Forums » General Pantheon Discussion

So we doubled the classes? Mastery

    • 819 posts
    February 3, 2026 7:51 PM PST
    Based on recent news all classes will have two mastery branches now instead of the original idea which was focused on long term investments unlocking everything. As you level up or even hit max level you could be wildly different from another warrior your level, but with enough grinding, at some point you would both master the warrior class. Master... masteries... get it? Was a nice naming convention.

    Now we have talent trees. Sorry "branches" For years permanent choices were discussed for the classes through class quests. Now replaced with 25 points in the tank tree unlocks the capstone! I get we have to prune the dream down. I just hate the class spec idea so much. It ruins classes.

    LF archtype is still going to be the norm so it is not the end of the world, but you will never just swap your armor or play style to fit into the group. Now you ARE CC and not DPS. The constraints on CC will not simply be resources, positioning, and leveling path, but now simply what talent spec you have chosen.

    Lastly will respecs be easy? Easy respecs means all the more reason to min max your talents.



    With that rant over, a disappointing talent spec system is better than having no mastery system at all. It is still progress. Good luck making everyone happy.
    • 2732 posts
    February 4, 2026 10:31 AM PST

    From back in PA times when Mastery was turned on, we were told that resetting Mastery points would be possible if one decided that they had chosen poorly, but: there would be limited number of times it could be done, and it would have a cost that went up substantially each time. VR has not mentioned anything in the recent discussions to suggest this has changed.

    • 296 posts
    February 19, 2026 1:17 PM PST

    I think the reset and respec in general is a brilliant idea from VR. The Mastery system will no doubt need fine tuning but is a good compromise between old school and newer school players in the genre. I believe it will come to gain a foothold into how we approach the game/class/playstyle.

    A reset, however much I might wish otherwise, is inevitable for the success and longevity of this game. There are several old-school, die hard, players that will support this game come hell or high water. There are many more (perhaps several thousands) that if they reached all their intended goals while still in Beta, might not continue into a newly released Completed game. I've seen the recent drop in attendance. It is expected. People don't want to invest time into a character that is destined to be wiped.  A reset is healthy, almost necessary. 

    I am looking forward to Spring and the changes that are coming our way. Things are going to get busy.

    I've been recently talking the merits of the game up with my daughter. She and her gamer friends have been looking into Pantheon (with excitement). I hope as the game progresses that it remains on their radar as we approach a release date.

    • 2732 posts
    February 19, 2026 2:35 PM PST

    Creating an entire fantasy world and multiple races of beings is an enormous undertaking. Making it complex enough to capture and retain the long term attention and involvement of paying customers requires concepts and systems of a deep inter-connection.

    As with anything else of such complexity, I avoid making all-or-nothing judgements about the ideas and plans that VR presents to us whenever possible. First, because IMO the real value - positive or negative - of any specific aspect of the Game will be determined largely by multiple details of how it is implemented, moreso than a simple good/bad value judgement of the idea. And second, because the complexity of the whole system means that most any particular part of that system they build in will likely include some influences that many like and some that many dislike. In some cases, a juggling challenge of epic proportions.

    Kinda like real life tends to turn out:)

     

    • 296 posts
    February 20, 2026 1:52 PM PST

     "In some cases, a juggling challenge of epic proportions." 

    I certainly agree with you there. Almost like juggling hand-grenades.

    As a company you have to make some money or the entire thing comes tumbling to a grinding halt.

    As a vision of world and gameplay there are many opinions, but someone needs to remain satisfied enough to pay the bills with hopefully some sort of longevity.

    It is a juggling challenge to say the least. 

    I hope that VR keeps it going for a good long while.