Forums » General Pantheon Discussion

Bug: Channel Abilities and flee check

    • 27 posts
    April 30, 2025 12:14 AM PDT

    Mobs don't seem to flee based on the damaged taken from channeled abilities (I've seen it on Wizard and Ranger).

    Once the damage has been delivered, even if they would normally flee, they don't until you hit them with something else, an auto-attack for example.

    This makes me think that the code which does the flee check isn't working for channel abilities.

     

    Cheers


    This post was edited by Samboah at April 30, 2025 12:17 AM PDT