Evening folks
Im just wondering about a few things, mainly will all skills and their levels matter? Asking as i remember my fishingdays in EQ1 where no matter of skillevel i just got the same 3 results. Nothing, the old boot or the standard fish.
How will it work in pantheon?
Will there be different results in different bodies of water?
Will the be any epic results compared to just a win? For instance say in one area the epic result could be the start of a questline and in another it might be the spawning of a raidmob! Perhaps epic catch would be a baby octopussy, then Mama octopussy comes looking for her spawn, perhaps the one that has the baby has automatic huge agro?
Anyway, would be rather fun to see an entire guild standing around fishing...
And in other skills say arrowmaking, epic success would perhaps give you an arrow that stuns, or cripples mob for X seconds. For the rogue epic success a really deadly poison and so on.
I would really like it if when skillevel is high to get special or epic results, very rare ofcourse, and no old boots when fishing is at max!!!
Thanks for the replies
Azzul84
I doesnt have to be stun, can be a sure crit or just more damage, i just want a chance for a really rare success in all skills. And the super rich...well whatever game you make they will have an advantage. But the question to ask yourself is, do they really enjoy things like you and i do, that need to work for it?
dorotea
It could atleast be new boots....
stellarmind
Well Alpha will come, and ill be there with my hook, line and sinker
Taking fishing as an example, lets assume every body of liquid matter can be fished; lava, ice(you know what I mean), mud, blood, including manifestations of those liquid bodies such as rivers, lakes, waterfalls(where the elusive flying fish are said to be found), etc.
You approach those bodies of water and cast your line, if you get no perception ping, you can fish there. Otherwise, you get a perception ping that says "you do not have the skill to fish here". Your ability to fish in those areas would become available as your skill increased. But you would not know unless you tried. So you would have to remember the fishing spots.
If you really wanted to be able to fuss about it, you could have gear requirements for different areas, like the difference beteween rod & reel bass fishing and Fly fishing. But that might get too complex for gear clutter, even if laid out as a check-box menu you had to check off, like you have the basic rod and bait but with high enough skill then you open the fishing tackle box menu and have to click off rod, click off reel reel and click on steel shaft and click on wire reel and click stone lure to be able to fish in lava.
The only thing I can think of for archery that is not special arrow based is range: Like Legolas being able to zap orcs at close range in the battle for Helms deep. Maybe with increased skill an archer will be able to use arrows at closer range, or William Tell like farther range or accuracy.
I cant think of anything else that is skill related for other classes that doesnt come off as an ability or an added boost.
Speaking of skills - where has the Codex been? In the most recent streams the ability window has just been a basic box. Has the Codex been scrapped or has it not been fully reimplimented post refactor?