Zyellinia said:TheBus88 said:Your assertion is that a Druid teleport is an imbalance and it isn't a very good assertion, not surprisingly....
a = 1+x, b = 1 and c=1, therefor a =/= b or c for x =/= 0
Very basic math says you're wrong...
pathetic
you couldn't write an actual reason so you come up with some stupid equation
thanks for proving me right
TheBus88 said:Zyellinia said:TheBus88 said:Your assertion is that a Druid teleport is an imbalance and it isn't a very good assertion, not surprisingly....
a = 1+x, b = 1 and c=1, therefor a =/= b or c for x =/= 0
Very basic math says you're wrong...
pathetic
you couldn't write an actual reason so you come up with some stupid equation
thanks for proving me right
No, given your demonstrated lack of comprehension I went for the simplest demonstration of your error. That you still can't comprehend that a Druid teleport is an imbalance if the three healing classes have similar healing capability shows either wilful ignorance or a truly alarming lack of critical thinking capability.
Healing isn't, and shouldn't be all the "healing classes" do.
Some have "better" buffs, some do more/less DPS, some can survive healer aggro better, etc.
The only "one trick pony" class is the enchanter, and they're also the only class that's a crowd control specialist.
And even they get some buffs/debuffs.
I will never understand people's need for equality when it comes to classes. Personally I do not want them to be equal. I do not want them to do the same thing. I want them to accomplish the same goals but go about it in completely different ways. I mean if you want all classes to be the same, why not just have one ?
I played EQ shaman for 2 years in retail then 4 years in P99. I played WoW paladin healer for 5 years in classic. I know the games and how they played out in terms of healing. In EQ a raid group would have 1 druid for ports/evacs/buffs 1 shaman for buffs/rebuffs and 5+clerics depending on raid. This was unbalanced healing, and I witnessed many shamans not allowed into our raids because they already had a buffer. WoW healing feels much more balanced yet I still saw guilds prevent classes from participating due to small discrepancies. "New patch. X skill got buffed. Your class sucks now so we don't need you."
So where is the compromise? Every class should be desired as at least 1 of. Yet if you are stacked with any 1 class the base roles are still covered.
I miss being needed for my malo/slow, wanted for my buffs, and tolerated for my heals. When I had a spot. But it feels bad when 2 show up and 1 gets turned down because they can't do ____.
Ezrael said:As Pantheon aims to balance the healing ability of the three healers, just as it should be done to ensure all three are viable solo healers for a group and all wanted on raids, the classes continue to remain distinct in the flavour of utility and the other things they bring to a group.
- Druids look to have the most mobility and bring that to the group with teleports.
- Shamans look to have the largest variety of buffs, benefitting a whole range of stats and adding weapon procs to melee.
- Clerics look to provide the highest defensive stats and have an extra edge against undead.
When it comes to the damage output of all three, I hope they are also equally balanced too.
Whether that means that they all have equal output but:
- Druids do it from max range
- Shamans do it with all DoTs stacked simultaneously
- Clerics do it through a combination of melee and spell damage at the same time
Then so be it, but I hope we don't get the healing parity but DPS disparity that EQ2 gave us.
In Rift they made all the classes equal and that completely ruined them. They even made it so that per se all melee classes are doing more dps than range ones.
The result was that a mage had to go melee to do most dps which is absurd.
I just hope all the classes will be imbalanced like in Vanguard, they were all great and by far the best i've ever played.
When you just look at numbers and statistics you are doing it wrong.
For example a shield based healer like a cleric will always be superior since its proactive healing and basically a hp increase of the tank which prevents oneshots.
You have more time to react and dont need to react in the first place.
When it comes to hots, this is basically the worst way of healing, quite bad against a few hard hits but its probably better during longer fights because of mana efficiency. It really depends on how many hots you can stack.
By sheer numbers the worst healer in Vanguard was the Bloodmage. But you could put a damage mitigation on the tank which redirects some of the damage to yourself. This helped alot but on the other hand you needed more selfhealing. It was the hardest class to play right and well but you could do half of the dps of a true dps class beside the healing. You either was considered crap or op, completely dependent on how well you played the complex class.
The balance comes from considering all things together, be it cast time, mana efficiency, range, aggro prevention, way of healing (hots/shields), restoring mana, stacking of hots or shields....etc. There is so much more to it than just healing numbers. On top of that you have different dps and utility.
At the end of the day you can have a good class for the job and a bad player or a bad class for the job and a good player. I would always prefer the good player no matter the class. This is especially true with healing classes or tanks.
Just to directly answer "If all classes are equal in dps whats the point of playing one class over the other" - The point would be EVERYTHING else the class offers in completely different playstyles. The Ranger, Monk, Wizard, Rogue and Summoner would be very different playstyles, while I would like to see "similar" (not necessarily "equal") DPS between DPS classes on a "regular" basis. I quote "regular" to identify that each class should also be unique in their ability to offer things like AoE dmg, mitigate damage or provide burst damage (meaning, the Wiz could dominate AoE, the Monk can flex tank (mitigate), the rogue can flex CC, etc). THOSE would be "the point of playing one class over the other" - not to mention the teleports, pets, stealth, feign death and numerous other utilities. But in a situation where you have two identical parties, with the only difference being the DPS, one party shouldn't "dramatically" outperform the other in a single target, tank-n-spank encounter because the 'basic' DPS of one class dramatically 'outclasses' another.
But since this post was originally about healer balance with damage I don't think healers should do any more damage than tanks. In EQ, every class except the cleric could deal damage and that felt bad. Even good bards could put up serious damage by planes of power (in full PoT gear with singing short sword and songblade of the eternal... top DPS sometimes). But ya... I'm ok if the cleric can deal some damage because everyone else absolutely will.
Please make clerics able to solo enough to not have to sit around LFG for hours, and if they can't find one they log off and play an alt. Yes, clerics are typically wanted in a group for their heals, but sometimes there just isn't a group available. They need to be able to make some progress in experience level too. I don't even play a cleric as a rule, but I want those that do to enjoy it either solo or in groups.
I've also seen it mentioned to give clerics the best resurrection spell. That's not really fair to the other classes. Best heals and best rez? Oof. No druid to play yet, but shaman is fun. Decent dps solo or grouped, and can heal well enough. Cleric felt very anemic early in levels. Didn't get past that point.