Whatever has the most impact on performance - why should I care whether it is a statistic or bonus or passive?
In other games appearance tends to be irrelevant since there is generally some way for me to change it - even if only by clicking an icon to hide the piece of gear. If a piece was truly ugly (obviously a subjective judgment) and I had no way to get around this I would be most reluctant to wear it but still would if it meant me or my group killing rather than dying.
For me stats will be the most important. However I hope gear looks appealing and I do worry in a lot of peoples strives for 'realism', everyone is going to look a bit bland and samey. Just a slight concern :)
I really hope finding and/or crafting dyes and customizing armour that way is possible (like how it was in original GW or vanilla GW2)
For me, it's a combination of everything. I want my character to look and feel as if he is getting stronger as he progresses through the world. I think that stats, bonuses, and passives add to this feel by impacting number performance and situational performance, while looks impact the cosmetic side of power scaling.
If immediately-equippable loot and/or coin currency drops directly from vanquished foes, then inflation (in all it's various forms & flavors) is guaranteed.
It's simply a matter of time passing as paying customers participate in the adventure loop.
Hopefully the economic design for Pantheon won't include this same historically proven flaw.
Setting that aside as a solved problem, it all depends on what features are available per equipment slot, and to what degree those features can be customized.
If, for example, there are stats (int/wis/str/con) as well as modifiers to abilities, then it would entirely depend on the caps for those effects.
If there is a hard cap by level for STR for a warrior, and I'm at the cap, then I don't care about STR.
If there is a soft cap by level for STR and diminishing returns are overly punitive, then I don't care about STR.
If there are enhancement effects applicable to equippable items that reduce the re-use timer on abilities, or affect it's range, casting/activation time, combat resource cost, non-combat resource cost, activation/casting conditions, number of targets, duration of status effects, or modify status effect requirements and more, then those (to me) would be of great value.
Additionally, if role specific abilities or spells, by name, can be enhanced specifically to greater effect (when compared to broader scope enhancements), those too would be of great value to me.
If deity/religion and/or racial passives and actives can similarly be affected, modified, or customized by the application of custom enhancements on equippable items, those would be next on the list, for me.
I value appearance exactly zero. It's not even on the list. Given the choice, I would turn visibility of all gear off (from/to myself/others) to improve rendering performance.
The biggest 'win' for me in loot is that which most strongly affects my primary group role. If on my Tank, then AC gear. If on my melee DPS, then better weapons. With casters - DPS or Healing - what I look for depends on whether I'm most limited by raw power or by mana supply.
Kilsin said:Community Debate - Loot - What is most important to you when looking to upgrade your gear, appearance, stats, bonuses, passives etc? #MMORPG #CommunityMatters
Depends on what it is. If it is a passive which means I don't need to rely on being with a caster to get the same benefit, like a damage shield buff, breathing buff, aculmation buff.
Usually it stats, but again depends on the bonus vs the stats. eg +2 int vs +40 mana, if +2 stat will increase mana by only 20 then the bonus is better.
Lowest is the appearance, I don't care how my char looks to others, as long as I have the best gear I have available to help me to survive.
For me Stats also nice to get rare craft maeterials. If i get bonuses or passives effects seems always to come down to how much inventory I have to run around with 3 to 7 more items for this or that. Many games give to many that come in handy once in a while. Most are trash and take up the limited space you have. Would be nice if you could get class augments. Get materials to be crafted for the them. Again would really be nice if player characters could be the ones to combine the items to one another and remove as time gos on if needed. This would open up a whole new market for crafts and game economy.
Thanks for your time . Till next time take care of each other and be safe.
Kilsin said:Community Debate - Loot - What is most important to you when looking to upgrade your gear, appearance, stats, bonuses, passives etc? #MMORPG #CommunityMatters
I cut my teeth as a theorycrafter on Dungeons and Dragons. It taught me to think multi-dimensionally when it comes to character choices, power, and potential. So to me "stats, bonuses, passives, ect" all get homogenized into one thing. I will assimilate all that information, wrestle all the options to equivalence, modify them by the chosen functionality of my character and select the most effecient option. I will admit that this tends to make me lean to caring less about looks and more about "the correct choice" from a perspective of power. However, the more rich the itemization of a game, the more i feel free to branch out into caring about things like Appearance, the animation feel of a weapon, even the background story or flavor text of a weapon.
One thing that is very important to me when seeking a re-gear is a feeling of respect for my old gear. There is a common mmo trope where a new patch comes out and everything is just mathematically better than the old gear. I do not like feeling forced to re-gear because something new came out and trivialized all the old items in the game. I like an identity to items, something that gives them a unique value over similar choices. This tends to make you respect all the items even the ones you don't plan on using.
-Gottbeard
Gottbeard said: One thing that is very important to me when seeking a re-gear is a feeling of respect for my old gear. There is a common mmo trope where a new patch comes out and everything is just mathematically better than the old gear. I do not like feeling forced to re-gear because something new came out and trivialized all the old items in the game. I like an identity to items, something that gives them a unique value over similar choices. This tends to make you respect all the items even the ones you don't plan on using.
I've never heard anyone mention this before, but I knew instantly what you meant. More than once, I've gotten a piece that I really liked, something that was both inspiring-looking and really good stats. Weeks or months later, something much less impressive looking - but better stats simply because it was a few levels higher - came along, and I felt real regret about giving up the old gear. Like it was a part of the adventures I'd had and mobs I'd defeated, not just something I was wearing.