Climbing and platforming don't seem to be that much different, aside from it being tied to a bar I think like in BotW? Else you wouldn't need a rogue to drop a rope.
I'm more looking forward to the acclimation and exploration in general, other games are prettier but the map design I've seen so far is amazing.
They are all good and worthy of accolade.
The verticality of climbing adds, quite literally, another significant dimension to the game. Level design can be so much more interesting because of it and exploration should be better.
The perception system makes learning lore much more of an exploration activity and a skill to progress, not just listening to NPCs talk or reading books you find.
The acclimation system brings the world to life, combines keying and environmental effects into a 'beast' to be overcome with strategy and thoughtfulness, just like the monsters of the world.
Which am I most excited about? It's a toss-up between climbing and acclimation, but I suppose since climbing will become "common" the acclimation has more potential for 'excitement'? With perception I am simply looking forward to enjoying lore more often and to a deeper extent than I usually do.
I am assuming that the following may be discovered/found out in testing:
- if someplaces should not be climbable. Like the exterior of the tower of the reckless magician? or the walls of thronefast?.
- if some NPC's/MOB's can climb. (Tl,dr: Imaging being chased and running up a wall to escape...to be followed. Imagine doing it in a town at night while all the guards are alseep and you have this monster running amok within the walls looking for you but ganking anyone else that comes in its path. Ambitious PvP'ers could train a Helm's deep or Minas tirith kind of horde against a gathering guild in a "safe" town.)
- how steep the angle must be in order to trigger the climb ability. Will the geometry be such in some places that you will "pop" into climbing mode from running over a boulder or scraping over a reef while swimming.
bigdogchris said:Climbing isn't unique. EQ had climbing (on ladders).
Pantheon's skill based "climb on everything" system could possibly be unique.
I'm not excited about it. I'm firmly indifferent, but I can recognize the additional content climbing could potentially lead to, especially if they do any type of collection type stuff that they can hide all over the world. The feature I'm most excited about is the game just being a slow paced, strategic, tab-targeted, group oriented game. That shouldn't be a unique feature or concept, but in today's MMO climate, it absolutely is.
Olympeus said: According to the website the climbing system is an “exclusive” and “key unique feature” you disputing the website or just not that interested in climbing? Or both? I thought the only other MMORPG with climbing was Chronicles of Elyria, and that game is gone now so isn’t PanAretheon the only game with climbing? Once it releases.
This is a poorly designed question set.
It's a challenge design.
Can you rephrase what you are trying to learn?
The climbing and acclimation systems to me feel like a more interesting way to segregate content. It basically just means you need a key or flag to get to that area. I think they are an improvement from past ways to do this I am just not all that excited about them.
Mathir said:I'm not excited about it. I'm firmly indifferent, but I can recognize the additional content climbing could potentially lead to, especially if they do any type of collection type stuff that they can hide all over the world. The feature I'm most excited about is the game just being a slow paced, strategic, tab-targeted, group oriented game. That shouldn't be a unique feature or concept, but in today's MMO climate, it absolutely is.
Mathir about summed up what I am excited about. It is sad that some how this became unique in todays games.
Whilst I wouldn't say that it would be Pantheon's most unique feature/offering as OP suggests, I think it's a dynamic way that will help the concept that it's trying to portray and will aid with many aspects of how the world/dungeons/travel in general will take place.
After all, as seen in a video or two of a 'tutorial' dungeon area, climbing was required to get from one section to the next before they engaged. It just makes a world more believable that you're going through an area and there isn't a direct path that you simply follow like being on a railroad.
It'll be interesting to see how this will factor into 'restricted' areas or how the Dev team will stop folks from accessing areas without the correct ability to do so!
Mathir said:I'm not excited about it. I'm firmly indifferent, but I can recognize the additional content climbing could potentially lead to, especially if they do any type of collection type stuff that they can hide all over the world. The feature I'm most excited about is the game just being a slow paced, strategic, tab-targeted, group oriented game. That shouldn't be a unique feature or concept, but in today's MMO climate, it absolutely is.
Whilst I'm not indifferent to climbing (I think it will make a big difference), by *far* the most important thing Pantheon will bring is slow-paced, strategic, group-based, challenging, social gameplay. By far and away the most important aspects VR can achieve.
vjek said:Nope.
In Conan Exiles since July 11, 2017.
In lots of other games since a long time now. :)
I mean, several text MUDs I've played had climbing on whatever happened to be around, if you want to get technical.
Well there you go.
StoneFish said:Olympeus said: According to the website the climbing system is an “exclusive” and “key unique feature” you disputing the website or just not that interested in climbing? Or both? I thought the only other MMORPG with climbing was Chronicles of Elyria, and that game is gone now so isn’t PanAretheon the only game with climbing? Once it releases.
This is a poorly designed question set.
It's a challenge design.
Can you rephrase what you are trying to learn?
I was replying to user Qulash, but the forums on mobile have no functionality for quoting so you probably got confused. Qulash wasn't confused and already answered my question so no worries if you didn't understand.
If you want an easier "question set" to respond to check the subject line of the thread.
I feel like the only person that remembers EQ2 introducing Climbing with the first expansion.
The Arabian one or some such. I remember climbing many cliffs in a number of zones to explore, and there was even a dungeon that could only be accessed by climbing down a cliff to it.
While it's an interesting feature for sure, I don't think it's all that unique.
I feel the same about the perception system - I implemented a similar thing in my modules for Neverwinter Nights. It's basically keyed text that requires a skill check. Again, while cool and interesting, it's not really that unique to MMO's or RPG's. It's DM text, in every sense of the word.
Now, Acclimation? That's unique and new. I think more focus should be put on Acclimation being at the top for unique features.
Regardless of how or what is marketed though, I'm still looking forward to playing Pantheon one day.
Olympeus said: According to the website there are 3 uniques features. First is climbing. Second is the “perception system” and third is the “robust acclimation system” Is climbing what people are most excited about?
Climbing is not unique to Pantheon. While it may have a broader application than other games, VR did not think up climbing on their own. This is merely an iteration of climbing from other games.
I find it hilarious that VR forgot to tout their disposition system, given how much they have spent developing it and make specific efforts to point it out on various streams.
That said, Acclimation is probably the one I'm most interested in, followed by Disposition.