I would have a feeling that the matter could be discussed as long as it didn't break the NDA. As the above was signed off by VR, I'd say that the experiences that the individual mentioned in the video would be up for discussion.
Honestly, it's made me pretty excited on that regard.
The fact that there would be a social element to the game already was the reason why I put a pledge down for the game initially. Now that there was a more organic/content creator view that has shown the feeling of community makes me feel like putting down more.
I can't honestly wait until the NDA is up, so that some folks may be able to talk more about their experiences!
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"Hot Topic - Recently one of our community members and Fan-site owners received permission to share their thoughts on Pre-Alpha 5 Shakedown experience, here is the thread on the official forums discussing it: https://seforums.pantheonmmo.com/content/forums/topic/12362/social-experience-pa5-pantheon-plus the link to the video can be found here: https://youtu.be/k6tZo9wjqJg #MMORPG #CommunityMatters."
Excellent video. Much more hyped for the game than I was previously following the latest VR video (no offence VR). You could tell the enthusiasm was genuine and the group play just sounded so natural. I have never experienced this in a MMO before and look forward to trying it out in the hopefully not to distant future.
That was a great story and I was very happy to hear a few things.
1. There was no map and communication was needed to gather using landmarks and a compass.
2. The adventure had discovery woven in.
3. They had fun
4. They died in multiple ways.
It sounds like they had a positive experience. I hope that things went smoothly, if so I feel like alpha is getting closer. If they were barred from discussing the troubles then I guess it's okay as publishing the errors can be misleading to the public that doesn't understand the gravity of the undertaking of such a large and complex project.
It sounded like a good time in a new world and that is so very much what I look forward to.
The statement by the PantheonPlus staff that the game is in good hands is such a nice thing to hear. I trust PP, haha, because they know the main goal of the game design and value the gameplay and craft of an experience generator that this game aims to become.
VR has mentioned many times that solo'ing is possible, but not optimal. The soul-less solo-grind quest is not Pantheon's vision.
The PA5 was a great experience that confirmed the social aspect of the game.
I find it quite interesting that they talked about guiding by landmarks and a compass. We have been told in the past that there would be /loc (also known as "GPS") and indicators on the group panel showing which direction each group member is in. Have those features been removed? Were they just not active for the PA5 shakeout? I hope they are out and don't come back because as you can hear in that story, he put almost as much emphasis on where events occured as what occured.
Marvellous story telling - thanks bunches!
Now someone has played through the no map - no idea of where I am thing that PRotF has promoted, I find myself in agreement with Ainadak in wanting this to continue.
I liked the effortless nature of how the story came out, he didnt try to tell a story it just came out that way.
It ties in with the overall comments about perception how that is sort of filling the role of a DM in DnD play, good DnD play (like you see on Critical Role) where the story is not the same for each person. Where the DM would whisper things to a character in DnD game play, here the perception clues do that. Making each player feel special in their common goal, being able to have adifferemnt outcome from experiencing the same thing. Some may not want the outcome that another has learned, or whatever someone else has learned may be useless to another. Awesome.
and Although it seems trivial, I mean there is nothiong new about a bear, but it IS new in the world you are in if you have never seen one in the new world you are in. I remember when I saw an elephant for the first time in South Karana, magical. Which also reinforces the whole "We build worlds" tennent of Pantheon, people will learn from different landmarks and animals and learn the world from their perspective and then it will appear as new once they turn around and truy to go back because everything is reversed but another sense gets created- like what are griffons doing here? we must be near a cliff or coming to the edge of a high area because the only place I have seen them is on the cliffs of amberfaet back home- kind of thing. Or the sudden fear when you see bear tracks and you whip your head around and the blood runs from your face when you make out a cave entrance that you overlooked and walked right past before.
bryanleo9 said: Hard content that you need help with brings out the socializing. I miss this with all the easy mode, solo multiple mobs at the same time mmo's I tried playing.
For me, this is the guts of the issue. Any game can be 'social' for those that want to play that way, but the trend, after EQ Classic, was that most content should be soloable and in many games to group up actually *spoiled* the game as it would become trivially easy. The more 'social' you were, the less challenging and enjoyable the gameplay became.
All VR had to do to buck the trend of blandness for social gamers was dare to make a game where group content was the overriding aim and soloing is the rare and difficult exception (after very early levels).
It's the biggest reason I pledged and they are doing us proud so far.
The other aspect, of course, is not being *forced* to do... anything.
Minus' experienced the Keeper storyline, but also just 'adventured' and the 'story' evolved on it's own. He could have known all the lore or not known and everything he did might well have been 'the same'.
I'm loving VR's atitude to this. Want to know the lore and the why's and wherefore's? Be a keeper. Talk to the NPCs. Do the tasks/quests. Want to just kill stuff with your friends and enjoy the loot and progression? You can do that and you will have largely *the same* adventure, just not concentrate on the why's and wherefore's.
Awesome.