Forums » General Pantheon Discussion

To Shield or not to shield

    • 627 posts
    September 6, 2021 9:17 AM PDT
    Hi so in the latest Q and A stream Joppa said Shields was going to be a very potent item in the game.

    How will The Direlord manage to tank with even less AC than expected? Buffing Shields is also = nearfing DLs in comparason to pally and warrior.

    Will Shamans still get Shields or not? It seems to be on and off from the class info page.

    How will the Arcane Shield variate?

    Are there and downsides to having a Shield?
    • 209 posts
    September 6, 2021 9:38 AM PDT

    Good questions! My thoughts would be as follows:

    Dire Lords will still be the go-to tanks for caster mobs, and won't need a shield to guard against magic attacks. And if they balance it well, I think the Dire Lord's self-healing will partially make up for their lower AC when fighting non-caster mobs. Not so much that they will be on par with a Warrior, but non-casters are a Warrior's specialty, while casters are a Dire Lord's. Overall, I'm not worried about DLs getting nerfed, as I think they are paying attention to proper balance among the tanks.

    My choice of race for a Shaman hinges on whether or not they end up using shields, so I hope they do! We'll see, though.

    It was stated on the old class pages that certain shields might help a warrior block a certain amount of spell damage. I don't know if this is still planned or not, especially since Dire Lords have their Vital Cage ability which acts as a Shield Block against magic, but that may be one thing that makes arcane shields different. Or they may just be special shields that casters can use. Time will tell.

    For classes that use shields, I imagine they will need to choose what to hold in their offhand -- a shield for added AC or a tome, totem, etc. for other stats. It would be another of those meaningful choices the devs are cramming the game full of for players to make. :)

    • 394 posts
    September 6, 2021 11:16 AM PDT

    Theres been a ton of talk about this since the class page for the DL was updated.

    Untill we get to the full balance stage and that'll probably be Beta we can only complain speculate.

    On the plus side, making the DL the first tank loaded into the system puts them as the base that the other two need to atleast perfom at.

    • 817 posts
    September 6, 2021 11:42 AM PDT

    I hope the potent side applies to all weapons.  I am tired of games where one handed weapons are simply 5% worse damage than two handed weapons but its made up by the additional stats on the off hand.  There are so many varieties of mechanics different weapons could passively have that I hope Pantheon delves in to.

     

    I love when you have a hard choice to make because all your choices matter to the point where you want alternative weapons (horizontal progression) and not simply looking at the damage. 

    Do you have the reach with your spear to stand outside of short AOEs daggers simply couldn't dream of doing? 

    Is the heavy two hander easier to dodge but harder to parry?

    Will some tanks run a parrying blade instead of a shield?

    Will large shields be better at stopping ranged attacks but worse at stopping small agile attacks?

    Would trying to puncture the vulnerabilities in the armor with a warpick be better than using a warhammer to simply maximise the bludgeoning damage on the person inside the armor?

     


    This post was edited by Jobeson at September 6, 2021 11:53 AM PDT
    • 2644 posts
    September 6, 2021 12:10 PM PDT

    Gyldervane said: Dire Lords will still be the go-to tanks for caster mobs, and won't need a shield to guard against magic attacks. And if they balance it well, I think the Dire Lord's self-healing will partially make up for their lower AC when fighting non-caster mobs. Not so much that they will be on par with a Warrior, but non-casters are a Warrior's specialty, while casters are a Dire Lord's. 

    I think a common problem in many forum discussions like this one is a VERY common human tendency to define issues in absolute, black & white terms while the reality is usually a matter of degrees. Of course I see a pure melee Boss being a much tougher challenge for a DL than for a Warrior. And a pure caster Boss being an equivalent challenge to a Warrior.

    But I doubt that the majority of mobs (and especially Bosses) will be 100% melee fighters OR 100% magic fighters. I see no reason why the relative percentage of those mobs' offensive attacks can't be adjusted to a balance between the 2 types of attack that match the relative 'mitigation balance' between DL's and the other Classes of Tank.

    I think I remember some discussion in a stream about mobs altering their behavior based on the makeup of the Player group that attacks them. Taking the type of Tank into account seems like an ideal aspect of that alorithm.

     

    • 247 posts
    September 6, 2021 2:38 PM PDT
    So my big issue is pretty simple. The dire lords ability to tank casters is based on skills loaded and used proper time. A warrior has an eight ability to tank physical attack for the most part due to the AC in medication. So having lower AC due to armor and having it to use active abilities cuz I haven't seen no natural magic resistance on the dire lord means the dial lords or heads is advantage even with casters.. If they add shields it can absorb or reduce spell casting for the warriors and paladins the net just is one more notch against the dire Lords ability to be a general tank.. Not to mention the fact that dire Lourdes in itself is just going to be a tougher class to play due to the faction base.. The new skill sets that we were just given gives me hope and it looks like we might be a DPS tank which is great hopefully we have enough heal abilities within that as well.. The new annihilate I kind of hope has an upgrade to a heal component for the dire lord. And yes nothing's been tuned yet but that's where the worry comes in because once they start tuning for the AC of a warrior and paladin this could really start weakening the dire Lord we've been seeing the dire Lord currently in streams which is great but steps currently tuned for the fact that they have lower AC once this is adjusted to make the paladins and warriors not over powered I don't know how that's going to be.. The only thing I can see they would hopefully mitigate some of that is based on skill sets that are natural like reposts and reposits being higher and possibly dodge on the dire Lord to help with mitigation. All this is balancing that we won't know but I do have a worry but I do have hope that maybe we'll be able to flex into a more DPS role if a warrior is in group because currently with what I see we won't be the maintain if you have a warrior and a dire lord in group will be the secondary tank.. It won't be based on skill and gear of that player most of the time.
    • 247 posts
    September 6, 2021 2:41 PM PDT
    Really until we see a warrior and a dire Lord in a stream together where they're showing how they both tank and how well they both contain versus spellcaster and melee to compare them to show that they are comparable for groups it's going to be really hard to tell
    • 612 posts
    September 6, 2021 3:35 PM PDT

    It is my hunch that many of the Dire Lord abilities that are still unknown are going to play into their tendancy to take more damage than other tanks.

    In the Dire Lord description we read: "By mastering Essence-manipulation, the Dire Lord is able to wield their own blood in battle, using it to replenish themselves or to assail their enemies from the inside out."

    So it's part of the plan that Dire Lords will want to take more damage as they tank, as they will be able to twist that against their enemies. As they take wounds they may be able to enhance themselves to become more resistant to damage, and they can even bend their own shed blood into toxic debuffs to lower the damage output of their foe!

    We just don't know what kind of Abilities are out there still for the Dire Lord to discover that will make him just as useful in tanking situations as those basic Shield Bashing Warriors or Holy Reflecting Paladins :-)

    • 1281 posts
    September 6, 2021 3:48 PM PDT

    I'd like to see shields used better. If you had an ability 'block' and enabled it, each time it was succesful it could drain your stamina but prevent damage. If you had 'block' on and an enemy used an attack designed to break through a shield block, it may use even more of your stamina, so you have to think about when or when not to use it. If you were not using the active block ability, the shield could still provide a general AC bonus to help with avoidance or mitigation.

    • 150 posts
    September 6, 2021 5:52 PM PDT

    bigdogchris said:

    I'd like to see shields used better. If you had an ability 'block' and enabled it, each time it was succesful it could drain your stamina but prevent damage. If you had 'block' on and an enemy used an attack designed to break through a shield block, it may use even more of your stamina, so you have to think about when or when not to use it. If you were not using the active block ability, the shield could still provide a general AC bonus to help with avoidance or mitigation.

    And for casters using arcane shields, perhaps blocking would expend mana instead.

    In the case of tank classes, I could see mastery points being spent towards shield effectiveness with those conditions in place, somewhat similar to the augments Adamance and Periphery in Dragon's Dogma. More offensive/taunting shield abilities would also make players actually want to equip one rather than always just out of an abundance of caution. The fighter had quite a few of those in that game. The only skill missing from their set was the ability to throw their shield. 

    The title of this thread brought to mind the bard and the question of whether that class will be allowed to offhand a select few shields, such as bucklers, for those who like to swash. This circles back around to Dragon's Dogma and the Shield Drum skill, which I could see bards using in lieu of an actual drum. It's all spitballing and speculation at this point, but I like that we can expect shields to be more than just an extra layer of AC/HP plus bash.

    • 612 posts
    September 6, 2021 5:55 PM PDT

    Warriors are actually being built around Active shield use. The Warrior class has a special combat Resource called 'Resilience'. The pool (Max amount) of Resilience you can build up is calculated from your total overall AC. When you Shield Block you will aquire more Resilience. When you get hit by physical damage it will use this Resilience to absorb some of the incoming damage before it gets to your other Mitigation from Armor. So the more actively you block with your shield, the more damage reduction you will have as you take hits. When out of combat your Resilience will fill or drain back to the 50% of your total Resilience pool. So Warriors will always have some Resilience at the start of fights.

    • 247 posts
    September 6, 2021 7:31 PM PDT
    The one thing I really hope because these are the classes that are closest together on the needs is I'd love to see a stream of just the paladin warrior and dire Lord taking different mobs and how well they can take each and then also in a general situation I think that would be a really great thing to show that all three of them are equal in general group and also could be equal on situational bosses
    • 223 posts
    September 6, 2021 11:05 PM PDT

    I have always preferred to sword and board, and hope this is a strong and viable option (especially when in groups).

    • 627 posts
    September 7, 2021 3:23 AM PDT
    @Raidil Yeah that would be cool!

    I hope we will see a decent balance in the 3 tanks efficient HP. When calculating HP, armor, resists, abilities and sustainability.

    But to me on paper, the warrior and pally is set up to be stronger due to high white Damage in general. And having plate and Shield available.

    Im sure VR do what they can to balance it, and i my self are a fan of Shields aswell, hopefully some are useable for Shamans also :)
    • 247 posts
    September 7, 2021 5:17 AM PDT
    @bambam I know I heard once that the direlord will have a little more hp to help them tank so with them it's all about hp pool dps to heal and probably weapon defense skills perry dodge ect. Thin for spell caster ita about timing the magi rest shields to me this is a short fall not having any natural spell defense and once u have to activate.. where the paladin and wars ac is active full time with With bonus skills to up tanking.
    • 80 posts
    September 7, 2021 5:46 AM PDT

    AFAIK Dire Lords cannot use shields, nor plate armor, whereas warriors and paladins can, out of the 3 DPS classes. Apparently, they will have to rely on other means to make up for this deficiency, most probably magic (arcane and/or divine), or innate/spell-like abilities. 

    So warriors, paladins, and clerics can use shields, but the cleric is not a DPS archetype, whereas the former two are. I forsee all who play clerics using shields, simply for the fact that it grants them high AC so they can heal their party.

    Thus the true question: If you have a good two-handed or greatweapon, will you wield this, or your store-bought one-handed weapon and use a shield for AC.

    Me personally, I play paladins, and if this were the case, I would sell my shield and use my greatsword. Simply because they have so many healing buffs that you can just wield a greatblade and just cast healing and regen on yourself everytime your hitpoints go low. Something about a paladin with a greatsword that is tremendously appealing to me, ever since d&d 2nd edition. Of course your party members might jive about having a pally in the party who never heals or buffs them and always heals and buffs himself by the end of the day, but at least you have that legendary sword.


    This post was edited by OmegaBeam at September 7, 2021 5:48 AM PDT
    • 57 posts
    September 7, 2021 10:46 AM PDT

    CygnusBinary said:

    AFAIK Dire Lords cannot use shields, nor plate armor, whereas warriors and paladins can, out of the 3 DPS classes. Apparently, they will have to rely on other means to make up for this deficiency, most probably magic (arcane and/or divine), or innate/spell-like abilities. 

    So warriors, paladins, and clerics can use shields, but the cleric is not a DPS archetype, whereas the former two are. I forsee all who play clerics using shields, simply for the fact that it grants them high AC so they can heal their party.

     

    DPS? Warrior, dire lord, paladin nor cleric are DPS archetypes and should never with any gear approach the DPS of a ranger, rogue, monk, wizard or sorcerer.  They may be useful, but not equal in this role. Nor should a DPS class be able to tank on level group or raid content. While many mmos have gone the blender vanilla approach to let many classes do many tasks, I don't expect Pantheon to be so lenient. 


    This post was edited by Silvermink at September 7, 2021 10:47 AM PDT
    • 80 posts
    September 7, 2021 10:58 AM PDT

    Silvermink said:DPS? Warrior, dire lord, paladin nor cleric are DPS archetypes and should never with any gear approach the DPS of a ranger, rogue, monk, wizard or sorcerer.  They may be useful, but not equal in this role. Nor should a DPS class be able to tank on level group or raid content. While many mmos have gone the blender vanilla approach to let many classes do many tasks, I don't expect Pantheon to be so lenient.

    According to canon, yes. But I have seen the videos and it would seem VR has designated the monk to be a DPS class. Probably the ranger too. But how can you deal more damage with fists or two scimitars when there's a ogre with a sword three times the size of a man wading into battle. Mechanic's-wise, it would seem we are in for a little change, in order to balance the classes and have more people look to the "secondary" classes as being more fun to play.

     

    • 627 posts
    September 7, 2021 11:08 AM PDT
    I would be fine with the Direlord having great DPS, and that way, kill faster and therefore less stress on mana users. But the tradeoff is less tankyness in general
    • 57 posts
    September 7, 2021 11:53 AM PDT

    CygnusBinary said:

    Silvermink said:DPS? Warrior, dire lord, paladin nor cleric are DPS archetypes and should never with any gear approach the DPS of a ranger, rogue, monk, wizard or sorcerer.  They may be useful, but not equal in this role. Nor should a DPS class be able to tank on level group or raid content. While many mmos have gone the blender vanilla approach to let many classes do many tasks, I don't expect Pantheon to be so lenient.

    According to canon, yes. But I have seen the videos and it would seem VR has designated the monk to be a DPS class. Probably the ranger too. But how can you deal more damage with fists or two scimitars when there's a ogre with a sword three times the size of a man wading into battle. Mechanic's-wise, it would seem we are in for a little change, in order to balance the classes and have more people look to the "secondary" classes as being more fun to play.

     

     

    Damage isn't always about how hard you hit, but also by how fast you hit. 2 weapons or fists hitting 10x as often as a giant sword can easily outdamage it. Also, don't forget ability damage, not directly attributed to weapons. 

    • 2752 posts
    September 7, 2021 12:29 PM PDT

    Not sure about all the concern about DL balance due to lack of shield, the intent all along is for them to be fully capable tanks with parity to Paladin/Warrior (and not simply relgated to tanking magic mobs). So the same way they balance having heavy chain as their highest armor, VR can further balance them around not having a shield figured it. Not a big issue if you ask me. 

    • 612 posts
    September 7, 2021 4:35 PM PDT

    CygnusBinary said:

    AFAIK Dire Lords cannot use shields, nor plate armor, whereas warriors and paladins can, out of the 3 DPS classes.

    Silvermink said:

    DPS? Warrior, dire lord, paladin nor cleric are DPS archetypes.

    CygnusBinary said:

    According to canon, yes. But I have seen the videos and it would seem VR has designated the monk to be a DPS class. Probably the ranger too.

    I am just guessing here... but either CygnusBinary is trolling... or maybe english is not his primary language and he is missing the difference between Tank vs DPS.

    Tank = Your Job is to be the one who gets hit.
        Warriors, Paladins, and Dire Lords.

    DPS = Your Job is to be the one who does lots of damage.
        Rogue, Ranger, Monk, Wizard, and Summoner.

    Healer = Your Job is to keep the other players alive.
        Cleric, Druid, and Shaman.

    Support = Your Job is to make sure the enemy has the hardest time possible hurting other Players.
        Enchanter (Eventually Bard and Necromancer when they get implemented)

     


    This post was edited by GoofyWarriorGuy at September 7, 2021 4:35 PM PDT
    • 80 posts
    September 7, 2021 5:12 PM PDT

    GoofyWarriorGuy said:

    CygnusBinary said:

    AFAIK Dire Lords cannot use shields, nor plate armor, whereas warriors and paladins can, out of the 3 DPS classes.

    Silvermink said:

    DPS? Warrior, dire lord, paladin nor cleric are DPS archetypes.

    CygnusBinary said:

    According to canon, yes. But I have seen the videos and it would seem VR has designated the monk to be a DPS class. Probably the ranger too.

    I am just guessing here... but either CygnusBinary is trolling... or maybe english is not his primary language and he is missing the difference between Tank vs DPS.

    Tank = Your Job is to be the one who gets hit.
        Warriors, Paladins, and Dire Lords.

    DPS = Your Job is to be the one who does lots of damage.
        Rogue, Ranger, Monk, Wizard, and Summoner.

    Healer = Your Job is to keep the other players alive.
        Cleric, Druid, and Shaman.

    Support = Your Job is to make sure the enemy has the hardest time possible hurting other Players.
        Enchanter (Eventually Bard and Necromancer when they get implemented)

     

    Actually that makes more sense, thanks. I'm not a troll, just new to Pantheon and MMOs. Understand the difference, look at your name.

    • 627 posts
    September 7, 2021 7:03 PM PDT
    @CygnusBinary welcome to Pantheon, thanks for joining the discussion. :)

    @Iksar i agree but i do find it funny, that VR now need even more bnuses for the DL, for it to match the other two. And i rly like stronger shields compared to other games, aslong as it wont neglect non shield users.
    • 80 posts
    September 7, 2021 7:13 PM PDT

    BamBam said: @CygnusBinary welcome to Pantheon, thanks for joining the discussion. :)

    Thank you, @BamBam. To get back on topic, IMO it depends on the shield, really. If you have a well-crafted one or an artifact-tier shield then I would use that and a one-handed weapon. If it's just some shield you bought off the store at a cheap price then the AC won't be that great so dump it for a greatweapon.