Forums » Crafting and Gathering

My thoughts on Crafting in Pantheon

    • 3 posts
    August 5, 2024 1:31 PM PDT
    Hello everyone this is just a bit of feedback I have for crafting in its current state. It is far to complicated. Recipes require multiple sub components which in turn require multiple components and sometimes sub components to craft. When selecting a recipe, i feel it should show a branch of all the components and sub components needed to make the item. Regardless of the crafting station you are at.

    This would allow a quick view of what is needed to finish an item. A crafting menu like this vs individual station menus would also be a bit easier to organize.

    The other option would be to simplify the total amount of dub items needed to finish a piece. Armors seem specifically heavy with this. For instance a piece of banded armor(Chest). You need 1x Splinted Tunic Basis, 1x Armor Reinforcements, Asherium Rivets. Splinted tunic basis requires 4x armor plates 2x tattered Leather Panels 2x Rivets. Armor Reinforcements require 1x asherium Plate 1x Rivets 1x Tattered Leather Strips. Asherium Plates require. 2x.Asherium Bar. Rivets require 1x Asherium bar. Tattered Leather Panel requires 3x tattered leather 2x burlap thread. Burlap thread requires 2x fibers. Tattered Leather requires 2x Hides. AND I HAVENT EVEN MADE IT TO THE INGOTS YET and I've forgot what Im even trying to craft in the first place.
    • 936 posts
    August 6, 2024 1:17 AM PDT

    I have to say I don't mind the complicated crafting in Pantheon. I also like the potential to rely on other professions in order to produce a finished item too.

    I do think it needs work on letting players know what a finished item consists of in material terms and sub components, especially when you are away from the crafting stations. This would help in picking up the items from the bank without having to go to the station, open the craft page and find you have forgotten beeswax or something. Such a pain.

    The reason I mainly like the sub component approach, is this; when Pantheon gets in a proper trading system, I can see a market for the raw materials, sub components and finished articles. 

    Nope, for me, I like the complexity. However the interface does need work and we do need a trading system in place for early access.

    • 3 posts
    September 28, 2024 3:04 AM PDT

    I like crafting being a bit complex, but would love an in-game notebook or discovery journal for items you have crafted (along with component steps/items) to keep track of the recipes (like for cooking) if it isn't going to show us a crafting tree with the various needed parts.  Definitely agree the interface needs work.

    • 20 posts
    September 28, 2024 9:13 AM PDT

    I agree that crafting feels overly complicated at times. I don't mind complexity in crafting; I think it adds depth. However, the main issue I've experienced is the lack of clear indication of what is required to complete a recipe from the start. I'm not asking for handholding, but a nudge in the right direction would be appreciated. I enjoy figuring things out and avoid looking up solutions online, as it takes away from the fun of discovery. Even a vague riddle or hint would help steer players without spoiling the process. I don't know the answer, but it needs something.

    Regarding the UI, I actually find it intuitive. It clearly shows me the types of components I need.

    • 111 posts
    September 28, 2024 10:10 AM PDT

    The crafting is a pretty great system, aside from how grindy it can feel in the current shallow end of the pool. (It's not as bad as it seems!)  I feel like it is extremely flexible and will allow for some creativity to shine at the deeper end!

    That said; reliably populating components for combines at combine structures seems like it could help, (0/3 Asherium Ore but Craft away! some *may* get twisted over) but would also remove some of the

    "think about it on your own" that I like so much, and is a valuable asset to the ones who figure it out in the setting of a world which I feel Pantheon is being designed to be.

    Anyway, I have faith in the devs and the Vast, Overwhelming majority of the wonderful community to figure it out and not compromise it down to

    "video game" territory and allow it to thrive as a World!

    With an awesome community!