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Preliminary Patch Notes for January 7, 2026

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    January 6, 2026 2:15 PM PST

    Preliminary Patch Notes for January 7, 2026

        General

    >  Pets will no longer attack targets that are rooted or fixated.

        Bug Fixes

    >  Fixed an issue where players would shrink a tiny bit each time they dismounted.
    >  Fixed an issue where releasing the active mount wouldn’t release it.
    >  Fixed an issue where players were able to release a mount that had items equipped. 
         Players will now need to remove all equipment/items from a mount before it can be released.
    >  Fixed an issue where player mounts would satisfy the requirement when Phosy sent players out to find a horse.
    >  Fixed an issue where returning to bind, such as when using “/stuck bind”, wasn’t dismounting mounted players. 
         It should now dismount a player when they return to where they are bound.
    >  Fixed an issue where player mounts were sometimes showing up in ranger tracking.
    >  Fixed an issue with mounted players that were invisible turning pink after dismounting.
    >  Fixed an issue where other players that were invisible or shadow walking were being rendered as if they were visible.

        NPCs

    >  Spawn rates for named NPCs throughout Terminus have been increased significantly. 
         Some named NPCs will now have a 100% chance to spawn, however they will take longer to respawn than previously.
    >  Some named NPCs have been moved to new spawn locations to help preserve challenge with the new spawn rates.
    >  Stablehand Phosy will now pause longer in her duties to make it easier for players to talk to her.
    >  Some NPCs in Thronefast have had their dialogue updated.

        Items

    >  Normalized drop chances on named and boss NPCs. Example: if they can drop four items, each item has a 25% chance.
    >  New items have been added to some common and named/boss NPCs in the world.
    >  Updated Shield of Brambles, Weathered Buckler, and several other common-quality shields to be in line with the current standard.
    >  Added Rogue to classes that can equip Shadowy Geta to fill an item slot gap for that level range. Also added 2 INT to the item.
    >  Updated Helm of the Dragon Knight visuals to be a little more… dragony.

        VFX

    >  Added several new VFX, and updated old VFX, in Thronefast. VFX passes on the remaining zones will continue.

        Quests

    >  Some parts of the Dire Lord’s starting quests have been updated.

        Armorsmithing

    >  The material requirements for the Auxiliary’s Buckler have been updated to correctly reflect the item that is produced.

        Wizard

    >  Ball Lightning and Voltaic Core functionality and VFX improvements. 6 target limit now works properly.

        Known Issues

    >  In some circumstances players may load into the game underneath the terrain. 
         Players who encounter this issue should use the /stuck or /stuck bind commands to return to a playable area. 
         This issue will be corrected in a future update. 


    This post was edited by Jothany at January 6, 2026 2:16 PM PST