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Updated Patch Notes for Summoner & Nightfall Crypt

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    March 5, 2026 6:40 PM PST

    Updated Patch Notes for Summoner & Nightfall Crypt 

    Build 0.18.327   March 5, 2026

        Summoner Update 

    >   The summoner class has received a major update and restructure of its abilities. 
          Players will now begin the game with access to both the Fury and Zephyr pets, 
          and skillful control of the pet will be emphasized during combat.
        Highlights: 
    >   Fury and Zephyr pets are available starting at level 1, with upgrades every 10 levels. The Zephyr is a melee-oriented, Rogue-like pet, 
          while the Fury is a spell-oriented, Wizard-like pet.
    >   The Undine is available starting at level 20, with upgrades every 10 levels. 
          The Undine is still the only pet that can be out at the same time as either the Zephyr or the Fury.
    >   The Titan pet is currently unavailable, but will be returning to the Summoner arsenal with the Spring update.
    >   Summoners will now deal the majority of their damage through their pets. 
          They will be using a combination of Wind Blade, Galestep and Tempest lines with the Zephyr, 
          and Mana Bolt, Mana Flame and Mana Burst lines with the Fury. Additionally, Summoners have had their personal spell arsenal updated 
          to include the Aether Dart, Mana Bomb and Clash Bomb lines.
    >   On the Utility side, Summoners will be able to make themselves invisible, as well as summoning a potion that will make others invisible. 
          They have a full suite of summoned food and drink, gate stones, bandages, the Eye of Zohm for scouting 
          and the ability to summon Toxic and Frigid glyphs.
    >   Summoners retain their beloved damage shields, a selection of buffs for their pets, 
          and the ability to summon higher quality weapons and armor for their pets as they level up. 

     **Note: the summoned weapons and armor for Summoner pets will be the only source of these items with this patch. 
        Expect pet itemization to expand significantly with the Spring update. This is a massive step forward for the Summoner class. 
        But remember, the Summoner will be receiving even more updates alongside the other classes  
        with the Combat and Progression update in the Spring. 
        We can’t wait for you all to give the revamped Summoner a try and we look forward to the feedback! 


        Nightfall Crypt 

    >   The first of several planned Nightfall Crypt dungeons has been added to the game. Nightfall Crypts are built to support 
          a different style of dungeon experience, which you can read about in more detail here and here.
           Should you discover the entrance to this dungeon, gather your friends and prepare well, for a harrowing trial awaits you within its halls.

        General 

    >   Added the "Show In-world Combat Text For Your Pets" option to the General tab of the Settings window, which, when enabled, 
          will show the damage and healing that your pets do in the floating combat text.
    >   It's now possible to click and drag your pet's cast bar to undock it from the pet's window and drop it wherever you'd like on screen. 
          If you'd like to re-dock it to the pet window, drag and drop the pet's cast bar on top of its pet window. 
          You can also adjust the size/scale and opacity of the cast bar by holding Control and right-clicking the pet's cast bar.
    >   With pets that can equip items, if you have their pet sheet open, you can equip/unequip items on them using Ctrl+right-click.
    >   Skills are now grouped by their categories in the character sheet skills lists, and the skills lists are now collapsable 
          by clicking the small tab with the arrow icon on the right edge of the skills list.
    >   If a group member has pets, and you are close enough to see those pets in the world, their health bar and name will now be displayed 
          on the group member's UI element. Left clicking on these pet health bars will defensively target that pet.
    >   Added "Keep Cast Bars Visible" option to the general settings, which forces your cast bar and the cast bar of your pet(s) to remain visible 
          to make it easier to adjust their settings (ctrl+right-click on the cast bar to adjust its scale and opacity settings) 
          and left-click and drag on the cast bars to adjust their position on screen.
    >   Added a Master Volume slider to the partial settings window that is used prior to entering the world.
    >   Added support for ability loadouts. You can now set up to four different loadouts, each with a different set of abilities. 
          You can also rename each loadout (by right-clicking the loadout name) and set a hotkey for it.

        Bug Fixes 

    >   Fixed an issue with NPC dialogues sometimes prematurely closing or kicking players.
    >   Fixed an issue where pet stats, such as armor, weren't updating when the player equipped/unequipped armor on their pet.
    >   Fixed an issue where cancelling the taming process was leaving it in a bad state.
    >   Corrected the model for the Scorched Adventurer’s Hat.
    >   Fixed an issue where players would sometimes get stuck in the air when they got feared.

        World 

    >   The strange reality warping affecting parts of the city of Sorhiryth has been resolved, 
          and the affected platforms have returned to their original size and position.
    >   The zoneline between the Silent Plains and Eastern Plains has been adjusted to resolve some areas 
          where players were crossing between zones multiple times.
    >   Missing collision on several rocks in the world has been restored. The rocks should now properly behave as tangible objects.
    >   The first Nightfall Crypt dungeon has been added to the game, somewhere in the world. 
          Explorers seeking to brave this location should be warned: Few who have ventured there have ever returned to tell the tale.

        Items 

    >   Added an additional section to Tel’Daedras’s loot table to house some extra items.
    >   The keys used to unlock various doors in Halnir Caves are now lifebound.

        Known Issues 

    >   Haste of all types has been temporarily disabled and will be re-enabled in a future update.
    >   Many robes may not animate properly while swimming.


    This post was edited by Jothany at March 5, 2026 6:43 PM PST