Forums » General Pantheon Discussion

Ability loadouts

    • 754 posts
    March 10, 2026 6:03 AM PDT
    I was quite happy when I read about the new ability loadouts (https://www.pantheonmmo.com/news/dev-diary-ability-loadouts/). This weekend I got the chance to play around a bit with them, as I was trying out the summoner re-work. The loadouts work as they are described, and are quite useful already.

    Due to utility slot limitations, there is still some manual spell swapping required (e.g. when I want to summon pet armor and weapons after summoning a new pet, since I won't keep those two spells in the spell bar). Of course I could make a separate loadout "Summoned stuff" that contains only the summon spells in the utility slots. But the problem is that when I switch to that loadout, all other spells (action slots, ..) are also removed, leaving me defenseless in that moment.

    I would really, really like it if the loadouts worked like in EQ, that is, only swapping out slots that are set in the loadout. This should not be a big change programmatically, but it would make the loadouts a lot more useful IMO.