The Dream Team
I have been dreaming of my most desirable group.
So to be a free as possible, with no restrictions upon the reality, I have my dream team as follows. Please share what your team/group would be too.
1. DAMAGE = Halfling Ranger (me) I hate the undead and wraiths; comic relief, says yes to everything.
2. TANK = Dwarf Paladin ; we hate the undead together: solid and reliable and brave
3. HEALER = Dwarf Cleric; we hate the undead together: empathy and family
4. HEALER =Female Elf Druid; stern and dominant : stoic and wise
5. DAMAGE = Gnome Wizard ; crazy : absolutely bonkers.
6 ?????? Gnome Enchanter or Gnome Rogue
What do you think of my dream group?
Don't over do it....
Please share yours....
StoneFish said:Gamexilor1, you say that like it's a bad thing? You always look before you leap I bet ;)
Analysis paralysis until I die. Rinse and repeat. :)
That's quite the tiny group! The Elf's going to look like a giant.
I don't have a dream group, but I would really love to get a group together where everyone plays a single race. I'm interested in leaning heavily into the RP and the idea of everyone being connected that way seems really fun.
Maybe:
In a world where most everyone sees you as an enemy, you have to stand together to survive.
Meatlumps said:That's quite the tiny group! The Elf's going to look like a giant.
I don't have a dream group, but I would really love to get a group together where everyone plays a single race. I'm interested in leaning heavily into the RP and the idea of everyone being connected that way seems really fun.
Maybe:
- Skar Dire Lord
- Skar Monk
- Skar Rogue
- Skar Shaman
- Skar Shaman
- Skar Warrior
In a world where most everyone sees you as an enemy, you have to stand together to survive.
That is a group I would walk wide around.
But I like the idea of all the same race, tribal and allowing role play to lead play style.... Cool idea
undead fighting
1. Paladink
2. Cleric
anything goes fighting
1. Warrior
2. Druid ( possibly my main )
3. Wizard ( likely wife main )
4. Wizard
5. Wizard
6. Chanter
screw the meta (my fave approach)
taking whatever classes are at hand and playing smart/tricksy
A scout halfling (rogue)
a tank dwarf (warrior)
a healer Ogre (I can almost feel my shaman Ogre already)
a bard dark myr (demoralizing foes and getting allies battle ready, this is going to be one performer you don't want to miss out on)
a mage dps archai (pouring raw elemental magic straight out of the body and making it crash into the enemy, hmm I'm going to love witnessing that!)
a tanky melee dps skar (bring on the flesh, bring on the bones, this skar will tear it apart, for joy and good measure)
Quite possibly, I'll be creating this list in the game as alts. After reading my list, I just realized this would be the first game where I wouldn't prefer a class that has a link to nature. Normally my go to classes are ranger and druid. Goes to show how interestingly different Pantheon has made their classes.
My dream team would be 6x Gnome Enchanters.
Just kidding.
Shaman
Paladin
Enchanter
Wizard
Dire Lord
Druid
It would be lacking on melee DPS, but would have a good amount of utility!
Warrior (Primary Tank, AoETaunt, Banners, Physical Resilience, Battering Ram for environmental options).
Druid (Secondary Heals, Traits, Ports, Vinewoven Bridge for environmental options).
Shaman (Primary Heals, Buffs, Slows, Debuffs).
Enchanter (Mez, Mana Regen, Charm, Illusions, Buffs, Debuffs).
Summoner (Summonable items, Versatile DPS with Pets, Succor, Summon Raft for environmental options).
Monk (Puller, Off Tank, DPS, Corpse Recovery)
My Dream Team:
Warrior (Human) (Tank, Taunt, Looks good, Has a Pet Bunny)
Ranger (Elf) (Tracker, Puller, Minor CC, Melee DPS, Moody Sarcasm)
Rogue (Halfling) (Melee DPS, Minor CC, Snack Supplier)
Cleric (Dorf) (Keeping the ranger in line, You know what else they do)
Shaman (Human) (Buffs, Minor CC, Debuffs, Make the dorf look taller)
Enchanter (Gnome) (Main CC, Arrogance, Dying, Hoping for some Ranged DPS on the side)
Druid - Heal/prevent death, mobility/utility (Icreasing healing ability of others being key for this group makeup with summoners tanking)
Summoner - Capable of healing tanky pet and/or DPS
Summoner - Capable of healing tanky pet and/or DPS
Summoner - Capable of healing tanky pet and/or DPS
Enchanter - Pull, CC, Resource regen, (possible DPS with summoner summoned Dire Charm pet).
Bard - Pull, CC, possible additional resource regen or clutch for when things don't go as planned.