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Tavern Talk - What was your favourite zone of all time

    • 9115 posts
    March 15, 2021 4:15 AM PDT

    Tavern Talk - What was your favourite zone of all time and why is it such a good memory for you? #MMORPG #CommunityMatters

    • 248 posts
    March 15, 2021 5:10 AM PDT

    Karnor's Castle, EverQuest.

    What can I say, I love trains. So many funny deaths and near death experiences. See a train approaching? Time to decide what to do. Run for the zone? Accept death and choose the best place to die for later easy corpse recovery? Or join forces with everyone there to try and kill it?
    Staying and trying to kill it and actually succeeding was just the best of fun.

    A close second would be Castle Mistmoore. Pulling the entire castle into the bathroom and the ensuring lag fest was just hilarious.

    -sorte.

    • 1480 posts
    March 15, 2021 5:17 AM PDT

    The twillight sea - Luclin era

     

    Not the topmost legendary era of eq but the most beautifull zone I remember in any mmo.

     

    I also digged the western wastes - velious era for the lonelyness there.

    • 37 posts
    March 15, 2021 5:29 AM PDT

    Gotta be Sebelis.  There were so many different places to camp.  You could go very deep in if you wanted to.  Plenty of interesting drops.  Madness.  Karnors would be my second.

    • 220 posts
    March 15, 2021 5:39 AM PDT

    South Karana.

    I loved this zone for its aesthetics. It's remoteness. The Tundra-like biome. The music. The Greek mythology. The spacing/scale of the trees/hills. The beautiful sunsets. The clear starry night sky. It just felt like a breath of fresh air being there, as if the constant rat race going on in the rest of the game was just a distant memory. 


    This post was edited by Nekentros at March 15, 2021 7:57 AM PDT
    • 247 posts
    March 15, 2021 5:57 AM PDT

    East Commonlands

    The first zone I really levelled in as a Human Wizard, no nightvision, trying to solo, occasionally getting groups and discovering all the classes I could join with and what they did.

    Hearing the wings of death then the shriek of a griffon shortly before seeing a loading screen and checking my chat log.

    Making a huge amount of plat as a noobie farming spider silks to sell to some guy working on his tailoring and discovering the East Commonlands tunnel trading scene.

     

    All while listening to Rammstein.

    • 2756 posts
    March 15, 2021 6:21 AM PDT

    So many fun zones in EQ.  Karnor's Castle had lots of variety and intricacies. Maybe it's because I spent a lot of time in there as a monk roaming the corridors looking for monsters to pull to the party, but I have very fond memories of exciting times, disasters and triumphs.

    I also remember lots of arguing with other groups over 'camps' because it was so busy too... but that's another story!

    Spent a lot of time in Guk, Befallen, Blackburrow, Najena, Solusek, UNREST!  So many great zones.


    This post was edited by disposalist at March 15, 2021 6:25 AM PDT
    • 79 posts
    March 15, 2021 6:28 AM PDT

    Everquest was the first MMoRPG I played, I remember rolling a Dark Elf Necromancer and heading out into Nektulos Forest.  I was equal parts scared and excited, I have never achieved that level of excitement in a game since.  It sticks out more than any other area in any MMoRPG I have played.

    • 72 posts
    March 15, 2021 6:50 AM PDT

    Everquest - Rivervale. So much personality and flavor packed into a single zone while maintaining a very functional layout. The music also never fails to make me happy. I was a young kid when Everquest came out so I never really had the patience or social skills to do much leveling beyond what you can easily solo. However, I did enjoy making characters to explore all of the cities and early zones, and Rivervale was by far my favorite. Halflings are still my favorite race to play in Everquest to this day.

    World of Warcraft - Hillsbrad Foothills. During the early days of WoW this zone gave me so many great pvp memories. Every small fight seemed to organically escalate into full-blown battles as people on both sides piled in to assist their allies. I remember times when there'd be 10 or more players on each side duking it out in a perpetual fight for control.

    • 810 posts
    March 15, 2021 7:14 AM PDT

    Sorte said:

    Karnor's Castle, EverQuest.

    What can I say, I love trains. So many funny deaths and near death experiences. See a train approaching? Time to decide what to do. Run for the zone? Accept death and choose the best place to die for later easy corpse recovery? Or join forces with everyone there to try and kill it?
    Staying and trying to kill it and actually succeeding was just the best of fun.

    This is my favorite as well.  I loved how smoothly it flowed from Dreadlands into the castle.  You find out how the drolvargs work in a nice open area.  How to sneak around them properly then move into the castle itself for fighting.  Once you get into KC though it just builds on everything you learned outside to attempt to survive and explore in a much more dangerous environment. I loved how helpful people were in that zone.  Rezzing eachother and the like, sadly with fully geared on death adventurers I think this will be less common in Pantheon. 

    I do truly wish the door bugs and train pathing bugs were not there, both were very frustrating. 

    • 2419 posts
    March 15, 2021 8:14 AM PDT

    Kilsin said:

    Tavern Talk - What was your favourite zone of all time and why is it such a good memory for you? #MMORPG #CommunityMatters

    RunnyEye.

    Tight hallways, small rooms, lots of doors meaning you could get turned around very easily and not know your way out.  Running to the zone was mostly not an option should things get out of hand. The zone had 4 levels and with that layout you could hear, from the entrance at Misty Thicket, the sounds of goblins yelling and players fighting richocheting off the walls.  Your first time in was an assault on your ears. You couldn't see anything of the zone..there was just all that noise. It was terrifying.

    I'm a huge fan of dungeons that are more vertical than horizontal in their layout with each level taking you deeper and deeper underground, further and further from the safety of the zoneline.

    • 3852 posts
    March 15, 2021 8:23 AM PDT

    Darkness Falls - a huge dungeon in DAOC with major realm versus realm elements on all but the cooperative server.

    • 454 posts
    March 15, 2021 8:28 AM PDT

     

    Plane of Hate in EQ.  I loved the gothic feel.  The camp spots.  The first time I got tossed into the ceiling was epic.  My first guild raid.  Good times.

    • 394 posts
    March 15, 2021 8:44 AM PDT

    Kelethin (EQ) and I never played a wood elf either, such a comfy city.

    • 51 posts
    March 15, 2021 12:14 PM PDT

    I had a lot of alts in my EQ playing days and I ran just about everyone of them thru Crushbone, Unrest and Mistmore.  Loved those zones.

    • 94 posts
    March 15, 2021 12:36 PM PDT

    Oh wow, this took a surprising amount of thought. I guess I would have to go with one that I still talk about and reminisce with friends: Plane of Hate.

    I think this is solely because I loved zones that were designed for a raid, but allowed a single well built group to go in and solo content as well. There wasn't a lot of room for error which made it a blast with a close group of friends. Plane of Hate, Plane of Mischief, Temple of Veeshan, Plane of Nature all seemed to have that element and would draw me back to them long after the zone was considered "current endgame".


    This post was edited by Edaemus at March 15, 2021 1:01 PM PDT
    • 256 posts
    March 15, 2021 12:47 PM PDT

    Everquest- Kithicore just because of how dynamic the zone was between night and day. The Oasis of Marr because of the feel of the zone, unique mobs, and it had an awesome name.   

    WoW- Barrens during the classic era because of how alive it felt in terms of the player population. 

    • 1860 posts
    March 15, 2021 12:50 PM PDT

    Temple of Veeshan when Velious was current...and it's not close.  It is my favorite zone by far.

    • 2141 posts
    March 15, 2021 2:12 PM PDT

    Kojan, on the world of Telon. It was the most beautiful forested mountains I've ever seen in a virtual world.

    It was a great shame they never found the resources to finish building it out to encompass all the levels up to cap.

    • 1921 posts
    March 15, 2021 2:16 PM PDT

    For me? Any zone that required a group or multi-group to progress throughout and consume at-level content.

    Many have been mentioned so far in the thread that meet that criteria.

    • 119 posts
    March 15, 2021 4:57 PM PDT

    Going for one from each EQ expansion:

    - Original - Unrest - first real dungeon I encountered , interesting layout , deadly trains, really bad pathing - definatly memorable.

    - Kunark - Sebelis - such a fun and deep zone , especially when relativly empty.

    - Velious - Kael - first real raids here , and good fun for groups. Honourable mention: Tower of Frozen shadows, was broken as hell and way too hard for the level it was meant for , however finally beating it was still fun and something not many did.

    - Luclin - The Bazaar - seriously whilst leaving connection and PC on was nuts the idea that an auction house should place your actual avatar selling items was topper - much more imersive , meant everyone logged out there every day, you got to know which guilds and tradeskillers were tops, and when you met them adventuring gave a talking point. Helped build community. Honourable mention Griegs end - whom doesn't love a mess illusion!

    - Planes of Power - Plane of Earth - I got to ranger tank one of the council for a bit when thier healers lagged and real tank died.

    • 13 posts
    March 15, 2021 5:24 PM PDT

    As a Vah Shir altaholic my favorite EQ zone was probably Shar Vahl.  It was a comforting experience logging into a zone I knew every inch of.  Much of the game's zones were still too dangerous for me to get to know but seeing and hearing the same 'city' whenever I wanted to made it feel safe and familiar like a real home.

    • 287 posts
    March 15, 2021 6:08 PM PDT

    Vex Thall as a Rogue.  The most fun I ever had playing that class (my main in EQ) being the targeter/coordinator for the whole raid.  Also tons of memories mass-corpse-pulling in various Planes after an epic wipe.  Note none of that involved actual combat abilities.

    Plenty of other hugely memorable zones in EQ and other games but VT is my all-time favorite.

    • 178 posts
    March 15, 2021 8:54 PM PDT

    Paw - the original, before the revamp.

    So many zones were so over crowded and so many permanent camps that trying to find solace to play at our own pace had us discover Paw. Just two of us. Me - a rogue, and a friend who had rolled an Enchanter. And in the early days of EQ these were not popular classes. It was only much later that when some people finally leveled up classes that they became more tolerant or in demand. But early on the rogue was a mana sink for healing and the Enchanter couldn't do anything that was desired to take down an NPC so they were far behind the other spellcasters.

    So we headed out - just a rogue and an enchanter - nobody to tank, nobody to heal, but we figured out a way to play and die less often. We found Paw - a long ways from anywhere so death for me was one long-assed naked run back.

    We would go right to the bottom depths under the water and into the back rooms and enjoy an evening of taking out the rooms - no healing. Grab a piece of Snakeskin or two and go auction them in Qeynos.

    Sure as we leveled and played more with other friends in regular groups we found other great hangouts.

    I would say, the next favorite was City of Mist when Kunark was released - again a long-ass ways from anywhere, but at least you could bind there - a long-ass ways from anywhere. HA.

    So, for me, I think I just like adventuring way off the grid, way out of the way.

    • 247 posts
    March 15, 2021 8:56 PM PDT
    Crush bone. It was an outdoor dungeon that was extremely dangerous for the level you're at wish had some more upgrades for you as far as gear at that level but there was a fun little area to be and of course The Lord was definitely way stronger than the rest of the zone which means you had to have a really solid team and even then it was run like hell to the zone line sometimes.