Forums » General Pantheon Discussion

    • 11 posts
    December 17, 2024 6:03 PM PST
    So is there a good site for maps yet since there's no in game map? do they plan an in game map? I like old school but even EQ (EVENTAULLY) had an in game map.
    • 2644 posts
    December 17, 2024 10:20 PM PST

    Yes, we will get a map. No ETA for it yet.

    There is a site created by a guild that has good maps for Thronefast and Avp, but no maps for the Barrowdark or Sorhyrith have been publicly released to my knowledge. That site is Shalazam

    The site has LOTS of spoilers of course, as well as info that is outdated due to recent changes/patches for EA.

     

    • 24 posts
    December 18, 2024 7:44 AM PST

    Honestly going without the maps has been a bit more enjoyable. Learned my way around the caves and where the dangerous spawns are. It also had the community chatting a bit more on zone guidance or the occasional "How the hell do I get out of here?"

     

    • 11 posts
    December 18, 2024 9:46 AM PST

    I remember back in my EQ days having a big binder of printed maps.   Good times.. still, I wouldn't mind a built in map but it's not a game killer

     
    • 8 posts
    December 20, 2024 8:51 PM PST

    There is nothing enjoyable about being lost when I'm just trying to spend the only 1.5 hours in a day that I get to myself to play video games in peace. Please, give us a damn map so we can get around and not just wander aimlessly, only to die and have to walk all the way along the same path we already traversed six times.

    • 1 posts
    December 23, 2024 2:46 PM PST

    I agree that an in game map would be nice but not absolutely necessary.

    • 111 posts
    December 23, 2024 2:56 PM PST

    I know all of you folks also have to have a pencil and a piece of scratch paper at your disposal also, I mean, I don't like to brag, but I got a whole notebook right beside me, right now!

    • 64 posts
    December 23, 2024 4:40 PM PST

    Typical MMO world formulas have been as such:  Screw around in the newbie zone, build up some xp and power to carefully explore neighboring areas.  Once you find new dangers, acclimate to the current threat before venturing further.  Only the most Casual MMOs have systems allowing characters to march around willy nilly wherever they want regardless of relative strength/level. 

    I don't think VR should be expected to nerf, simplify, streamline, or hand hold to accommodate unjustified scheduling conflicts.  These are grossly arbitrary and could be argued at all levels.  What if job, kids, sports, clubs, or wife only left me with 30 minutes to play?  Can I then demand VR set me up with an auto group finding hub that teleports me into a dungeon with epic drops while simultaneously preventing me from dying because I don't have time for a corpse run?

     

    • 936 posts
    December 24, 2024 4:04 PM PST
    Personally, I think what VR have planned is enough. It's not a hardship to learn starting areas and rough directions. There is a functioning compass at the top of the screen. If you head south and want to get back, head north until you see something familiar.

    VR have always said that Pantheon will not be easy or hold players hands.

    Long may that continue!
  • December 26, 2024 3:34 AM PST

    No.

    Just no.

    There's lots of casual MMORPG's where you can literally fall asleep and still play without danger of dying.

    So, no. No to maps.

    (Did I mention 'no'?)

    • 808 posts
    December 26, 2024 8:30 AM PST

    It took me several seasons just to get a good feel for Avalia and the surrounding area, as I got higher level I was able to venture farther off the brick roads to eventually find additional ways to get from point A to point B. Not having a map was difficult at first, and I found myself turned around many times, but it forced me to identify landmarks, create "known" routes to and from places.

    After all that, I ventured to AVP. After a bad pull, my friend and I died while running for our lives. We'd been exploring and had no real feel for where we were. We both forgot to /loc before releasing, and spent a good hour looking around for our corpses with the "I think I remember that tree near were we died" said many times. Frustrating yes, but damn we had a blast that night just exploring and wandering around, and have developed a feel for the area.

     

    • 3 posts
    December 27, 2024 10:51 AM PST

    Have to fervently agree with no maps please. There are a lot of casual, low entry games for many people to enjoy. This one was supposed to be for those that were interested in the greater challenge and immersion of not having a GPS. Please do not add maps.

    • 137 posts
    January 3, 2025 6:34 PM PST

    Maps already exist, so there's no real hindrance in making them native in game.

    https://shalazam.info/maps/1?zoom=3&x=3420&y=3309

    Not having maps in game will force people to alt/tab for tools. Someone will ask in chat and everyone will go, "www.thissiterighthere.com" and boom... Map. Inevitably, people will develop things that are so advantageous those who use them will have a massive advantage over those who don't. We don't need a 'gps marker here' or "Everquest2 golden trail" map, but a simple map of the area they are in so they can look at landmarks, figure out where they are, and where they want to navigate to. You can add a map and have it be 'immersive'.


    This isn't 1999 where the best third party map we had was hand drawn uploads on EQatlas.

    • 24 posts
    February 24, 2025 2:21 PM PST

    I support the ingame MAP as a guide and not a perfect UI. Take MO2 for example: They realized that the game without a map means you could spend alot longer looking for a landmark or a pass than the player should be spending. They implemented a map for that kind of reason. You COULD always tab to a online webpage with the map and find details on that map but even then, those maps didn't have every Point of Intrest and some secrets were gatekept.

    I think a good compromise is the inclusion of a 'basic' map that you could buy from a vendor with other crafted maps of higher quality from players. What makes a crafted map better than the basic? Well if you get burned in a fire or soaked in a river maybe your basic map is ruined while your crafted map of higher quality stays usable. Not to mention those 'gatekept' secrets could be added to the crafted maps. Shortcuts, saferoads, rarespawn, whatever. Could be included by the mapmaker on their maps for sale. Who knows... a certified mapgod could achieve prestige to a degree on their server? 

    Just a thought.

    But locating quests in town should be easy and painless. A quest board intown or something of that nature to turn in and pick up quests. If a npc has a delemia ingame, shouldn't the society have developed a system inplace for QOL between the questgiver and the adventure. 


    This post was edited by SkarloRD at February 25, 2025 9:07 PM PST