Forums » Pantheon Classes

Enchanter grind

    • 646 posts
    June 17, 2024 5:49 AM PDT
    I played an Enchanter mostly in EQ. I was a Class Correspondent (liaison to the entire community) for a hot minute. So really established and experienced as an Enchanter. (in full disclosure, I was never a fan of the charm-DPS role - I always preferred a pure CC)



    I rolled up an Enchanter for the Seasons and fully expected to suck at the low levels.

    But the "suckage" seems even worse than I remember in EQ days - yes, yes - I know it's not the same game.

    Chanters below level 6 are basically useless in a group (no real mezz) so you can't group up and yet you really struggle to kill things solo.

    I almost think that these classes should have some common ground until they break into their specialty. For example, I think a low level wizard would be much more powerful than a low level chanter. Maybe they should be the same until one picks higher nukes and the other picks crowd controls. So make them use the same offensive and defensive spells for 1-5.



    Or some such balancing act...
    • 753 posts
    June 22, 2024 2:57 AM PDT

    I played my enc a little bit this last week, solo only. Yeah, they really are squishy. In my experience only patience helps there, sticking to blue/light blue mobs and fully healing between each fight. Reaching lvl 6 really helps a lot (Illusory Weakness is just as great as I remembered it). Lvl 5 Runeskin should help, but tbh it feels like it isn't working. I played a cleric this time too so I'm definitely spoiled by the barrier's awesomeness. But the Runeskin effect should still absorb 50% of damage...and it just doesn't feel like it. No message in the chat for absorption either. So, I'm not sure if it's really working or broken (didn't check the bug section in discord)?

    I disagree about the casters getting the same spells at low levels. IMO it's part of the fun as a lowbie wizard to start blasting right away. Wouldn't want to take that away from them by giving similar nukes to the other casters as well.

    • 5 posts
    July 19, 2024 10:42 PM PDT

    I agree that the suckage on early Ench needs to be toned down a bit. Some class has to be the worst early leveler, and it's ok if that's enchanter. But whoof, it's so miserable. They should get the mana regen buff at, like, 6, to have an exciting group contribution. And the first mes should better than it is, IMO.

    • 111 posts
    September 13, 2024 11:35 AM PDT

    I'd advise you to go roll a brand new enchanter on Teak, P99 or Quarm because your memory may be foggy or based on having a couple thousand aa's, if anything the new Enchanter experience in Pantheon is too forgiving.

    Also I love the Pantheon Cleric (and I hope to see Real differences in xp rezz emerge)


    This post was edited by Geddoe at September 13, 2024 11:36 AM PDT
    • 2644 posts
    September 13, 2024 12:31 PM PDT

    Yesterday's Patch had changes to the starting stats of all the Classes. I haven't tested it, but looking at the new distribution, Enchanter should do better solo. They start with one more point in Str & Dex (better able to kill) and Sta & Con (more HP & AC). So less squishy and better able to kill.

    • 21 posts
    September 27, 2024 6:09 AM PDT

    While I don't want to detract from your points, I would like to add a point that just because you don't add something intrinsic levels 1-4, doesn't mean I won't group with you and help you get to that point.

    • 87 posts
    September 27, 2024 7:53 PM PDT

    I agree about not having a casting class get wizard nukes until they pick enchanter.  So you get used to being powerful for however many levels, then you pick enchanter, and your dps sucks.  That's not going to be great, ya know?

    I'll group with any class.  I'm not an elitist at all.  I have no doubt that classes are not properly balanced yet.  I also have no doubt that VR nerfs stuff with a heavy hand (*cough*rogue*cough*).  At some point, one would hope every class would be viable.  Only time will tell.  The one thing this team seems to be able to do is nerf heavily at the drop of a hat.  Meanwhile 11 years later, and the game still isn't finished.


    This post was edited by hackerssuck at September 27, 2024 7:56 PM PDT
    • 87 posts
    September 27, 2024 7:54 PM PDT

    "Also I love the Pantheon Cleric (and I hope to see Real differences in xp rezz emerge)"

    I guess you missed the part where they want EVERY healer to be viable.  Giving the best rez to a cleric is not in line with that.  Clerics are strong healers with good damage absorb.  Every priest class heals its own way.  There is no reason for cleric to get the best rezzes.  None at all.

    • 111 posts
    September 28, 2024 9:58 AM PDT

    I support strong distinctions between classes, and do not support watering down of anything.

    I look forward to the final iterations of chanter debuffs like everyone else who knows what the real holy trinity is.

    (and yea, cleric rezz shouldn't be interchangeable just because someone doesn't want to bother with being saddled to play a cleric ;p)

     

    • 87 posts
    October 11, 2024 10:37 AM PDT

    Joined a group at 6 for the undead camp near the bridge just outside Availia.  Mezzed a bonecaster.  Tank never taunted it.  It came unmezzed and 1 shot death-nuked me through 3 charges of my rune.  Yeah, enchanters are very fun.


    This post was edited by hackerssuck at October 11, 2024 10:38 AM PDT
    • 87 posts
    October 11, 2024 10:40 AM PDT

    Let's hope they consider your feedback... not helpful.  I think you're in the minority on a lot of it.  There should be multiple ways to heal and still be able to rez.  You want the "holy trinity"?  EQ is still up and running.

    • 1 posts
    October 26, 2024 6:11 AM PDT

    I find it decent to play solo and found many groups below lvl 6 just have to be real careful where and how to pull. And also use your normal aa in between.

    • 6 posts
    November 28, 2024 4:44 PM PST
    Played an Enc to level 10. I soloed some at early levels to better understand Solo play. At 6 I mainly grouped with friends. I added alot to our three person group. They do extra damage plus CC is awesome on respawns that happen. But mainly I just debuff and melee ALL the time. CC is kind of rare. Look forward to trying group mobs this weekend.
    • 105 posts
    November 29, 2024 4:18 PM PST

    ""Also I love the Pantheon Cleric (and I hope to see Real differences in xp rezz emerge)"

    I guess you missed the part where they want EVERY healer to be viable.  Giving the best rez to a cleric is not in line with that.  Clerics are strong healers with good damage absorb.  Every priest class heals its own way.  There is no reason for cleric to get the best rezzes.  None at all."

     

    So you're in favor of druids not getting teleports and shaman losing some buffs then?  Otherwise both of those classes will be preferred to clerics who bring nothing beyond more or less equivalent healing to a party.  That would certainly be less in line than giving clerics something they are better at than the others. 

    • 415 posts
    December 17, 2024 12:35 PM PST

    Joined a group at 6 for the undead camp near the bridge just outside Availia.  Mezzed a bonecaster.  Tank never taunted it.  It came unmezzed and 1 shot death-nuked me through 3 charges of my rune.  Yeah, enchanters are very fun.

    The combat system is whack in Pantheon. Someone at VR played zero EQ1 and way too much Path of Exile, because < 2 sec insta-rips are the rule in Pantheon, especially for cloth casters who draw aggro, which is the enchanter class job description pretty much. I got my enchanter to 14 in the last go 'round, and once you mezz, put yourself as far from that mob as you can, with as many party members between you and it as possible, and even then, hope the tank is on the job and doesn't miss. Or yeah, insta-rip. 

    Everything else in Pantheon is slow, but combat is lightning fast and unforgiving. Enchanters have a tough row to hoe in this game, and yeah, it is very grindy, very rippy and only those dedicated to CC will find any enjoyment in it, at least with current combat mechanics. Every enchanter should expect to die way more often than they ever did in EQ.

    EDIT - honestly, just make a WIZ and help speed up the kills. That's the way they want CC to work, given each fight lasting like 3-4 seconds. 


    This post was edited by Venjenz at December 17, 2024 12:40 PM PST
    • 111 posts
    December 17, 2024 8:26 PM PST

    "

    Joined a group at 6 for the undead camp near the bridge just outside Availia.  Mezzed a bonecaster.  Tank never taunted it.  It came unmezzed and 1 shot death-nuked me through 3 charges of my rune.  Yeah, enchanters are very fun.

    The combat system is whack in Pantheon. Someone at VR played zero EQ1 and way too much Path of Exile, because < 2 sec insta-rips are the rule in Pantheon, especially for cloth casters who draw aggro, which is the enchanter class job description pretty much. I got my enchanter to 14 in the last go 'round, and once you mezz, put yourself as far from that mob as you can, with as many party members between you and it as possible, and even then, hope the tank is on the job and doesn't miss. Or yeah, insta-rip. 

    Everything else in Pantheon is slow, but combat is lightning fast and unforgiving. Enchanters have a tough row to hoe in this game, and yeah, it is very grindy, very rippy and only those dedicated to CC will find any enjoyment in it, at least with current combat mechanics. Every enchanter should expect to die way more often than they ever did in EQ.

    EDIT - honestly, just make a WIZ and help speed up the kills. That's the way they want CC to work, given each fight lasting like 3-4 seconds. 

    "

    Sounds like you had an "I don't want to sit and watch" Cleric or "Cleric is trash." Primary healer in your group.

    Attitudes direct outcomes, folks, and Chanters are fine.