It may be too early in the game creation process to ask this, but do any of you devs have a guesstimation what the recommended system requirements will be to play Pantheon ROTF? Thanks :)
P.S. Will there be a slider like there was in Vanguard where you can play the game a different quality levels? Perhaps it's to early to ask this question as well ...
Ha, that's funny i was just talking to my room mate about the same thing. I am thinking I might have to upgrade my video card being i like to play on max settings. Running GTX 650 Ti Boost at the moment. AMD FX 8320 8-core@3500mhz 16g Ram Which handles pretty well any game out right now
I made a big mistake with VG, always pushing the envelope, always trying to take advantage of the latest tech, etc. And then when we had to launch early, we launched an un-optimized game even the most powerful of machines couldn't handle. Now take vanilla WoW, on the other hand -- it was polished and ran great on just about any machine at launch.
Of course, I can't announce the official specs for Pantheon -- far too early for that -- but I can say this:
1. The machine I currently program the game with and playtest the game with I bought for around $1k, and that was well over a year ago:
i5-4400 3.10 ghz
16 gigs 800mhz DDR3 (I think 8 gigs will be fine -- 16 gigs is better for me running all of the tools, Unity, Visual Studio, SQL manager, etc.)
GTX 960 with 2 gigs video ram (I do think you'll want/need 2 gigs as we're using high rez textures and multiple layers of textures -- at least on the 'fantastic' setting -- see below)
I also have another, older machine with a 750TI.
2. Both of these machines run our current build at 30+ FPS.
3. I plan on keeping this machine as my dev-pc as long as possible, to make sure we don't somehow get to a point where you need an expensive machine to run the game.
4. Our lead programmer, Daniel Krenn, is very meticulous and wise. At least once a month we stop and do optimizations. This is in stark contrast to previous projects I've headed, and I'm a huge believer that this is the way to go.
5. There will indeed be a 'slider' (already is -- is part of Unity) that allows the user to select between 'fastest' and 'fantastic' visuals. We are running on fantastic and making sure the game runs (and looks, of course) great on that highest setting.
Aradune said:
I made a big mistake with VG, always pushing the envelope, always trying to take advantage of the latest tech, etc. And then when we had to launch early, we launched an un-optimized game even the most powerful of machines couldn't handle. Now take vanilla WoW, on the other hand -- it was polished and ran great on just about any machine at launch.
Of course, I can't announce the official specs for Pantheon -- far too early for that -- but I can say this:
1. The machine I currently program the game with and playtest the game with I bought for around $1k, and that was well over a year ago:
i5-4400 3.10 ghz
16 gigs 800mhz DDR3 (I think 8 gigs will be fine -- 16 gigs is better for me running all of the tools, Unity, Visual Studio, SQL manager, etc.)
GTX 960 with 2 gigs video ram (I do think you'll want/need 2 gigs as we're using high rez textures and multiple layers of textures -- at least on the 'fantastic' setting -- see below)
I also have another, older machine with a 750TI.
2. Both of these machines run our current build at 30+ FPS.
3. I plan on keeping this machine as my dev-pc as long as possible, to make sure we don't somehow get to a point where you need an expensive machine to run the game.
4. Our lead programmer, Daniel Krenn, is very meticulous and wise. At least once a month we stop and do optimizations. This is in stark contrast to previous projects I've headed, and I'm a huge believer that this is the way to go.
5. There will indeed be a 'slider' (already is -- is part of Unity) that allows the user to select between 'fastest' and 'fantastic' visuals. We are running on fantastic and making sure the game runs (and looks, of course) great on that highest setting.
No no no.... This was my excuse I was giving my wife to build a new computer! "Honey, I HAVE to have something I can run Pantheon on!"
Now you're telling me that's not gonna work... ok fine, but don't tell her. As far as she knows I'm gonna need something MUCH newer and faster than what I have now! :)
I think part of the problem is also the mentality of the gaming community. People with expensive rigs want to buy a game, move the sliders all the way to the right, and get 60+ FPS.
I don't have a problem with games shipping that have graphics better than modern hardware can run on to give room to grow. However, I do think that if you turn the sliders down you need to be able to run the game and I think that's where VG failed. Even with low sliders the game did not play well.
The lesson learned is that if a game does ship with settings that may be higher than what current hardware can handle, either force players to check a box or hit "OK" on a popup explaining what they are doing is experimental. Another option is have settings unlockable in a game config file so that those who know what they are doing understand they are unlocking graphics that are not intended to be used.
Aradune said:
I made a big mistake with VG, always pushing the envelope, always trying to take advantage of the latest tech, etc. And then when we had to launch early, we launched an un-optimized game even the most powerful of machines couldn't handle. Now take vanilla WoW, on the other hand -- it was polished and ran great on just about any machine at launch.
Of course, I can't announce the official specs for Pantheon -- far too early for that -- but I can say this:
1. The machine I currently program the game with and playtest the game with I bought for around $1k, and that was well over a year ago:
i5-4400 3.10 ghz
16 gigs 800mhz DDR3 (I think 8 gigs will be fine -- 16 gigs is better for me running all of the tools, Unity, Visual Studio, SQL manager, etc.)
GTX 960 with 2 gigs video ram (I do think you'll want/need 2 gigs as we're using high rez textures and multiple layers of textures -- at least on the 'fantastic' setting -- see below)
I also have another, older machine with a 750TI.
2. Both of these machines run our current build at 30+ FPS.
3. I plan on keeping this machine as my dev-pc as long as possible, to make sure we don't somehow get to a point where you need an expensive machine to run the game.
4. Our lead programmer, Daniel Krenn, is very meticulous and wise. At least once a month we stop and do optimizations. This is in stark contrast to previous projects I've headed, and I'm a huge believer that this is the way to go.
5. There will indeed be a 'slider' (already is -- is part of Unity) that allows the user to select between 'fastest' and 'fantastic' visuals. We are running on fantastic and making sure the game runs (and looks, of course) great on that highest setting.
When Pantheon enters beta (circa 2017), a $900 PC will run this beautifully on a 64bit Win10 environment with 8G machine and 2~4g Vram. I just hope Pantheon pushes 4k content too..
Haha!
I am not sure if anyone is running it on a Mac yet, but we definitely have team members using AMD, our Lead World Builder John (Monty) was using an AMD card for while, not sure if he still is or not but we will try and give everyone a great experience no matter what card or platform you play on ;)
It really sounds like the team is doing an awesome job in constantly testing and optimizing what's created. Very thorough. I love it.
If you need bandwith outside of the US for testing/development purposes, i sit on a 100mbit/100mbit fiber-optic connection at home which is being used for little else but the occasional Netflix streaming. Have a couple of computers i could hook up to help with whatever's needful. (i really know zero about the technical development of games, sooo might sound insane.)
Cheers!
Kilsin said:Haha!
I am not sure if anyone is running it on a Mac yet, but we definitely have team members using AMD, our Lead World Builder John (Monty) was using an AMD card for while, not sure if he still is or not but we will try and give everyone a great experience no matter what card or platform you play on ;)
I always run AMD, maybe I'm just a cheap bastard but I've never seen enough performacne differance to justify paying twice the price for the Intel. Once testing starts I'll be glad to let you know how the game runs on both my A6 laptop and a FX 4300 desktop. As a rule I've never seen any problems running gamess on AMD vs Intel.
Castwell said:Kilsin said:Haha!
I am not sure if anyone is running it on a Mac yet, but we definitely have team members using AMD, our Lead World Builder John (Monty) was using an AMD card for while, not sure if he still is or not but we will try and give everyone a great experience no matter what card or platform you play on ;)
I always run AMD, maybe I'm just a cheap bastard but I've never seen enough performacne differance to justify paying twice the price for the Intel. Once testing starts I'll be glad to let you know how the game runs on both my A6 laptop and a FX 4300 desktop. As a rule I've never seen any problems running gamess on AMD vs Intel.
I take it you mean AMD vs Nvidia?
I agree, AMD have some good cards, I really liked the 5770 back in the day even though the majority of my cards have been Nvidia mostly due to heat and driver issues, I just don't seem to have the same issues with Nvidia cards, but I have nothing against AMD at all :)
I've been looking for info like this, figured I would necro this thread from back in the day.
Q: Are there any updates on the type of hardware Pantheon is being developed on now that we're in 2019?
I'm running a fairly beefy gaming PC:
GTX 980ti
32 GB of DDR4
6th Gen i7 6700k
144hz IPS - Gsync 1440p - monitor
Just curious if there might be some more accurate expectations now that there has been so much work and progress made on the game. It's looking fantastic, which means I want to have a system strong enough to run it at full potential visually.
1440p @ 60+ frames
I'm considering upgrading from my 980ti sooner than later, and I'm guessing that card should be able to run the game just fine, but just looking for any further info that would tell me to wait longer to buy a newer graphics card or not.
Cheers!
I recommend, not just for this game but for all builds. I have been involved business wise for 30 yrs in computers, IT business support and consumer support for a very long time. So what i suggest is a generlized overview of what i have come to know with gaming.
i5-i9 quad core, 16gb ram is a must today, ssd for loading games faster, videocards 1060ti or better. Aim towards the 2080 cards if you can.
Amd Ryzen 7's are really good too btw.
60hz montior or better. 144-280hz are good for fps games on the competitive levels.
Dont budget build too low, your better saving up for a good tower.
Remember you want it to last 5 years...
& most of all dont starve the tower with a crappy power supply, and cooling system. Research it.
I only say this as a builder, and what i come to know pro players, and streamers.
Caine said:I was looking for an excuse to bring this up. The M.2 SSD screams
Just built my budget PC of the future, and move over my old GPU GTX 1050 Ti for now.
https://www.newegg.com/black-fractal-design-meshify-c-dark-tg-atx-mid-tower/p/N82E16811352072?Item=N82E16811352072
AMD Ryzen 7 2700X Processor
ASUS ROG Strix X470-F Gaming AMD Ryzen 2 AM4 DDR4 DP HDMI M.2 ATX Motherboard
DEEPCOOL Castle 360EX, Addressable RGB AIO Liquid CPU Cooler
Samsung 970 EVO 1TB - NVMe PCIe M.2 2280 SSD
Corsair RGB PRO 16GB (2x8GB) DDR4 3466 (PC4-27700) C16 Desktop Memory
Seasonic FOCUS Plus 750 Gold SSR-750FX 750W 80+ Gold ATX12V & EPS12V Full Modular 120mm FDB Fan
Good build actually...