Forums » General Pantheon Discussion

What would you like most to see in Pantheon?

    • 6 posts
    August 28, 2020 1:17 AM PDT

    I'm sorry if my post is like one you've already seen here in the past. I only recently pledged.

    My question is this...

    What have been some of the primary elements you remember in other MMO's that you would like most to see in Pantheon?

    Besides the BARD class from EQ, I'd like the "broken" things! Not actual bugs, but rather things you would never have been able to do in other games!

    Such as in EQ...pulling a full group of players, invisible & levitating, through an Ice Giant fortress while 20 levels too low or
    Charming an Ice Giant Captain to kill all his buddies!

    Slowing, dotting & kiting 6 mobs at a time in wolf form! Woot!

    Monk or necro pulling the boss and feigning death to drop adds.

     

     In DAOC, charming mobs 2 levels higher than me to kill mobs 1 level higher than me & raining destruction AOE DoTs & Fire DD's from the top of a castle, with a tiny race that hid a little too well (ok maybe I shouldn't have mentioned that one)!

     Playing an OP archer or assassin with teleport + backstab in almost every MMO before they got nerfed!

    Soloing dungeons with classes like a cleric or summoner in Aion.

     

    In SWTOR you could drive a vehicle through a dungeon all the way to the end, and then one day, you couldn't anymore. And there was a lot of effort you put into running dungeons to talk to NPC's to raise a particular social skill to get a disco ball that made everybody stop and dance, and then one day it was taken away forever. Probably fussers :(

    just my request is to please don't "fix" all the "broken" things.

    And I'll do whatever I need, just gimme a terribly fast mount! I need a quick getaway :) 


    This post was edited by Snuffy at August 28, 2020 1:52 AM PDT
    • 220 posts
    August 28, 2020 3:26 AM PDT

    #1 The Player Music System from Asheron's Call 2.

    #2 Areas of towns and dungeons that follow a tabletop grid based layout that then intermingle with areas that do not use the grid based system.

          (There is just something aesthetically pleasing about this) 

    #3 Realistic carrying capacity that makes the use of pack mules necessary, resulting in more realistic regional supply/demand/pricing mechanics.

    #4 Vendor diving.

    #5 Authorized player made servers w/tools and hosting service.


    This post was edited by Nekentros at August 28, 2020 5:51 AM PDT
    • 72 posts
    August 28, 2020 6:22 AM PDT

    Snuffy said:What have been some of the primary elements you remember in other MMO's that you would like most to see in Pantheon?

    1. Instance Housing Zones like in ffxiv but with a much better method of obtaining a house. So I can feel like i'm not a vagabond. 
    2. A Expansive Crafting + Crafting Minigames like in Wildstar and FFXIV. I'm tired of MMOs having boring an easy crafting systems. 
    3. A Casino ingame that only uses ingame currency (like gold) in PSO2. So I can just have some stupid side fun ingame when i'm not fighting or leveling. 
    4. Dungeon and Dragons Online style of dungeons where the dungeon isn't just a herd of killing mobs but requires some of platforming and puzzle solving. 
    5. Underwater Combat system with weapons for fighting underwater to give more reasons to use more then just one weapon all the time. 
    6. Expansive combat pet system that doesn't have too little space to store all your combat pets, i'm looking at you WoW. 
    7. A Dynamic world that grows and change as you play. That way I can see the results of all my hard efforts in the world and not just as a achievement point.