The total attribute distribution between classes is uneven even though we only have one race available. Is this intended? Rogue has the most with 53 points, while Summoner has the least with 49 points.
It's been that way for years, clearly it's what VR intends.
When we had races as well as classes to choose from previously, we learned that there is a set of base attribute points for each race and then there is a set of bonus attribute points added on that varies depending on the class chosen.
We also learned that the combined total of base attribute points is not equal among all the races AND that the combined total of all bonus attribute points is not equal among all the classes.
I expect it will still be that way in EA, though the exact numbers and range of variance may change.
VR has stated more than once that they don't want simple min/max'ing of stats to be an easy way to create optimal characters. It appears they are doing a good job of that :)