Preliminary Patch Notes for January 7, 2026
General
> Pets will no longer attack targets that are rooted or fixated.
Bug Fixes
> Fixed an issue where players would shrink a tiny bit each time they dismounted.
> Fixed an issue where releasing the active mount wouldn’t release it.
> Fixed an issue where players were able to release a mount that had items equipped.
Players will now need to remove all equipment/items from a mount before it can be released.
> Fixed an issue where player mounts would satisfy the requirement when Phosy sent players out to find a horse.
> Fixed an issue where returning to bind, such as when using “/stuck bind”, wasn’t dismounting mounted players.
It should now dismount a player when they return to where they are bound.
> Fixed an issue where player mounts were sometimes showing up in ranger tracking.
> Fixed an issue with mounted players that were invisible turning pink after dismounting.
> Fixed an issue where other players that were invisible or shadow walking were being rendered as if they were visible.
NPCs
> Spawn rates for named NPCs throughout Terminus have been increased significantly.
Some named NPCs will now have a 100% chance to spawn, however they will take longer to respawn than previously.
> Some named NPCs have been moved to new spawn locations to help preserve challenge with the new spawn rates.
> Stablehand Phosy will now pause longer in her duties to make it easier for players to talk to her.
> Some NPCs in Thronefast have had their dialogue updated.
Items
> Normalized drop chances on named and boss NPCs. Example: if they can drop four items, each item has a 25% chance.
> New items have been added to some common and named/boss NPCs in the world.
> Updated Shield of Brambles, Weathered Buckler, and several other common-quality shields to be in line with the current standard.
> Added Rogue to classes that can equip Shadowy Geta to fill an item slot gap for that level range. Also added 2 INT to the item.
> Updated Helm of the Dragon Knight visuals to be a little more… dragony.
VFX
> Added several new VFX, and updated old VFX, in Thronefast. VFX passes on the remaining zones will continue.
Quests
> Some parts of the Dire Lord’s starting quests have been updated.
Armorsmithing
> The material requirements for the Auxiliary’s Buckler have been updated to correctly reflect the item that is produced.
Wizard
> Ball Lightning and Voltaic Core functionality and VFX improvements. 6 target limit now works properly.
Known Issues
> In some circumstances players may load into the game underneath the terrain.
Players who encounter this issue should use the /stuck or /stuck bind commands to return to a playable area.
This issue will be corrected in a future update.