Nephele said:I have fond memories of animal taming systems in a few games (SWG included). I think it's something that I'd like to see in Pantheon at some point but it would almost certainly end up being a post-launch thing if we were to do it.
Animal Taming could almost be a class of its own.
Hello. Having seperate skilll for each type of animales would be nice (instead of having one taming skill. which you can raise to 100 or 200 etc and tame any animal). Example, your skill in taming rabbits is 100. Your skill in taming wolves is 2, wolf attacks you. Your rabbits attempts to bite a wolf for 1 point. Would be a ranger thing, since shaman, druids, necro get their own summon pets. Unless there was a way to change out said pet for a new one, trade your old pet for a new one. Makes playing a ranger who tames animal(s) be an extra perk later on in the skill/class line/tree.
Not too keen on taming dragons or rare type creatures starting out, maybe way down the road as part of an epic/legendary quest skill or something for said class. No giant whale or shark showing up floating in mid air in the city either. A land creature, sure. If you are in a water settings, no land base type creature should be able to fload above water. Of course flying tamed animals/creatures would make sense floating about. Taming a Phoenix, need legendary/epic/heroric achievment skill 1000, 5000skills if its a dragon. meh i dont know. Taming would be nice to see, as long as its reasonable lol.
If your tame animals gets killed, your taming skills drop. Your tamed animal died too many times over the course of adventuring, you may have to tame a new animal, current one is too weak or your skills is too low from losing so many skill points...like a death penalty. Keep your tamed animal healthy and alive.
Darch said: There’s sooooo much they could’ve done with the Druid but they went with the lame EQ reskin :( The bard and necro are in a similar situation, let’s hope they don’t blow it. (The only classes they really changed were the DL (which is meh’) and the wizard and rogue, which look like they nailed those two) But the Druid could’ve gone in SO many directions, yet they chose to go no direction and maintain the weak healer/dps/teleporter with SoW. Beast forms would’ve been great - Animal tamer would’ve been perfect (instead of an effeminate Fox that helps heal). They could’ve tamed and then summoned different animals for different roles.
I think this is where "tropes" are acceptible because theya re intuitive, and have an opportunity for the game studio to create NEW tropes/memes/ game trope-memes or whatever you want to call it.
What I means is; yes, Druids should be able to tame most animals the more cute and fuzzy, the easier- Reference: "Avatar" when the ZoeSaldana character is able to "tame" (through bonding) the bad ass panther-like creature, granted the situation was extreme that allowed it, but such an environmental effect might also be possible? The same could happen in game with increasing levels of difficulty. Bards are limited in what they can tame to- rats. Like in the pied piper story and as a sinister balance, also children or immature humanoids, making it international and combining some Kokopelli references- females ("deadlier than the male") humanoids. these are intuitive and woud not nbeed to be explained outright because its part of general culture and if not known easily made known. then the trope thatn can easily be created and lasting in the MMO universe would be for necro's. consider what tropes are considered " must haves" for dwarves, orcs, elves, and goblins just because of the data produced by JRR Tolkkien and the makers of Dungeons and Dragons? their input has become the defacto accepted stadard or "tropes".Pantheon here ahs the same ability by building on the previous tropes mentioned above. A necro could tame- would it have to be living?I think so, for they command the undead, so they would have ot tame something whose only sole purpose is to kill, like Magneto sucking the iron out of the bloodstream of a guard, perhaps a necro could command deadly virus's? or parasites? whose only purpose is to propogate at the expense of the death of the host?. Parasites would be interesting since the necro would have control of the parasite, but not the creature the parasite inhabited. Sort of like a timebomb- muahahahaha! While the parasite is in pupa the creature can be directed, but as the parasite grows, the creature becomes something else being changed by the impact of the parasite and acting in a random manner.
Kilsin said:This is an idea that I share as well, we will have to wait and see but I would enjoy a taming skill done properly too :)
HAHAH what you want ARK? please say NO!
A great skills profession, and would require you to advance as either items, or special learning, or both. Idea sounds good going off to tame pets.
I am going to be a halfling ranger. If any Necros train a wraith and I see it, I'm going to attack that thing, and do everything I can to punish the necro for being so caviler with their idea of what makes a useful pet. Even if all I could do was fart in their general direction, that necro is going to be followed by some foul air.