Ranarius said:
lotuss79 said: Hard work costs nothing. They can simply build out the game if they believe in it and take profits for their hard work at release.
How do you survive while you're working hard for free?
But we don't know how much money any of them make. We don't know if pay reductions have already been a thing over the years, that wouldn't be information they'd publish. My assumption has always been that people have either worked for free, worked overtime for free, and/or deferred payment many times over the years. It's never going to be public info though.
dorotea said: The predictable flood of praise for the reversal tends to overlook one thing. VR switched to 247 for a reason. They changed the graphics for a reason. The reason has not gone away. The flirtation with 247 leaves them - and us - in worse shape than before the ill0fated romance not in better shape. What is VR going to do to overcome the problems that led them to switch to 247 in the first place?
Tough question. The answer is equally tough..put in huge hours and begin crunching. After all the project should be launched by now, not still in pre-alpha. Cut the scope of the project by as much as you possibly can and crunch hard. Maybe there's only one starting city, maybe only 4 races, maybe only 6 classes at launch. Instead of 10+ dungeons you're launching with 5 dungeons. Obviously raids, crafting, housing, etc all off the table. They have been unrealistic in what they could accomplish, that needs to stop.