I scratched my way through a few pages of this forum and couldn't see anything regarding whether alignment is going to be a factor in Pantheon.
I like the idea of how you behave and your choices impacting how you are percieved and to some extent what you can do. I do not think alignment is as simple as just choosing something at character creation. I see alignment as more of a journey - something that is determined by the sum of your deeds.
For example - at creation i may have an ideal that i want to generally good, helpful, only violent when i need to be and only when i believe its right to be so. Lets call this 'good'. However while questing/exploring, i do nothing that is actually in line with my ideal ie. i ignore NPC's cries for help as their cat is eaten by a wolf, and i spend my time mercilessly killing the local farmer's income providing geese because they drop eggs and i want a fry up. Am i still good?
I like an alignment that as much as it didn't work in SWTOR (due to the lack of 'grey/neutral') is built around key decisions and choices. To add a kick, alignments could have milestones at which point they give something like increased reputation (for good or bad) increase ability power agianst creatures of opposite alignment etc
I know this is not very structured but are there other thoughts ?
TLDR - alignment is not a fixed state and is determined by the journey
I think this would be more closely tied to the faction discussion. Good and evil are subjective, and "alignments" per se should be more related to your faction choices too. A "good" human may still want to murder a "good" Skar. I can't see how a good>neutral>evil sliding scale would work in a world of many factions (if we get that, a la EQ1) that criss cross each other. Even a single race has many subfactions that clash or align within their own race, let alone others.
Human wizards in their main city may hate a faction of elven priests, while the human paladins love them. The warrior caste of Ogres may hate a splinter faction of Ogre shamans. The original Freeport in EQ1 was a great example of many facets vying for control, even if they weren't all outwardly aggressive toward one another.
Good and evil shouldn't really be a thing. It's far too shallow.
There were a couple threads in the past about alignment - one where Joppa (Developer) had responded to - I'm not sure if alignment is still in the works or not though. I've pasted them below:
Raidan said:There were a couple threads in the past about alignment - one where Joppa (Developer) had responded to - I'm not sure if alignment is still in the works or not though. I've pasted them below:
Thank you Raidan :)