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September 24th Development Stream

    • VR Staff
    • 167 posts
    September 23, 2020 7:52 AM PDT

    Please join us September 24th, 2020 at 6pm PST for our latest Development Stream, as we take a closer look at the Dire Lord's arsenal of abilities, and update our current development status.


    This post was edited by Roenick at September 23, 2020 7:56 AM PDT
    • 392 posts
    September 23, 2020 8:05 AM PDT

    Awesome I love class and world updates.

    • 560 posts
    September 23, 2020 10:53 AM PDT

    Sounds interesting will try and watch it live.

    • 947 posts
    September 23, 2020 11:22 AM PDT

    DL evolution?! Should be interesting - there have been some heated debates in these forums on that class!  :)

    • 2419 posts
    September 23, 2020 11:27 AM PDT

    Really..The DireLord? Still?  Where are the updates on Ranger, Rogue, Wizard, Druid, Summoner, Monk, Enchanter and Paladin?  You talk about the evolution of the DireLord but so far it seems the restr are still in the primordial ooze state of evolution.

    • 2037 posts
    September 23, 2020 11:38 AM PDT

    Vandraad said:

    Really..The DireLord? Still?  Where are the updates on Ranger, Rogue, Wizard, Druid, Summoner, Monk, Enchanter and Paladin?  You talk about the evolution of the DireLord but so far it seems the restr are still in the primordial ooze state of evolution.

    Honestly, if I walked up and handed you a check for a million dollars I wouldn't be surprised if you looked at it and complained that it was from an out of town bank and you were going to have to WAIT a week for it to clear!

     

    • 2037 posts
    September 23, 2020 11:39 AM PDT

    Darch said:

    DL evolution?! Should be interesting - there have been some heated debates in these forums on that class!  :)

     

    My thoughts exactly!

    • 888 posts
    September 23, 2020 1:16 PM PDT
    Sounds interesting! Will we find out if female Dire Lords will be called Dire Ladies?

    @Jothany, I had the same thought, down to almost the same exact example scenario.
    • 13 posts
    September 23, 2020 1:30 PM PDT

    I hope this will be examples of synergy between abilities as well as with current animations.  if this is just rehashing what we already see on the website I will be very dissapointed.

    • 392 posts
    September 23, 2020 1:36 PM PDT

    Vandraad said:

    Really..The DireLord? Still?  Where are the updates on Ranger, Rogue, Wizard, Druid, Summoner, Monk, Enchanter and Paladin?  You talk about the evolution of the DireLord but so far it seems the restr are still in the primordial ooze state of evolution.

    Cant be that shocked when they have said that the Shaman and Direlord are ther only two classes "implemented"

    I think the Rouge was next on the list so would expect that one to get the next stream treatment.

    • 388 posts
    September 23, 2020 4:37 PM PDT

     

    you guys should email Microsoft and ask them to take over this game. of course they seem to buying games and studios that actually have something to sell. I think that is why we don't have any real angel investors, when they see what's done, they are like, 'hmm, call me when you actually have something more than a gray boxed idea.' 

    Seriously, Dire Lord, again.....  we've seen this class over and over in the past seven years

    talk about something other than DL and shaman for once. you guys are doing literally NOTHING to help stop us from thinking this is pure vaporware. 

    I remember EQ Next used to do videos on the art people were submitting until the day they announced it was canceled.  

    i know, I am the one that sucks for saying this is crapola.  You guys need to be real with us. is there even a 1% chance this game will ever release? 

    sorry, I Have to rant. I am getting sick of seeing the same garbage over and over because the game is in a perpetual cycle of "starting over" / never finishing ANYTHING. Things that have been worked on keep getting started over and 7 years later we still don't have one single 100% finished zone. 

    if i could get my $300 investment back, I would take it and never come back to these boards again. ( i know there are no refunds, ever, for any reason ) but, since I did pay $300, i have the right to come here and complain as much as i want. Alpha will never happen.

    i seriously need to delete this site and read about pantheons cancelation on PCgamer in a year or so.

    • 368 posts
    September 23, 2020 5:47 PM PDT

    Flapp said:

     

    you guys should email Microsoft and ask them to take over this game. of course they seem to buying games and studios that actually have something to sell. I think that is why we don't have any real angel investors, when they see what's done, they are like, 'hmm, call me when you actually have something more than a gray boxed idea.' 

    Seriously, Dire Lord, again.....  we've seen this class over and over in the past seven years

    talk about something other than DL and shaman for once. you guys are doing literally NOTHING to help stop us from thinking this is pure vaporware. 

    I remember EQ Next used to do videos on the art people were submitting until the day they announced it was canceled.  

    i know, I am the one that sucks for saying this is crapola.  You guys need to be real with us. is there even a 1% chance this game will ever release? 

    sorry, I Have to rant. I am getting sick of seeing the same garbage over and over because the game is in a perpetual cycle of "starting over" / never finishing ANYTHING. Things that have been worked on keep getting started over and 7 years later we still don't have one single 100% finished zone. 

    if i could get my $300 investment back, I would take it and never come back to these boards again. ( i know there are no refunds, ever, for any reason ) but, since I did pay $300, i have the right to come here and complain as much as i want. Alpha will never happen.

    i seriously need to delete this site and read about pantheons cancelation on PCgamer in a year or so.

     

    EQ Next was a failure from the get go. Voxels were never manageable yet they kept going down that rabbit hole.

    Fact remains you nor anyone else outside of VR knows what is done and what is not done. I've seen some pretty amazing zones via the streams. Just because they chose to only allow access to grey box zones for shakeout testing does not mean that there is not more done.


    This post was edited by arazons at September 23, 2020 5:49 PM PDT
    • 28 posts
    September 23, 2020 7:29 PM PDT

    Flapp said:

     

    i seriously need to delete this site and read about pantheons cancelation on PCgamer in a year or so.

    Bye

    • 888 posts
    September 23, 2020 7:38 PM PDT
    @Flapp,
    If you really think that there's a big chance the game won't finish, please stop trying to slow it down. Since you think that there's probably not even a 1% chance the game will launch, will you selll me your investment and corresponding perks? I'll pay you 10 times what you think it's worth.
    • 888 posts
    September 23, 2020 7:43 PM PDT
    Also, the thing about game development is that to have a fully complete zone, you basically need to have the whole rest of the game mostly done. Tracking the progress of the game by counting zones is like tracking the progress of a car being built by counting how many miles of road have been built for it.
    • 839 posts
    September 23, 2020 9:59 PM PDT
    Maybe the pa5 has given them a good amount of feedback on the Direlord and now they are feeling confident to show more if it with that presumably positive feedback backing them for where they are now. Nothing puzzling about them showing updates to classes they are currently testing. We all want to see our favorite class or the one we're currently most interested in, but the process is laid out in front of us as per their agenda, not ours.
    • 523 posts
    September 24, 2020 12:13 AM PDT

    Not overly exciting, just because we got a pretty good video on the Dire Lord a couple years ago when Cohh played it.  They rebooted the game with Project Faerthale though, so we haven't really seen it in its new envisioned state.  Probably not massively different, but hopefully we'll see more abilities than just Splatter and something else.  When they did this with the Shaman, it was pretty neat, though we didn't see a ton in action.  They've said they were going to do highlight videos with each class, and we know right now with the reboot, they only have the two classes implemented with work being done on the Rogue and/or Monk.  So, by default this has to be the Dire Lord.  They'll get to the other classes when they can get them in the game.  They lost two of their core programmers recently, so it might be a bit.  We just have to be patient and hope for the best.

    • 31 posts
    September 24, 2020 2:39 AM PDT
    Very curious to see what these guys have to show. Regardless of class reveal.
    They touted project faerthale as a way to show off all systems in play. Therefore in my mind a dev stream would take us through a quest chain that uses perception requires prepping for climates and some sort of skill specialisation gets done.
    This is what I'm looking for
    I'm behind these guys, I believe they have the talent but managing the skills to get it done is a different story and that was what Brad did. Do they have the execution capability... I'm hoping tonight's stream will demonstrate that they do.
    We're cheering for you Devs.
    • 902 posts
    September 24, 2020 3:31 AM PDT

    I must be viewing a different game from the doom sayers above. What I see is a game progressing nicely. What I see is a plan and an implementation stratergy. What I see is a game that is coming together. The buliding blocks are nearly in place and the decorating can begin. I am a pragmatist and I see this game coming to fruition sooner than later.

    Yes it would be nice to have different classes explored, but if you consider that the shammy and dl were the ones in PA5 shakeout, it makes sense to show how they have changed, first. Remember, it was a shakeout and PA5 will start in the not too distant future. This will bring in more and more content and classes. 

    At the end of PA5 we will be able to judge exactly where PRotF is.

    Me, I am excited and ready for more and am looking forward to the stream and what VR have planned.

    • 189 posts
    September 24, 2020 4:25 AM PDT

    The fans outnumber the naysayers.

    Keep going VR. Your fans are counting on you.

     

    I understand the need to voice your concern. If I remember correctly, their idea is to flesh out key pieces of the game and then replicate that same process for the rest, ie: starting zones, dungeons, races, classes, etc.

    Project Faerthale is an example of a fleshed out starting zone, and they want to make sure they keep that same energy and thought process with the other zones as well. Unlike a few other games where they went really big for one area, and the rest was just thrown together to push the game out.

    They are still giving us updates and they are still progressing - it's not at the speed you want because that's inhumanely impossible. Most of these people are already working long hours - and it's not like this game is making money in its current state. 


    This post was edited by fancy at September 24, 2020 4:25 AM PDT
    • 392 posts
    September 24, 2020 9:45 AM PDT

    This isnt really the thread for this and I hate feeding trolls but lets see  

    you guys should email Microsoft 

    Microsoft is busy trying to move people away from Sony right now since the jump to a new gen is when most customer switch. not to mention now that they own Zenimax they own ESO so another MMO isnt likely to draw their attention unless they can get it into Gamepass or if Sony starts eyeing Pantheon, not liekly.

    Seriously, Dire Lord, again.....  we've seen this class over and over in the past seven years

    Yea we've seen it in a few gameplay streams but the Shaman has been the only class so far with a stream like this, and just like my last reply they've mentioned that the only two classes in a "Ready" state is the Shaman and Direlord with Rouge on the way.

    you guys are doing literally NOTHING to help stop us from thinking this is pure vaporware. 

    Ah theres that buzzword everyone loves, but never uses right. They have a monthly live stream and a seperate recording with a dev. but unless you can play right now then its never good enough.

    I remember EQ Next used to do videos on the art people were submitting until the day they announced it was canceled.

    And the team running those videos were probably just as suprised as the rest of us.

    You guys need to be real with us. is there even a 1% chance this game will ever release? 

    https://www.youtube.com/watch?v=R8ATZjBWl9Q

    sorry, I Have to rant. I am getting sick of seeing the same garbage over and over because the game is in a perpetual cycle of "starting over" / never finishing ANYTHING. Things that have been worked on keep getting started over and 7 years later we still don't have one single 100% finished zone

    And all of those waiting paitently cause we're not Fortnite zoomers get tired of the same doom posts. and what makes you think that any developer builds up one zone 100% then moves on to the next.

    i have the right to come here and complain as much as i want. Alpha will never happen.

    And the line that pops up on ever public freakout video "I have rights, you cant do this to me!" you're not on any board or "team" if you cant enjoy the ride we're on then find a mobile game, they're perfect for the "I need it now and my money matters" group.

    i seriously need to delete this site and read about pantheons cancelation on PCgamer in a year or so.

    Or just learn some paitence.

    • 113 posts
    September 24, 2020 5:57 PM PDT

    Looking forward to the stream.

     

    Progress is happening and systems are coming in to place, I for one intend to up my pledge because of it. A hundred bucks or 3 is worth the gamble on this game for many of us.

    • 560 posts
    September 24, 2020 6:04 PM PDT

    A link would be nice took me a minute to find it.

    • 1281 posts
    September 24, 2020 7:08 PM PDT

    Great stream. Thanks for sharing. Few thoughts...

    Mastery points reducing essence – If essence is a locked value, I can see this being an issue at higher levels. Considering in an expansion you may add more levels of mastery, what if essence cost was reduced to very low amount? Seems eventually that would be harder to balance for. If essence is not locked and you continue to gain a higher cap, reducing ability cost would seem to really OP your character even moreso (double down). I would think if essence cap increases as you gain levels, having ability cost also go up as you increase mastery would be easier to balance.

    Also, regarding mastery points – it would be neat if you could choose which level of the spell/ability to use. Say you could right click on the ability icon and set it to the mastery level to cast as? I can see this coming into play if you ever do have to switch abilities to have an increasing cost, or if the player doesn’t want a certain effect of a mastery enhanced ability.

    Higher level spent mastery abilities may need to have a minimal level requirement. The soft cap (based on required points) may not be enough.

    Enemies seemed to be dying pretty fast considering you only had 4 people and only 1 DPS. Imagine if you were twinked?

    NPC in-fighting due to faction – YES!!!! Thank you!!!!

    It would be nice if you add a toggle to turn off the spell casting bars within the group window. As a healer I always try to keep an eye on health out of the corner of my eye if I have to look away. Having spell casting bars bouncing around is distracting when I would only expect to see a health bar bouncing around.

    Do you still plan on having enemies that ‘death walk’ or try to escape when low on health, so that you need to use snare or root abilities to keep them from fleeing?

     

     

     


    This post was edited by bigdogchris at September 24, 2020 7:18 PM PDT
    • 392 posts
    September 24, 2020 8:06 PM PDT

    bigdogchris said:

    Mastery points reducing essence – If essence is a locked value, I can see this being an issue at higher levels. Considering in an expansion you may add more levels of mastery, what if essence cost was reduced to very low amount? Seems eventually that would be harder to balance for. If essence is not locked and you continue to gain a higher cap, reducing ability cost would seem to really OP your character even moreso (double down). I would think if essence cap increases as you gain levels, having ability cost also go up as you increase mastery would be easier to balance.

    I dont think its been mentioned anywhere that max essence will grow with level, this acts pretty much as a rage type bar most other mmos use for their warrior types and should have a locked value.

    That being said an epic ability or high tier equipment that can reserve, cause overflow or even just up the max would be a game changer for sure.