I hesitate to speak for the entire community, but I think the general thought on PvP is:
Nobody is all that concerned if they decide to stand up a PvP server... BUT... the vast majority of folks here don't want them giving PvP any consideration a all in game development - because when you start considering how things function for PvP, you start watering down PvE, etc...
If anyone disagrees with that general statement - feel free to chime in :)
I am all about raiding.. I play to raid and well I guess socialize with friends as well (big part of the raiding experience obviously) However, pvP bring an interesting dynamic I am uninterested in a pvp dynamic like WoW where they do all they can do to push you into it BUT as I said it adds a Dynamic I sure as heck don't want them wasting a ton of time on it BUT resist and spell dmg and things of that nature should be thought out on its effect in pvp imho... because truth is.... there will be those who want to do it at some level.
I think What Pantheon needs, is oldschool Arenas. EQ wasn't PvP either, but I know when we had guild meets, I conducted them near Arenas because the after party was fun.
An idea like the idea of an Ancient Zone (somewhere underground in ancient massive caverns)... that no alignment works and the entire zone is PvP/Arena zone w/ PvE contended content. Call it the dread... because even corpse runs can turn into ransom... if someone, or a party camps your corpse for 1 week and lets it rot. lol
Hieromonk said:I think What Pantheon needs, is oldschool Arenas. EQ wasn't PvP either, but I know when we had guild meets, I conducted them near Arenas because the after party was fun.
An idea like the idea of an Ancient Zone (somewhere underground in ancient massive caverns)... that no alignment works and the entire zone is PvP/Arena zone w/ PvE contended content. Call it the dread... because even corpse runs can turn into ransom... if someone, or a party camps your corpse for 1 week and lets it rot. lol
It is always a possibility there could be no pvp.
I am in for this game with or without pvp BUT I know in my experience over the years MOST of the top raiding guild wether in EQ or in WoW or in Rift had a lot of pvp'rs.
I think EQ had a good pvp system it just needed to be tweaked because, as the above poster said, as a caster, outside the few unresistable spells everything else was resisted and as a caster that's not a whole lot of fun. I honestly think to launch the game with a mirror pvp system as EQ1 with a few tweaks would be sufficient and it could be built on slowly over time, just like the crafting system..... THE KING of a long lasting MMO's is raiding hands down. THAT'S what should take the majority of the effort everything in Pantheon should some how come back to helping people develop their characters, making them unique and helping them better themselves for raiding. JUST MY 2 CENTS.
Xanier said:
It is always a possibility there could be no pvp.
I am in for this game with or without pvp BUT I know in my experience over the years MOST of the top raiding guild wether in EQ or in WoW or in Rift had a lot of pvp'rs.
I think EQ had a good pvp system it just needed to be tweaked because, as the above poster said, as a caster, outside the few unresistable spells everything else was resisted and as a caster that's not a whole lot of fun. I honestly think to launch the game with a mirror pvp system as EQ1 with a few tweaks would be sufficient and it could be built on slowly over time, just like the crafting system..... THE KING of a long lasting MMO's is raiding hands down. THAT'S what should take the majority of the effort everything in Pantheon should some how come back to helping people develop their characters, making them unique and helping them better themselves for raiding. JUST MY 2 CENTS.
I couldnt disagree more...its the "tweaking" of the game for the sake of PVP that has most of us very much against pvp. I would be 100% fine with no Pvp at all but wont object if they add on a pvp server....until the post for pvp balance start rolling in. Also I disagree about Raiding being the key to a long lasting mmo...most raiders I know pretty much log on for "raid time" and not much else (most of my raiding xp comes from EQ2). Its the casuals that are usually your most steadfast customer (and I dont mean the "tablet game" casuals but the 3 years in and not max level RP'ing type casual)
Sevens said:
Also I disagree about Raiding being the key to a long lasting mmo...most raiders I know pretty much log on for "raid time" and not much else (most of my raiding xp comes from EQ2). Its the casuals that are usually your most steadfast customer (and I dont mean the "tablet game" casuals but the 3 years in and not max level RP'ing type casual)
I have to disagree that raiders aren't equally as steadfast customers are casuals. We continue to play because there are no other real raiding options elsewhere. The reasons we don't play much outside of raid time is a lack of meaningful content to keep us playing, particularly in EQ. We have to race through the content in order to get flagged for raids in order to place well in the progression race. It's unfortunate, but it's almost a requirement today if you want to get good recruits. More people in my guild have 2-5 accounts that they sub than people who only have 1 account. Most of them have been playing over 5-10 years as well, that's pretty steadfast. Most of the other guilds at my guild's level are the same way.
Reht said:
Sevens said:
Also I disagree about Raiding being the key to a long lasting mmo...most raiders I know pretty much log on for "raid time" and not much else (most of my raiding xp comes from EQ2). Its the casuals that are usually your most steadfast customer (and I dont mean the "tablet game" casuals but the 3 years in and not max level RP'ing type casual)I have to disagree that raiders aren't equally as steadfast customers are casuals. We continue to play because there are no other real raiding options elsewhere. The reasons we don't play much outside of raid time is a lack of meaningful content to keep us playing, particularly in EQ. We have to race through the content in order to get flagged for raids in order to place well in the progression race. It's unfortunate, but it's almost a requirement today if you want to get good recruits. More people in my guild have 2-5 accounts that they sub than people who only have 1 account. Most of them have been playing over 5-10 years as well, that's pretty steadfast. Most of the other guilds at my guild's level are the same way.
I can see this
The Game NEEDS Raiders and RPers
Hardcore and casuals
The family style laid back guilds and the World firsts guilds
We need them all (Just not PvPers)
Sevens said:
Reht said:
Sevens said:
Also I disagree about Raiding being the key to a long lasting mmo...most raiders I know pretty much log on for "raid time" and not much else (most of my raiding xp comes from EQ2). Its the casuals that are usually your most steadfast customer (and I dont mean the "tablet game" casuals but the 3 years in and not max level RP'ing type casual)I have to disagree that raiders aren't equally as steadfast customers are casuals. We continue to play because there are no other real raiding options elsewhere. The reasons we don't play much outside of raid time is a lack of meaningful content to keep us playing, particularly in EQ. We have to race through the content in order to get flagged for raids in order to place well in the progression race. It's unfortunate, but it's almost a requirement today if you want to get good recruits. More people in my guild have 2-5 accounts that they sub than people who only have 1 account. Most of them have been playing over 5-10 years as well, that's pretty steadfast. Most of the other guilds at my guild's level are the same way.
I can see this
The Game NEEDS Raiders and RPers
Hardcore and casuals
The family style laid back guilds and the World firsts guilds
We need them all (Just not PvPers)
Yes, and by having that mix it makes for a strong economy. You need the different people with different play styles selling and needing things to buy.
example: Ralph Raider has a ton of excess raiding mats, he puts them up for sale and Carol casual buys the otherwise unattainable raid mats with all the money that she has made farming ore, which a Ralph raider may buy because he just wants to Raid and not farm as much :)
At the risk of being called a carebear... I would rather there be no pvp. Reason being is that I feel like we are already separated in modern day MMOs enough as it is and I would like one where we depend on the community as a whole.
It also seems like pvp usually turns into a select few or a group who go around ganking lowbies and calling it pvp.
Pretty sure the way this game has been described its not going to be casual friendly. Brad wrote an article after his "hiatus" stating trying to appeal to the casual and hardcore crowed is a pitfall..
I personally don't consider someone who is a core to hardcore raider a casual because when your not raiding your not logging in. that's the point of the AA system you always have something to do to better your raid situation.
Niien said:At the risk of being called a carebear... I would rather there be no pvp. Reason being is that I feel like we are already separated in modern day MMOs enough as it is and I would like one where we depend on the community as a whole.
It also seems like pvp usually turns into a select few or a group who go around ganking lowbies and calling it pvp.
medousa said:
I'm not sure how it's calculated in eq atm but with Max resists I resist a lot of spells bar the 'unresistable' ones and they hurt! There is always going to be a balance between caster's and melee sorts, there has to be. If anything like resilience is brought out I'm going blue...
They could just have casters with magic shields against melee to counter that. Or as there is a chance to resist have a stat for resist melee but in the form of dodge or magic shield?
Xanier said:
I all for resist gear for certain encounters my only fear with resist is that it will get so high that in pvp casters will be at a large disadvantage. Do you see resist being in or out of pvp encounters and what's your guys thoughts on it?
Honestly, unless their some kind of looting mechanism where i can take armor/weapons from a person's corpse after I kill them, then I won't take PVP serious.
To answer your question, don't include resists in the damage check, create a PVP only defense stat that encompasses all damage types (both melee and spell based).
Xanier said:
Pretty sure the way this game has been described its not going to be casual friendly. Brad wrote an article after his "hiatus" stating trying to appeal to the casual and hardcore crowed is a pitfall..
I personally don't consider someone who is a core to hardcore raider a casual because when your not raiding your not logging in. that's the point of the AA system you always have something to do to better your raid situation.
Im a "casual" as I dont raid anymore
I wont PVP
I log on, play a bit socialize a bit and just do my thing...and Pantheon is the perfect game for me. Just because im casual doesnt mean I dont enjoy a nice challenge. In fact the ezmode welfare epics in most other games bores me silly
Sevens said:
Xanier said:
Pretty sure the way this game has been described its not going to be casual friendly. Brad wrote an article after his "hiatus" stating trying to appeal to the casual and hardcore crowed is a pitfall..
I personally don't consider someone who is a core to hardcore raider a casual because when your not raiding your not logging in. that's the point of the AA system you always have something to do to better your raid situation.
Im a "casual" as I dont raid anymore
I wont PVP
I log on, play a bit socialize a bit and just do my thing...and Pantheon is the perfect game for me. Just because im casual doesnt mean I dont enjoy a nice challenge. In fact the ezmode welfare epics in most other games bores me silly
There is no set definition of a hardcore gamer. Some would argue you are a hardcore game if you put several hours into a game a day. Nonetheless, I think you may find a lot more people in your playstyle category there Sevens. My friends and I spend several hours a day playing a game and only a couple of hours a week raiding. We love challenges, and want to earn our items in game, not have them thrown at us too.