Zorkon said:
I’ve seen the EverQuest auto feed system mentioned a couple of times. As an early EverQuest player (early 1999) as I recall (disclaimer: I’m 64 years old and that was 24 years ago, I could be wrong) it was originally click to feed. The auto feed came as a quick easy way to patch the annoyance.
My point is that “patch” was the easy way out, the potential is there for it to be an integral part of the game. Just as pvE meaning player against the Environment, can actually mean something to the game. I know most people are all about ++++ of buff food, but I think there should actually be the opposite - - - negative effects of failing to eat at all. These negative effects could be slower movement speed, less damage on spells or abilities, less endurance while climbing or swimming, shorter sprint distances.
Just seems to me like that would kind of fit as an action or lack there of in
9. All actions (or lack thereof) have consequences
negative effects of failing to eat at all. These negative effects could be slower movement speed, less damage on spells or abilities, less endurance while climbing or swimming, shorter sprint distances.
The argument that I am not my character is a good one and finding the balance between character and player is tough. Our character could do literally everything in the game without us as players, if the game were built that way. We could just be watching the entire game play out with our characters making all their own choices. That would even be fun for some people.
On the opposite extreme we, the players, could have to do every single little thing. We could have to make our characters breathe, and blink, and even swallow when we eat and drink.
Two extremes, and I personally don't want either one. Somewhere in the middle would be great, the problem is that "somewhere in the middle" is different for all of us. This is the main reason why I often talk about wanting VR to make a game that they love, and then if I also love it I'll spend years there with them.
Ranarius said:
The argument that I am not my character is a good one and finding the balance between character and player is tough. Our character could do literally everything in the game without us as players, if the game were built that way. We could just be watching the entire game play out with our characters making all their own choices. That would even be fun for some people.
On the opposite extreme we, the players, could have to do every single little thing. We could have to make our characters breathe, and blink, and even swallow when we eat and drink.
Two extremes, and I personally don't want either one. Somewhere in the middle would be great, the problem is that "somewhere in the middle" is different for all of us. This is the main reason why I often talk about wanting VR to make a game that they love, and then if I also love it I'll spend years there with them.