It REALLY depends on the game, what it is, and how much I want it, honsetly.
I've been known to work weeks or even months for a Relic weapon (e.g. in FFXIV - that book step of ARR Relics is still nightmare enducing to this day...), but I've also been known to get bored after a few hours of farming Core Crystals to try and summon Rare Blades (Xenoblade Cronacles 2), so it kind of depends on the game, what it is, and how much I want it/value its utility.
I'm more keen to grind out things that are rare, have some utility, and in an MMO than things that are more common, have little to no utility (e.g. cosmetics - the exception I make are things like the rare FFXIV mounts that have really cool music arrangements when you ride them), and in a single player game (where I just tend to get what works decently and then brute force my way through the game with them), though it varies also on the type of grind. I don't mind mindlessly farming ore for ours and hours, but I grow impatient farming enemies over long time periods and I tend to get bored doing the same raid over and over again after so many times - though that latter one is also because I've been a mostly solo unguilded person in most MMOs for a while; having friends to do stuff like that with does make it a lot more engaging...
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EDIT: And for the love of god, make it where you get rare crafting recipies BY CRAFTING, or rarely, from NPCs/tablets/etc in raids. Not from raid bosses.
In real life, you don't go and kill a dragon or a general in some world army to learn how to be better at making a wooden chest. You make lesser chests to learn through experience and, in some cases, might consult a master woodworker to learn from them the techniques.
As I've said many times before: Not EVERYTHING important or powerful should be tied to raiding.
I have known to play for hours upon hours to get to max level on a server to be up to par with the other players, especially on Neverwinter Nights, where each server is only about 20-30 people online at one time. Therefore, if you're a new player at level 1, and everyone is level 30, it sucks. So I sit there and grind all day long to get to level 30, then rinse, wash, and repeat for items and gold. Once I hit a certain standard, I will then kick back and roleplay.
any random time
*three weeks prior* scheduling list of things to do, errands etc.
*one week prior* errands done, spotting little nits, organizing tiny things
*day of* Nothing to do...suddenly game goals. 12-18 hours or more dedicated to getting one thing done, will grind in the middle if original group disperses and find another, will form new groups do other things and keep going almost compulsive. And then stop and go back to normal.
It depends.
Kilsin said:Community Opinion - How hard do you push yourself when trying to achieve something in-game, for example, how long would you commit to going after an epic weapon, crafting recipe or rare boss drop? #MMORPG#CommunityMatters
As long as it takes....1 week up 2 months. Best things to own are the ones hard to come by.
I tend to prioritize having fun than focusing on achieving specific goal in the game, so i'm sticking with a good/fun team of adventurers - if majority wants to keep grinding specific boss i'm up for it (at least as long as there is ANY decent character advancement option - gear, money, exp) and if there is an appetite for exploration i'll welcome the adventure!
It all depends on how much help it takes to achieve my goal. If I can get my objective done with my guild groups or pugs, then I'll do anything. I don't want to have to organize, schedule, and motivate 3 groups of people to get me to any one objective.
Ill play Pantheon For the social aspects, and to do those things I find fun. I don't want to feel like I'm doing my day job to achieve my objective. I enjoy a slower pace than many do in these types of games.
Questaar said:It all depends on how much help it takes to achieve my goal. If I can get my objective done with my guild groups or pugs, then I'll do anything. I don't want to have to organize, schedule, and motivate 3 groups of people to get me to any one objective.
Ill play Pantheon For the social aspects, and to do those things I find fun. I don't want to feel like I'm doing my day job to achieve my objective. I enjoy a slower pace than many do in these types of games.
This^
Kilsin said:Community Opinion - How hard do you push yourself when trying to achieve something in-game, for example, how long would you commit to going after an epic weapon, crafting recipe or rare boss drop?
I think the time commitment should reflect the quality of the reward. I see nothing wrong with making some items very unique and difficult to get. Things that not everyone will have.
It would depend on how much lasting desirability and usefulness an item has. If the item in question has lasting desirability, then I would probably spend a decent amount of time farming for the item. However, I wouldn't really put much time into something that has a better alternative or is easily replaced. It would also depend if I was on my main or an alt. I would probably be willing to spend more time working for something on a class that I am maining V.S. one I am alting.