Forums » General Pantheon Discussion

The cost of the niche game

    • 288 posts
    March 7, 2015 5:29 AM PST

    I am against server transfers, name changes, pretty much anything that is immersion breaking.  If I start on a server and work myself into a bad reputation, I should never be able to just transfer to a different one every 7 days, even every 30 days... maybe once a year...   I do understand some small need for the service that is legitimate, like you started in the wrong place and you're already level 20 and then u find ur friends are playing on a diff server.  Name changes should NEVER be allowed.

     

    As far as cash shop goes.. please for the love of all that is holy don't have anything that can be purchased for in-game use.  I don't care if it's cosmetic, a fluff pet, a fluff mount skin..  All of that is so incredibly immersion breaking.  Not to mention the fact that we have seen before, and I do not trust gaming companies to make sure it doesn't happen again, where something they sold such as a skin for a mount made them move slightly faster or have a bigger hitbox because something was slightly off... causing you to feel if you didn't have it you were at a disadvantage.

     

    I trust VRi to make a good/fun game, I don't trust any company to not find a way to pad their pockets by giving someone who pays an advantage these days.

    • 366 posts
    March 7, 2015 6:59 AM PST
    Kilsin said:
    Xonth said:
    Zarriya said:
    Kilsin said:

    .....

    We will be subscription based with no cash shop, we may have a merch store for Pantheon/VRI merchandise and cosmetic fluff items for extra revenue.......

    I am hoping there is no sale of any in game item.  Earlier in the thread, when I said I would pay more than the standard 14.99, I was assuming there would be no cash shop ( I consider cosmetic in-game items a cash shop item) .  I would pay a lot extra to play a game with no cash shop. If there is a cash shop, then  then I would revert back to the  normal sub price (14.99).

     I have to say seeing people in purchased "fluff" items really killed it for me in EQ2 when I came back a few years after my main playing. Everything seemed so fake. That level 10 berserker running around with a glowing sword, that rangers got a candy cane sword over there, and the vanity pets >.< please god spare me the vanity pets...

     

    Now you might be referring to things like hats, t-shirts, posters... out of game items I have no problem with.

     

    It kills it for me too, I wasn't referring to over the top hot pink bikini's and giant rainbow pets, just simple lore friendly things like cloaks, rings, Merch like T-Shirts, mouse pads, lore books, Concept Art etc. nothing immersion breaking or anything to give an advantage.

    Thank you for clarifying what items you intend to sell Kilsin. I just want to provide my personal opinion: I want Pantheon to make money and be successful and in return provide us with more content. I just would rather pay you a straight out higher subscription than see any cash shop items in game. Like Xonth says it killed it for me to in Eq2 seeing players with cash purchased items. For me that also includes lore based, cosmetic items.  It is not game breaking, but I feel strongly that this type of game and player base would want zero -in game items being sold and that it would actually bring a measure of respect to the game.  It harkens back to how we originally played and Pantheon is going for that old school feel. You all will do what you feel is best for Pantheon's success and I respect that, I just want to let you know my opinion.

     

    TLDR: I just would rather pay you a straight out higher subscription than see any cash shop items in game.


    This post was edited by Zarriya at March 7, 2015 7:44 AM PST
    • 9115 posts
    March 7, 2015 7:07 AM PST
    Zarriya said:
    Kilsin said:
    Xonth said:
    Zarriya said:
    Kilsin said:

    .....

    We will be subscription based with no cash shop, we may have a merch store for Pantheon/VRI merchandise and cosmetic fluff items for extra revenue.......

    I am hoping there is no sale of any in game item.  Earlier in the thread, when I said I would pay more than the standard 14.99, I was assuming there would be no cash shop ( I consider cosmetic in-game items a cash shop item) .  I would pay a lot extra to play a game with no cash shop. If there is a cash shop, then  then I would revert back to the  normal sub price (14.99).

     I have to say seeing people in purchased "fluff" items really killed it for me in EQ2 when I came back a few years after my main playing. Everything seemed so fake. That level 10 berserker running around with a glowing sword, that rangers got a candy cane sword over there, and the vanity pets >.< please god spare me the vanity pets...

     

    Now you might be referring to things like hats, t-shirts, posters... out of game items I have no problem with.

     

    It kills it for me too, I wasn't referring to over the top hot pink bikini's and giant rainbow pets, just simple lore friendly things like cloaks, rings, Merch like T-Shirts, mouse pads, lore books, Concept Art etc. nothing immersion breaking or anything to give an advantage.

    Thank you for clarifying what items you intend to sell Kilsin. I just want to provide my personal opinion: I want Pantheon to make money and be successful and in return provide us with more content. I just would rather pay you a straight out higher subscription than see any cash shop items in game. Like Xonth says it killed it for me to in Eq2 seeing players with cash purchased items. For me that also includes lore based, cosmetic items.  You all will do what you feel is best for Pantheon's success and I respect that, I just want to let you know my opinion.

     

    TLDR: I just would rather pay you a straight out higher subscription than see any cash shop items in game.

    I am with you there and my post was just to show a rough made up example of what we may sell if we were to sell anything like that at all, it may not happen but it is too early to say for sure.

    Just know that the team are very aware of everyone's feelings on the matter, so I wouldn't worry too much about anything like that ;)

    • 366 posts
    March 7, 2015 8:30 AM PST
    Kilsin said:
    Zarriya said:
    Kilsin said:
    Xonth said:
    Zarriya said:
    Kilsin said:

    .....

    We will be subscription based with no cash shop, we may have a merch store for Pantheon/VRI merchandise and cosmetic fluff items for extra revenue.......

    I am hoping there is no sale of any in game item.  Earlier in the thread, when I said I would pay more than the standard 14.99, I was assuming there would be no cash shop ( I consider cosmetic in-game items a cash shop item) .  I would pay a lot extra to play a game with no cash shop. If there is a cash shop, then  then I would revert back to the  normal sub price (14.99).

     I have to say seeing people in purchased "fluff" items really killed it for me in EQ2 when I came back a few years after my main playing. Everything seemed so fake. That level 10 berserker running around with a glowing sword, that rangers got a candy cane sword over there, and the vanity pets >.< please god spare me the vanity pets...

     

    Now you might be referring to things like hats, t-shirts, posters... out of game items I have no problem with.

     

    It kills it for me too, I wasn't referring to over the top hot pink bikini's and giant rainbow pets, just simple lore friendly things like cloaks, rings, Merch like T-Shirts, mouse pads, lore books, Concept Art etc. nothing immersion breaking or anything to give an advantage.

    Thank you for clarifying what items you intend to sell Kilsin. I just want to provide my personal opinion: I want Pantheon to make money and be successful and in return provide us with more content. I just would rather pay you a straight out higher subscription than see any cash shop items in game. Like Xonth says it killed it for me to in Eq2 seeing players with cash purchased items. For me that also includes lore based, cosmetic items.  You all will do what you feel is best for Pantheon's success and I respect that, I just want to let you know my opinion.

     

    TLDR: I just would rather pay you a straight out higher subscription than see any cash shop items in game.

    I am with you there and my post was just to show a rough made up example of what we may sell if we were to sell anything like that at all, it may not happen but it is too early to say for sure.

    Just know that the team are very aware of everyone's feelings on the matter, so I wouldn't worry too much about anything like that ;)

    Thank you for thoughts and glimpse into your plans Kilsin.  I do not feel this topic is too inconsequential or  it is too early to "worry" about this though. On the contrary you could use a "No Cash Shop" Stance and use it as a selling feature for this "niche game."  It goes right back in line with the old school thought and you can use it as a way to market to your target audience. Just my thoughts :)


    This post was edited by Zarriya at March 10, 2015 9:12 AM PDT
    • 308 posts
    March 7, 2015 10:30 AM PST

    I really like the idea of being able to import our own graphics for things like a guild tag on your cloak, or a guild tag over the door to your guild hut. and it is something i would pay for. it is probably the best idea for a service i have seen in this thread.

    • 383 posts
    March 7, 2015 12:07 PM PST
    Gawd said:

    I really like the idea of being able to import our own graphics for things like a guild tag on your cloak, or a guild tag over the door to your guild hut. and it is something i would pay for. it is probably the best idea for a service i have seen in this thread.

    I thought it was a good idea, until people start to use half naked woman, my little ponies, or some other non-appropriate thing that I would hate to see. Brings up a good topic for people with rather unsavory names as well.

     

    And if you want to pay someone to approve guild images or names.... that will cost money to employe someone to do that. Which again would support a higher cost sub.


    This post was edited by Niien at March 7, 2015 12:08 PM PST
    • 308 posts
    March 7, 2015 1:24 PM PST
    Niien said:
    Gawd said:

    I really like the idea of being able to import our own graphics for things like a guild tag on your cloak, or a guild tag over the door to your guild hut. and it is something i would pay for. it is probably the best idea for a service i have seen in this thread.

    I thought it was a good idea, until people start to use half naked woman, my little ponies, or some other non-appropriate thing that I would hate to see. Brings up a good topic for people with rather unsavory names as well.

     

    And if you want to pay someone to approve guild images or names.... that will cost money to employe someone to do that. Which again would support a higher cost sub.

    image approval would be payed for by paying to import your image... i would even support that the fee be called an imagery application fee so that anyone trying to upload unsavory images would just lose their $$ when it gets denied. and in case one slips thru there is always the report function. same way that EQ used to get ppl with names they don't like. to this day i have no clue as to why my surname of Tapakeg was deemed inappropriate for my dwarf.

     

    PS also i think it would be neat if the images were only useable by guilds and to make a guild you needed to do a fairly hard quest in order to keep people from having 6 person guilds, or mule guilds, or stupid stuff like that.


    This post was edited by Gawd at March 7, 2015 1:32 PM PST
    • 383 posts
    March 7, 2015 1:31 PM PST
    Gawd said:
    Niien said:
    Gawd said:

    I really like the idea of being able to import our own graphics for things like a guild tag on your cloak, or a guild tag over the door to your guild hut. and it is something i would pay for. it is probably the best idea for a service i have seen in this thread.

    I thought it was a good idea, until people start to use half naked woman, my little ponies, or some other non-appropriate thing that I would hate to see. Brings up a good topic for people with rather unsavory names as well.

     

    And if you want to pay someone to approve guild images or names.... that will cost money to employe someone to do that. Which again would support a higher cost sub.

    image approval would be payed for by paying to import your image... i would even support that the fee be called an imagery application fee so that anyone trying to upload unsavory images would just lose their $$ when it gets denied. and in case one slips thru there is always the report function. same way that EQ used to get ppl with names they don't like. to this day i have no clue as to why my surname of Tapakeg was deemed inappropriate for my dwarf.

    Agreed, though what I'm trying to say is that features like this don't exist for free, and they aren't going to hire someone on for an every once in awhile guild image approval. These are the kinds of features that would be supported or possible with an increase in monthly fee. In other words if we want a really good game we need to pay for it.

     

    Now with that said that doesn't mean I support CEOs or other higher ups of a company making millions of dollars while all the devs make crappy salaries. I have met plenty of CEOs from huge companies and I have never met one that was worth 1000 times more than the lowest paid employee. That is something that I feel severally wrong with America's pay scales. The good ol boys club at the top of the food chain so to speak. Eventually the money goes to their head and they feel they deserve more at the expense of the customer or people actually making the money.

    • 9115 posts
    March 7, 2015 4:46 PM PST
    Zarriya said:
    Kilsin said:
    Zarriya said:
    Kilsin said:
    Xonth said:
    Zarriya said:
    Kilsin said:

    .....

    We will be subscription based with no cash shop, we may have a merch store for Pantheon/VRI merchandise and cosmetic fluff items for extra revenue.......

    I am hoping there is no sale of any in game item.  Earlier in the thread, when I said I would pay more than the standard 14.99, I was assuming there would be no cash shop ( I consider cosmetic in-game items a cash shop item) .  I would pay a lot extra to play a game with no cash shop. If there is a cash shop, then  then I would revert back to the  normal sub price (14.99).

     I have to say seeing people in purchased "fluff" items really killed it for me in EQ2 when I came back a few years after my main playing. Everything seemed so fake. That level 10 berserker running around with a glowing sword, that rangers got a candy cane sword over there, and the vanity pets >.< please god spare me the vanity pets...

     

    Now you might be referring to things like hats, t-shirts, posters... out of game items I have no problem with.

     

    It kills it for me too, I wasn't referring to over the top hot pink bikini's and giant rainbow pets, just simple lore friendly things like cloaks, rings, Merch like T-Shirts, mouse pads, lore books, Concept Art etc. nothing immersion breaking or anything to give an advantage.

    Thank you for clarifying what items you intend to sell Kilsin. I just want to provide my personal opinion: I want Pantheon to make money and be successful and in return provide us with more content. I just would rather pay you a straight out higher subscription than see any cash shop items in game. Like Xonth says it killed it for me to in Eq2 seeing players with cash purchased items. For me that also includes lore based, cosmetic items.  You all will do what you feel is best for Pantheon's success and I respect that, I just want to let you know my opinion.

     

    TLDR: I just would rather pay you a straight out higher subscription than see any cash shop items in game.

    I am with you there and my post was just to show a rough made up example of what we may sell if we were to sell anything like that at all, it may not happen but it is too early to say for sure.

    Just know that the team are very aware of everyone's feelings on the matter, so I wouldn't worry too much about anything like that ;)

    Thank you for thoughts and glimpse into your plans Kilsin.  I do not feel this topic is too inconsequential or  it is too early to "worry" about this though. On the contrary you could use a "No Cash Shop" Stance and use it as a selling feature for this "niche game."  It goes right back in line with the old school thought and you can use it as a way to market to your target audience. Just my thoughts :)

    We actually have been for quite a few months now ;)

    There will not be an in-game cash shop. Which is why I said there is no need to worry, we have been hearing voices against it since the beginning, so we understand there is a strong feeling against them for our target audience and we have acknowledged that.

    • 163 posts
    March 7, 2015 5:27 PM PST

    If it's the right game, with the right content, challenge, and purpose. I'd pay the $20+ without flinching. Anything to avoid cash stores or whatever they call them in current MMO's. 

     

    I've only played two MMO's, ever. Both were for the long haul. (which I think is what the devs want; player retention)

    First was EQ1 - (Kunark through Depths of Dark Hollow.)

    The Second is currently Wurm Online. I gladly pay my 20+ euros a month to have a premium account and deed.

     

    I think an important incentive for raising subscriptions, would be to have a solid team for GM Interaction, GM led events, and customer support.


    This post was edited by Gadgets at March 8, 2015 1:46 AM PST
    • 366 posts
    March 8, 2015 8:01 AM PDT
    Kilsin said:
    Zarriya said:
    Kilsin said:
    Zarriya said:
    Kilsin said:
    Xonth said:
    Zarriya said:
    Kilsin said:

    .....

    We will be subscription based with no cash shop, we may have a merch store for Pantheon/VRI merchandise and cosmetic fluff items for extra revenue.......

    I am hoping there is no sale of any in game item.  Earlier in the thread, when I said I would pay more than the standard 14.99, I was assuming there would be no cash shop ( I consider cosmetic in-game items a cash shop item) .  I would pay a lot extra to play a game with no cash shop. If there is a cash shop, then  then I would revert back to the  normal sub price (14.99).

     I have to say seeing people in purchased "fluff" items really killed it for me in EQ2 when I came back a few years after my main playing. Everything seemed so fake. That level 10 berserker running around with a glowing sword, that rangers got a candy cane sword over there, and the vanity pets >.< please god spare me the vanity pets...

     

    Now you might be referring to things like hats, t-shirts, posters... out of game items I have no problem with.

     

    It kills it for me too, I wasn't referring to over the top hot pink bikini's and giant rainbow pets, just simple lore friendly things like cloaks, rings, Merch like T-Shirts, mouse pads, lore books, Concept Art etc. nothing immersion breaking or anything to give an advantage.

    Thank you for clarifying what items you intend to sell Kilsin. I just want to provide my personal opinion: I want Pantheon to make money and be successful and in return provide us with more content. I just would rather pay you a straight out higher subscription than see any cash shop items in game. Like Xonth says it killed it for me to in Eq2 seeing players with cash purchased items. For me that also includes lore based, cosmetic items.  You all will do what you feel is best for Pantheon's success and I respect that, I just want to let you know my opinion.

     

    TLDR: I just would rather pay you a straight out higher subscription than see any cash shop items in game.

    I am with you there and my post was just to show a rough made up example of what we may sell if we were to sell anything like that at all, it may not happen but it is too early to say for sure.

    Just know that the team are very aware of everyone's feelings on the matter, so I wouldn't worry too much about anything like that ;)

    Thank you for thoughts and glimpse into your plans Kilsin.  I do not feel this topic is too inconsequential or  it is too early to "worry" about this though. On the contrary you could use a "No Cash Shop" Stance and use it as a selling feature for this "niche game."  It goes right back in line with the old school thought and you can use it as a way to market to your target audience. Just my thoughts :)

    We actually have been for quite a few months now ;)

    There will not be an in-game cash shop. Which is why I said there is no need to worry, we have been hearing voices against it since the beginning, so we understand there is a strong feeling against them for our target audience and we have acknowledged that.

     As you know I have been actively following Pantheon, but when you said "cosmetic fluff items for extra revenue but that will most likely be all and nothing we sell will give you an advantage in game,"  To me it sounded like you would sell in game objects.  Unless you plan on making it an external cash shop which to me is basically the same.   So from your  last post it seems you are aware (of the desire to not sell in game items) and that was the purpose of my posts.  :D  Thank you for taking the time to chat with me about this.


    This post was edited by Zarriya at March 9, 2015 7:20 AM PDT
    • 31 posts
    March 8, 2015 7:20 PM PDT
    I haven't read through all the posts because there is simple at of them! The ones I have read didn't mention anything about legendary servers. Eq1 had a legendary server, maybe 2? The whole point of this was players would pay a premium price, I can't recall the amount, for a subscription that would enable them to get content 1 month sooner than the other standard servers. So if you Xfered to the legendary server your subscription is raised by X amount to due to the perks you get.

    This could be one way to generate more money and be useful to the hard core gamers?
    • 9115 posts
    March 8, 2015 7:49 PM PDT
    medousa said:
    I haven't read through all the posts because there is simple at of them! The ones I have read didn't mention anything about legendary servers. Eq1 had a legendary server, maybe 2? The whole point of this was players would pay a premium price, I can't recall the amount, for a subscription that would enable them to get content 1 month sooner than the other standard servers. So if you Xfered to the legendary server your subscription is raised by X amount to due to the perks you get. This could be one way to generate more money and be useful to the hard core gamers?

    That is a good thought mate, we have touched on that previously and mentioned that we were hesitant to separate our community by way of tiers or different subscription levels. Segregating people into tiers or levels of subscriptions with different levels of payment (with some reward for paying more) can cause a few problems within a community of this type, since we are for the most part, coming from games like EQ/VG which did not have anything like that from the start and when they did implemented those things, it was usually around the time that the games had lost the bulk of their playerbase or failed and it signified the end.

    We will of course have to look deeper into this business model and find a good balance for us and the paying members but I am really enjoying the discussion and idea's put forward in this thread, keep it up!

    • 378 posts
    March 8, 2015 8:17 PM PDT

    I still like the Time tiers Sub

     

    $20 gets you unlimited game time

    $15 gets you say 100 Hrs a month

    $10 gets you say 50 Hrs a month 

    so on

    and so on, You pick what suits your play time and budget and the only restriction is the amount of time you can play per month.

    So if people are unsure about the game or want to try it out, maybe there game time is reduced but they still want to play but $20-$25 is to much they have cheaper options, better to get a 5-10 bucks a  sub then a cancelled one.

    It's all about giving people options.  

     

    Edit

    I'm no revenue expert but is there a reason why a game has to be monthly sub ? could you have weekly or fortnightly ? 

     


    This post was edited by Zandil at March 8, 2015 8:20 PM PDT
    • 671 posts
    March 8, 2015 8:34 PM PDT

     

    I think Pantheon Marketing should consist of this:

     

    -$49 Download/Purchase of the game (free month).

    -$39 for each Expansion pack.

    -$19 month for subscription.

     

    -OR-

     

    $49 Download/Purchase of the game (free month).

    $22 month for subscription.

     

     

     

    Set costs for in-game services:

    Guild Coat of Arms $200

    Clan/Tribe Insignia $100

    Family Crest $50

    Rare Inks & Colors $20

     

     

     

    Additional Packages and Savings: (@ $22/month rate)

    1 Year Subscription to Pantheon $240 ($264)  + $24 savings

    2 Year Subscription to Pantheon $460 ($528)  + $68 savings

    3 Year Subscription to Pantheon $699 ($792)  + $92 savings

     

     


    This post was edited by Hieromonk at March 8, 2015 9:07 PM PDT
    • 378 posts
    March 8, 2015 8:40 PM PDT
    Hieromonk said:

     

    I think Pantheon Marketing should consist of this:

     

    -$49 Download/Purchase of the game (free month).

    -$39 for each Expansion pack.

    -$19 month for subscription.

     

    -OR-

     

    $49 Download/Purchase of the game (free month).

    $22 month for subscription.

     

     

     

    Set costs for in-game services:

    Guild Coat of Arms $200

    Clan/Tribe Insignia $100

    Family Crest $50

    Rare Inks & Colors $20

     

     

     

     

     

    If i'm paying a premium Sub above the market standard of $15.00 I do NOT want any other in game items of any kind to be paid for with real money. 

    Telling your members that they are going to be charged higher then average Subs for a niche game then say by they way if you want X your going to have to pay X amount of real money on top of your premium SUB,  All i can say is TON OF BRICKS.


    This post was edited by Zandil at March 8, 2015 8:43 PM PDT
    • 671 posts
    March 8, 2015 9:09 PM PDT
    Zandil said:
    Hieromonk said:

     

    I think Pantheon Marketing should consist of this:

     

    -$49 Download/Purchase of the game (free month).

    -$39 for each Expansion pack.

    -$19 month for subscription.

     

    -OR-

     

    $49 Download/Purchase of the game (free month).

    $22 month for subscription.

     

     

     

    Set costs for in-game services:

    Guild Coat of Arms $200

    Clan/Tribe Insignia $100

    Family Crest $50

    Rare Inks & Colors $20

     

     

     

     

     

    If i'm paying a premium Sub above the market standard of $15.00 I do NOT want any other in game items of any kind to be paid for with real money. 

    Telling your members that they are going to be charged higher then average Subs for a niche game then say by they way if you want X your going to have to pay X amount of real money on top of your premium SUB,  All i can say is TON OF BRICKS.

     

    Can you explain..?

    Where do I mention a game item..?

    • 378 posts
    March 8, 2015 9:35 PM PDT

    Items of any kind, fluff items in game services guild crest what ever you want to call them.  If this game asks to pay above the market average for a a SUB ( which i am happy to do within reason ) and then says certain in game services, items, X what ever label you want to put on them on top of a premium SUB I would be walking away, and I don't think I would be alone in that. 

    Your basically putting your hands in both the customers  pockets at the same time and I believe people would see it as being greedy. 

    • 9115 posts
    March 8, 2015 9:44 PM PDT

    See this is where things get tricky and divide our community.

    If the sub was for arguments sake: $19.99 per month across the board for everyone, same benefits, unlimited game time at your own leisure with continually supported development and regular updates with expansions, everyone would be equal, have the same unlimited access to their entertainment and in turn be happy.

    Once we start messing with that, problems start to arise, which is why we are carefully looking into our options and trying to not separate the community into tiers or levels.


    This post was edited by VR-Mod1 at March 9, 2015 7:00 PM PDT
    • 378 posts
    March 8, 2015 9:56 PM PDT
    Kilsin said:

    See this is where things get tricky and divide our community.

    If the sub was for arguments sake: $19.99 per month across the board for everyone, same benefits, unlimited game time at your own leisure with continually supported development and regular updates with expansions, everyone would be equal, have the same unlimited access to their entertainment and in turn be happy.

    Once we start messing with that, problems start to arise, which is why we are carefully looking into our options and trying to not separate the community into tiers or levels.

    This is why I think the Game time idea has merit, This day and age a lot of people have other hobbys that cost money or play multiple MMO's that cost some kind of money,  with the game time fee the only restriction is once you use up say 100 Hrs you are cut off, if you want to keep playing either wait till the month rolls over or bump up your sub plan to a higher time limit or unlimited.

    This way people can op to go down to a 5 buck a month sub and log in for a causal play on the odd weekend when time permits, otherwise it's pay $19.00 bucks or 0 and don't play, i'd rather give people a 5 bucks a month option then only a cancel sub option. 

     

     

     

     

     


    This post was edited by Zandil at March 8, 2015 9:57 PM PDT
    • 9115 posts
    March 8, 2015 10:10 PM PDT
    Zandil said:
    Kilsin said:

    See this is where things get tricky and divide our community.

    If the sub was for arguments sake: $19.99 per month across the board for everyone, same benefits, unlimited game time at your own leisure with continually supported development and regular updates with expansions, everyone would be equal, have the same unlimited access to their entertainment and in turn be happy.

    Once we start messing with that, problems start to arise, which is why we are carefully looking into our options and trying to not separate the community into tiers or levels.

    This is why I think the Game time idea has merit, This day and age a lot of people have other hobbys that cost money or play multiple MMO's that cost some kind of money,  with the game time fee the only restriction is once you use up say 100 Hrs you are cut off, if you want to keep playing either wait till the month rolls over or bump up your sub plan to a higher time limit or unlimited.

    This way people can op to go down to a 5 buck a month sub and log in for a causal play on the odd weekend when time permits, otherwise it's pay $19.00 bucks or 0 and don't play, i'd rather give people a 5 bucks a month option then only a cancel sub option. 

     

     

     

     

     

    Yeah I see where you are coming from and it has merit but reducing the cost to something as low as $5 would also open the door for the more undesirable people too, like gold farmers, trolls etc. most of those people will not pay $19.99/mo to just annoy other people or gold farm a niche game.

    This is something we have our business team looking into though, so with their experience in the different models and payment plans I am sure we will find a good neutral ground when it comes to deciding on how we will handle this.

    I really like the thought and effort put into everyones posts though, this thread has lived much longer than I thought it would!

    • 671 posts
    March 8, 2015 10:26 PM PDT
    Zandil said:

    Items of any kind, fluff items in game services guild crest what ever you want to call them.  If this game asks to pay above the market average for a a SUB ( which i am happy to do within reason ) and then says certain in game services, items, X what ever label you want to put on them on top of a premium SUB I would be walking away, and I don't think I would be alone in that. 

    Your basically putting your hands in both the customers  pockets at the same time and I believe people would see it as being greedy. 

     

    I don't think you understand the difference between a SERVICE and an ITEM.

     

     

    Oddly, nothing I have suggested is at odds, (or against) what you are are upset about. I am very much against Cash Shops, or Item Malls. The things I suggest are non-tangible assets, that will allow massive creativity on both Player & Developer and allow for a deeper role playing community... at a cost.

     

    If you do not wish to have a "personalized" insignia, then nobody is forcing you.  If you want above & beyond what the game offers, and want to consume both VRI's time to PERSONALLY review & OK each crest/insignia, so that it conforms to lore, etc...? Then it is going to cost you. 

     

    There will already be insignias in game & nobody is stopping anyone from choosing those designs.

     

    I am talking about PERSONALIZED insignias.

    You are paying for a SERVICE to import your insignia in game... with VRI's approval. (per the size of your guild, clan, family, character)

     

     

     

    edit:

    Again, these are my ideas and I think they are extremely valid chin-up (respectable) ways fro VRi to make additional revenues. Some games allowed you to just import an image (naked chick)..  I want a cost associated with that, plus a review of that insignia. So that we don't see Chuck Norris, but instead, some well designed stuff, fitting/common to Pantheon's lore.

     

     

     


    This post was edited by Hieromonk at March 8, 2015 10:47 PM PDT
    • 378 posts
    March 9, 2015 4:19 AM PDT
    Hieromonk i have read many of your posts and most times agree with you, its just this one i dont, please dont take offense to a disagreement, i just dont think you can ask for a premium sub and then have in game services on top of that, i belive its either a game average sub plus "certian" game services or a premium sub you dont ask more then the preium sub otherwise people start acusuring VRI of price gouging.
    • 366 posts
    March 9, 2015 7:31 AM PDT
    Zandil said:
    Hieromonk i have read many of your posts and most times agree with you, its just this one i dont, please dont take offense to a disagreement, i just dont think you can ask for a premium sub and then have in game services on top of that, i belive its either a game average sub plus "certian" game services or a premium sub you dont ask more then the preium sub otherwise people start acusuring VRI of price gouging.

    What "certain" game services are you referring to Zandil?  things like Character transfer and race change?

     

    Kilsin said:

    See this is where things get tricky and divide our community.

    If the sub was for arguments sake: $19.99 per month across the board for everyone, same benefits, unlimited game time at your own leisure with continually supported development and regular updates with expansions, everyone would be equal, have the same unlimited access to their entertainment and in turn be happy.

    Once we start messing with that, problems start to arise, which is why we are carefully looking into our options and trying to not separate the community into tiers or levels.

    Yes, I would be very happy with this model.


    This post was edited by Zarriya at March 9, 2015 7:35 AM PDT
    • 68 posts
    March 9, 2015 8:22 AM PDT

    Wow what a thread!  I agree with Kilsin on keeping it straight across the board. 19.99 a month with dedicated inclusions including monthly updates, GMs, Guides, Dev interaction, quicker expansions, all that stuff.  I think they only "discount" maybe would be if people were willing to pay in advance 3 months, 6 months, a year?  That would be totally up to you all as a company, and what you could benefit the most from. People have been in the 14.99/15.99 mind set for years.  You have to absolutely forthright on what they will be getting or you will get nothing, and on top of that you have to prove to them it's worth it.  We have us as supporters now, but to branch out and get college kids who have no money or even dare I say high school kids who want to play, but have limited time would they want to pay 20$ and give up there playstation or xbox subscripts if they had to?  We are just a few, there are literally millions of gamers looking for this type of game. I would hate to see them turn there head and say I really wanted to play/try that game, but I am not giving them 20$ a month.