :D