I wish I'd never found out about it. One of the reasons I got so absorbed in the game, and the world, was due to the situation where I had to REALLY pay attention to the route I was travelling, as I knew I'd need to be able to find my way back to town/whereever. Once I was told about /stuck, the world lost most of its fear and, in doing so, my immersion and absorption in the game.
The saving grace for me is that I am going to assume that the command won't be so easily in place on actual release.
I don't mind /stuck... Means I can explore far far away, with the knowledge that I can always get back home just by snapping my fingers... Awesome!
But, one has to realize that if you get into combat, it doesn't work. So, it's not a get out of jail free card. Also, don't get used to it. Once the game releases, /stuck is gone and will never save you again! Until then... I'm good with it! :)
There is a quest line in that looks like when finished will offer a fife of travel, I am betting this will transport you to your bindstone, so when /stuck gets revamped or removed I bet there will be an alternative, ain't no one want to run back with bags full of ore and trees.