To this day it's been mentioned there are still 100s of quests that have not been found in EQ. I was wondering if Pantheon will also have tons of quest like this with a chance that some might even be missed? I know there is no quest indicators like exlimation marks but it seems the perception system will make it so quest won't go undisclosed. Will there be so many quest in the game though?
randomrob82 said: There are quests in EQ that no one has found?? Where? I'd love to discover them if someone could point me in the right direction.
That's a comment from the devs of the game telling the community that 100s of quest still have no been discovered by players.
The though that there are 'hidden treasures' to be found, no matter how old the game gets, is quite appealing to me.
I hope that VR scales the difficulty of discovery of a few things to the point where various NPCs, places and quests are not found for years. Not a lot of them of course, that would become an issue of costs vs. benefits. But at least of few could be set to be much harder than all the others.
They might also just leave themselves room to add in a few things - in an expansion - to various low and mid level areas that aren't getting 'officially' changed by the expansion. I hope that's in the plans.
I believe it. I absolutely hated EQ quests... almost every item you picked up that wasn't gray quality could be used in some quest somewhere. So many quests that you couldn't even complete even if you did know where the random NPC was located and which other items needed to be collected from all over the game and combined in another random container because some of the quest NPCs would not only ignore you, but attack you depending on your faction.
I hope Pantheon won't have such hidden quests. If you create a quest, make sure that people can find it (and not only with a 0.00000001% chance while having to be at the exact right time in the exact right spot).
Note: Being able to complete such quests is a different thing! It's fine if it is difficult to figure out where/how to complete quest objectives, but if people don't even know that there is a quest, something has gone wrong in development. IMO.
I would love to see a situation like this in Pantheon, it just means that a game can age and still have content that is yet to be discovered. The team has mentioned that quests can take different paths based on if a player meets certain conditions and having themselves tagged as completing that condition. These conditions are supposed to be unknown to a player making widespread knowledge of specific tags more difficult to know and making it harder to target specific conditions.
Since this is the case I could see quest paths that take years to be fully explored or follow-up quests that are more difficult to trigger/discover based on certain conditions that have to be met.
I would love to have difficult to find quest lines in the game. Why should everything be given to you on a plate?
Darch: ... couldn't even complete even if you did know where the random NPC was located and which other items needed... because some of the quest NPCs would not only ignore you, but attack you depending on your faction.
Overall, I think quests should be fairly logical and you should know (roughly) what to do and/or where to go, I dont think explicitly telling a player where every npc is and what exactly what is required would be fun either, though. There are plenty of games out there that do it this way and you end up clicking though quests without taking any notice of what is required or why.
I also have no problem with faction playing a part in quest lines either. It makes sense that if you are aligned with faction X and you need to interact with a character of faction Y and the factions dont get on, then you would have to gain the trust of faction Y before progressing. There should be complication in a fantasy world, there should also be a big element of doubt when interacting with npcs of opposing factions.
Sarim: ...(and not only with a 0.00000001% chance while having to be at the exact right time in the exact right spot...
EQ2 had quests that were only "findable" during a certain certain periods (real time) and when I first ran into them, unexpectedly, they brought their own enjoyment and excitement. I think there should always be difficult to find and/or trigger quests that result in unexpected encounters. I can easily see quests only being available during specific circumstances:
the summer time when a character is running through a storm
from a npc only when a specific set of game world occurrences coincide
only active when a certain number of named npcs are up or down (or a combination thereof)
where the majority of players in a zone need to be of a specific faction type or level
only active if you reach a certain mountain summit at sunset while holding a sacred object and facing a carving which is only revealed at that moment
If quests can be switched on and off because of game world states or are only triggerable under extremely specific situations, it means that each play through will never be identical. The "journey" will be unique and more enjoyable for it. I absolutely hate the idea that every time I play the game I will know exactly what I am going to come across. YAWN! I would love to see lots of quests that are only lore driven and can only be initiated when a character meets class, race, location, faction, level, moment in time restrictions. One players experience should not be exactly the same as anothers, or indeed one players play though should never be a repeat of a previous one. Give me lots of quests that are difficult to initiate!
I think a lot of players think the whole point of questing is a mechanism to provide rewards of some kind and they should be got through as quickly as possible. The real point of questing is the telling of the story of why certain things are needed and as they unfold they are supposed to pull the player into the world; they are not a distraction between running from a to b to get reward c.
Why have developers create rich and detailed story lines if they are going to be clicked through and, on the whole, ignored? Quests are supposed reveal lore and legend and npc desires, wishes and wants. Quests are meant to be enjoyed. They are there to breath life into the world. I agree that quest "randomness" should be minimal, but personally, I like to work out what has to be done or where to go, just as long as there are enough clues and ways to find out what is needed. I dont want to be told exactly where to go every single time. I also want to run into unexpected quests that noone has mentioned before.
It should be noted that they are not talking about Classic EQ or even up to PoP but the entire life of EQ which is I believe in the 20s of expansions. A couple in each expansion would add up fast. I would argue that a fair number of those are at least partially broken such that there is no reasonable expectation for a player to stumble on it and complete it.
Iksar said:Yeah, I think this is false. There were plenty of quests that were unfinished by devs maybe, but not actual quests that players would be able to finish being unfound. Not a chance.
Darch said:one of which (as an example) was started by picking up a randomly spawned nut in the forest that had absolutely zero explanation as to what to do with it after picking it up.
Items existing do not mean unfound quests, the more likely answer is unfinished or otherwise cut quests/recipes.
@Iksar - there were many many many quests that I couldn't complete even using the Wiki simply because the RNG was way too harsh and the reward was absolutely not worth the "countless" hours of grinding... (often times characters vastly outleveled the content they were farming for a SINGLE item). I'm absolutely certain there are many many quests that were fully developed, but never completed. 803 quests (just on that wiki page) and most of them had reputation for the reward, but required incredibly rare and random drops to complete.
Sunglare said:randomrob82 said: There are quests in EQ that no one has found?? Where? I'd love to discover them if someone could point me in the right direction.
That's a comment from the devs of the game telling the community that 100s of quest still have no been discovered by players.
I don't know, that sounds just so... incredible. Are you sure it's not just an "urban legend" and the devs are surfing on it for the hype ?
Darch said:Iksar said:Yeah, I think this is false. There were plenty of quests that were unfinished by devs maybe, but not actual quests that players would be able to finish being unfound. Not a chance.
Its true man. Here are the 803 quests just in p99 (1st 2 expansions)... one of which (as an example) was started by picking up a randomly spawned nut in the forest that had absolutely zero explanation as to what to do with it after picking it up.
https://wiki.project1999.com/Category:Quests
Add: Keep in mind, this was before the time of wikipedia too. Allakhazam was not that informative.
Allakhazam was not that informative? Maybe I'm misremembering, but didn't people pretty much list every single line of dialog from every single NPC on that site?
If there were 100s of unfound quests in EQ, then the devs intentionally over-obscured them (which is stupid), because many many people made it their lives' work to do and log everything in the game and many people scrutinuzed the lore and NPCs for seemingly their whole gaming life. If people spending literally years, as some did, specifically searching for and cataloguing that kind of don't find them, then that's just pointless.
Anyway, regarding Pantheon... Whilst I don't want exclamation marks over people's heads or to be lead by the nose through quest lines, I wouldn't want them wasting time making stuff that is unlikely to be discovered even by millions of players over 20 years.
Just make it sensible. If some elf princess needs her betrothed rescued from a dragon, she isn't going to just stand there quietly sobbing until someone approaches, hails her, puts a Scorched Arkonian Forest Nut in her inventory and /says "The phoenix breath moves around angry table legs", or some such random shizzle. She will be going to the king and getting him to announce the issue and ask for help via proclamation far and wide.