The fact that you used 'dope azz' as a justification for your request really just kills it unless you're only talking about getting diacritical marks, aka accents, added to a letter to fit other world languages. If, instead, you're wanting names filled with stuff like !@##$$%%^^&*() and whatnot then that is a oh heck no.
I'm sorry if it offended you. I guess we have a different dialect. But in no shape or form am I trying to be disrespectful or came at you in any negative way. I'm not one that comes off as trying to insult anybody. I have a brain and I use it correctly, too. I apologize if it did but there's no need to reply to a simple question I asked to find out information. It's all. If you see fit. Just block me. No need to spread and make something negative that to me is just how I talk.
BigBadAzz1 it looks like you ar enew to the forums and if this was a bad intruduction to the community I opligize for any part I might have played. I see nothing wrong with your question other than I personly do not like the idea. I am sure others would like it and some might even post in support.
Ether way welcome to Pantheon
Nah, no worries, bro @Susurrus :) I just went and bought a pledge to the game but I've been a part of the Pantheon Facebook groups for quite a while. Being an EverQuest former player. I've been highly anticipating this game because of the lovely community it had. Thank you very much for the warm welcome! I hope we'll run into each other in the game, homie>:) <3
IMO:
Solved problem..
:cat ./cli-sanitize1.py
#!/usr/bin/env python3
#
import re
def sanitize(my_str):
my_regex = re.compile('[a-z]{1,12}')
word = ''.join(my_regex.findall(my_str))
return word.capitalize()
name1 = "PH4TZ-la33rr088y!"
print(sanitize(name1))
:./cli-sanitize1.py
Larry
:D
Lafael said:Dear lord, all that is holy and good, no.
I can imagine seeing H0TDw@rFCh1C|< as a character name otherwise.
Welcome to the forums my excitable friend.
I was talking more about like: alt code = Alt key press and hold down + 0242. I was just seeing if that was going to be implented but it's not a game breaker. Just wondering if that will be a thing. You'd be surprised how many people would like it.
Gintoki88 said:That does make sending a tell/whisper to players using those characters kind of a pain in the azz.... sorry I feel dirty now, going to go shower.
Games now a days and especially newer ones like WoW or ESO (that I know of) have where you can simply click on someones name and it will open up a whisper to that person / character
BigBadAzz1 said:Gintoki88 said:That does make sending a tell/whisper to players using those characters kind of a pain in the azz.... sorry I feel dirty now, going to go shower.
Games now a days and especially newer ones like WoW or ESO (that I know of) have where you can simply click on someones name and it will open up a whisper to that person / character
That assumes that you have some way of generating text in the client that displays the person's name. There are plenty of scenarios where thats not readily possible. Particularly in a game designed around a somewhat core principle that character reputation matters, and communicating those reputations to others have meaning, that's a problem.
I don't even *understand* the question though I had a few guesses what types of codes the OP might mean. To me "dope" means a bad thing that hurts users and their friends and family and "azz" is a mildly off-color word with the letter s replaced by the letter z for totally incomprehensible reasons so I am most definitely too old to appreciate it. This comment being intended to focus on changes in language and slang not to say the people that use these terms are in any way inferior to those of us that see them and gape in disapproving disbelief.
"You'd be surprised how many people would like it."
In this you are entirely correct. I would be shocked and flabbergated if the percentage of people that liked it was even a measurable percentage of the people that hated, abhored, abominated and detested seeing it in character names.
Vandraad said:The fact that you used 'dope azz' as a justification for your request really just kills it unless you're only talking about getting diacritical marks, aka accents, added to a letter to fit other world languages. If, instead, you're wanting names filled with stuff like !@##$$%%^^&*() and whatnot then that is a oh heck no.
I though Vandraad covered it, but it may have gotten lost in the rest of his reply.
Hard no from me. Although you're correct one can click on a name in chat and message, what if the name isn't in chat? If I have to go look up Alt codes to find how to type in somebodys name I can assure you it's going to be preceded by a /ignore and not a /tell.
Not to mention it couldn't get much more emersion breaking.
Those that are foreign to me that try to speak my language and fail the syntax, or get words wrong, or colorfully use their translated words in place that implies an entirely different meaning to my ears, I am fine with. It's when these same people start throwing my cultural slang, colloquialisms, pop-culture idioms, back at me I find sympathetically insulting. I am insulted that they have been tainted by the influence of my culture. I would rather hear their nuances. Like German cars dont sit in the streets, they stand on the streets. Or how writing how dogs bark is different in different languages: "Oua-Oua!" in french, for instance. Likewise, I am offended in a back-handed manner when I learn that my translation of their manner of speach is not endearing, but rather simple. For instance; an older person refering to their sibling in a familiar way that sounds endearing "ah little boy, you must crawl first before you can walk" only to learn later that they have no first names in that culture, and "little boy" is literally their name based on what the village called them at the time and it stuck, there is "girl" Little girl" Big Girl, Boy, Small boy... etc, nothing spiritual or mystical about it.
I would extend the wisdom: "If you cant say anything nice about someone, don't say it" to "If you can't say anything outloud to someone, you cannot send a tell or whisper"
Anyone remember the Unicorn in Mischief? it would bait you with leet speak, asking if you wanted "phat lootz?". If you replied in kind (no underlined words or quest like prompts) you were instantly killed. it was located near enough to the zone in so you didnt think about binding just yet and this was when it was in back of that "crawl-or-die, no short-cuts, no breaks" dragon filled and no-drop key dungeon that was Veeshans peak. Took 2 hours with a good group just to get there. I hope they have a NPC or two like this around.
I think it is a fair question, and I think the answer should be explained as well.
I think a player name in the game should have certain attributes
- It should have a maximum length, allowing it to be shown in the UI in a meaningful way.
- It should be unique and not easily mistaken for another name. For instance capital "i" and lower case "L" characters pretty much look identical, sometimes also including the number "1". Since reputation and referencing other players either through chat or by talking about them, their name basically becomes their identifier and thus it needs to be unique.
- It should be possible for other players to mention you by spelling your name, including when you are not around to click on and your name is not showing up anywhere in the UI. This poses a lot of problems if the game should support players from different cultures where regular names contains characters which is not available on a US keyboard.
- It should not contain symbols which is not a natural part of a name - this includes emojiis or multiple characters put together as a sort of character art trying to draw anything. It will break immersion if your name is a drawing of something, and it is really hard to validate that the drawing is not offensive.
- The name should be verbally pronounceable by other players - this again causes a problem with names from different cultures. Some cultures have entirely different character sets than the latin one we are using to write on this forum. For instance arabic (right to left), Chineese etc. If I met a player with arabic characters, it would be gibberish to me, and I would not be able to pronounce his name or reference him to my friends.
Unicode characters is an almost endless set of characters, including emojiis, hereof a few characterized as control characters, which doesnt have a visual representation, such as backspace, escape etc. We also have characters such as carriage return and new line, which is what is used in text documents (not word) to break the individual lines. So surely we want to at least limit the set to something that allows the name to be on one line and only characters that actually could be in a name.
The problem about characters not on the keybord could probably be solved by allowing different part of the character set on regional servers. Ie. a Chineese server could allow chineese names with whatever regular expression pattern matches a Chineese name.
I think for regions only using the latin character set we should go with Vjeks proposal, perhaps with some additional restrictions for abusive names etc.
Everyones names should just be bob, and their character ID #... Bob00001, Bob00002, Bob00003.... ;)
Or we just all go by numbers. It would be like the old days of remembering your friends phones numbers. :P
Fulton said:Everyones names should just be bob, and their character ID #... Bob00001, Bob00002, Bob00003.... ;)
Or we just all go by numbers. It would be like the old days of remembering your friends phones numbers. :P
I'll just let other comments that's not related to this topic go as there's way too many that I'm too tired right now to answer and reply to. But on the other hand. @Fulton are you a chill azz Cleric named Fullton that used to be from Final Empire? If so, How ya doing, bro!? If not, no worries. I'm just chillin and I hope y'all have a great day!