Titanias said:
Absolutely. The one at the top of my list is a Pantheon-themed version of battle chess.
I'm an avid chess player. So this excites me.
One example of how that could look would be in facial customization. You could see something like the ability to choose between a number of different facial presets for an Archai female, but once a preset is chosen, you would have some individual sliders and options to further refine that look (with constraints to prohibit extremes of scale, positioning of features, etc.)
Faces are such a waste of time. No one can see them in game, no one cares in game. Character-creation customisability should be, the gait, strut, lean of shoulders, arch, hump or erectness of the back when walking. Body propotions and actual visual cues that allow us to pick out our friends without even looking at their name.
Kittik said:Faces are such a waste of time. No one can see them in game, no one cares in game.
Apparently you need to clean your crystal ball. Many people - including me - care about the face of their character.
In at least one MMO I played, an option was installed after release to make one's helmet invisible. It was done because so many players wanted to see the faces of their friends' characters, and to have their own face seen.
This makes me happy!
"In contrast to other pets in Pantheon, the Summoner pets will function much like secondary characters that can be developed in many of the same ways players can. These pets will gain experience and level up, gaining access to new and stronger abilities along the way. The pets will also have their own unique stats, armor and weaponry that will be managed via a pet inventory window."
This makes me even more happy especially if the Summoner "Summon Monster" spell is still a thing. Plus, now I may have to roll an Enchanter!
"I can’t talk about pets without talking about the Charm ability though. When an NPC in Pantheon is charmed, they effectively become a pet of the player who charmed them. That means you will be able to give them the same standard commands you would give any pet. But additionally, you will gain access to a subset of that NPC’s abilities, allowing you to wield those abilities as you please while the NPC is charmed."
Joppa's answer to this question really resonated with me as I too am trying to learn all I can, only for me it's Unity and Blender instead of Unity and music composition. It would be so great to work on a game like this one day.
I could see world building and the perception system easily taking the most amount of time to work on. Looking forward to seeing all the different tavern games in Pantheon as well!
Manouk said:It sounds to me like, if you charm an NPC, you get a Pet window with a small hotbar for that NPC? that you can choose abilities from a subset of the NPC's natural abilities? and then leave it to the AI to cycle through cooldowns.
I wonder if the NPC "charm" window will have it's own icon to open up a tome containing the abilities to drag onto your hotbar.
I wonder if those NPC charm abilities (and/or Summoner Pet abilities) will be something that can be updated in-combat, or will be blocked until the LAS Hotbar can be edited, only and exclusively out of combat.
That is, if you charm an NPC while in combat or if you re-summon your Pet in combat.. if you can't update your active hotbar, how can you control your pet or use those abilities? Especially on very long encounters, and/or those long fights involving named mobs, bosses, and/or multi-group content like raids.