I thought about making my tank an ogre because it would be much easier for those group members who prefer to use cursor to select targets to see and click on him when he's in the thick of battle with a crowd of mobs.
I also remember - from long ago - this discussion where someone else pointed out things like bridges with gaps between floorboards where an ogre could just walk across but a Halfling would have to choose a careful path to not fall thru. And similar situations in climbing.
In EQ large races (esp Troll/Ogre) started with vastly higher STR/CON alongside gaining the extra ability called Slam. Also I think ogres got frontal stun resist and trolls got regeneration? It may not have mattered at end game, but early on playing a large race character offered players a stronger melee character that could carry more, do more melee damage, and had more HP. The advantage was significant, so the penalty of only being able to wear large armor and not fitting in certain spaces was fair IMO. But EQ was more heavily based on D&D than most MMOs...balance was less of a consideration. I mean they had player collision which ogre players would abuse to block entrances..there was a solution on PvP servers but on PvE players had to call for GM assistance. Anyways I'm fine with the typical higher STR/CON for larger races. Special bonuses are fine but maybe nothing so insanely good as stun resist heh.
StoneFish said:
Larger races should carry more and act as pack animals for the smaller races.
Larger races can be equipped with saddles so others may ride on them.
Larger races should be more clumsy and trip and fall when fleeing MOBs or trains.
Larger races should occasionally pass wind in such volume as to cause any close proximity flames to burn brighter for a short duration.
Larger races should often bonk their heads on doorways for comic relief.
Larger races should cause clanging and crashing sounds when moving in metal armor.
Just my 2 cents.
chenzeme said:
As you point out Jobeson, even with race/size traits and anti-traits (if you like), you need to ensure one race doesn't inadvertently end up with an overall advantage. If they do, it will be found out and everyone will be expected to follow that race.
I personally think that anything that makes choosing a race, meaningful has a place. Stats advantages and disadvantages, traits and anti-traits, abilities and weaknesses. The more the merrier.
StoneFish said: Or You could provide the shorter races with a magic cattle prod to punish the tall races for putting the sugar on the top shelf in the first place . I prefer options 2
Purely out of a deep appreciation for our friendship, I urge you in the strongest possible terms to not approach my Skar Dire Lord with a cattle prod in your hands.
I can NOT be responsible for the results.