Out of any fantasy like game I would have to say my favorite weapons are always the spears and glaives in terms of looks. They are such wounderful weapons and the versitility is fantastic where allowed. I would love to see something as simple as versitile weapons from DnD showing up in Pantheon. As in one hand spear thrust vs two hand spear thrust will have very different damage.
For a particular weapon I like the staff of reflection from Dark Messiah. Block and capture an enemy spell, send a magic attack back at them channeled through the staff.
One weapon that always comes to my mind is the Whirlwind Axe from classic WoW. It is obtained from a class-specific quest which a warrior would receive at level 30. The quest involved"
The thing about this quest was that it was long, you obtained it at level 30 but it required you to kill trolls which were level 35-36 (if memory serves correctly), elementals which were level 37-38, and then the final NPC was a level 40 elite. If you completed the quest at level 30 with the help of friends this weapon would last you into the early 40s. Its design was simple but fairly unique for its time
I don't necessarily think that I have ever had a favorite weapon, this is probably due to me being a healer and not being extremely reliant on weapons for damage. There have been some amazing weapons like the example above that have stood out to me over the years, but none so to the point which I felt bad about replacing it with something better (armor sets though are different).
For me how well received a weapon (or piece of armor) comes down to
I personally connect better with things that are tied into the lore, are fairly challenging to get (be that who they drop off, the time investment, or the zone travel requirements), maintain their usefulness or have situational usefulness, and then fit in realistically with the world/art design.
Runed Bokken
MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 37
DMG: 9 Dmg Bonus: 112
SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3
WT: 12.0 Size: LARGE
Class: CLR DRU SHM NEC WIZ MAG ENC BST BER
Race: ALL
Slow and heavy but packs a wallop if you can get in a hit. 2HB which no caster really works on but with all those saves makes a caster think twice about carrying it and maybe start working on skilling up 2HB plus its magic- get this? at an early age. This is obtainable at around level 13-15 with a good group plus it looked cool on a caster carrying a big staff. A nifty item that a caster would hold onto for a good 10-15 levels.
Celestial Fists
Innoruuk's Curse
Swiftwind & Earthcaller
Aurora, the Heartwood Blade
Transcended Fistwraps of Immortality
Innoruuk's Dark Blessing
Nightshade, Blade of Entropy
Swiftcleave, the Flesh Carver
Euology, the Bloodthirsty Blade
Grimblade from EQOA because it looks like a peen.
Cryptwood Tonfa
In other words, EQ epics/epic 2.0s/Demiplane drops.
Scythe that hit twice or thrice
From FFXI
Liberator:
Scythe
DMG:330 Delay:528
Magic Accuracy +50
Magic Damage +217
Scythe Skill +269
Parry Skill +269
Magic Accuracy skill +242
Augment "Absorb" and Attack "Insurgency"
Aftermath:
Increase Accuracy and Attack
Occasionally attack twice or thrice
Afterglow
Lv.99 Dark Knight
"can be augmented to add three more slots"
I approve of this because the game is 18 years old.
Kilsin said:Community Debate - Do you have a favourite weapon and if so, does it have a name? #MMORPG #CommunityMatters
Against NPCs it's a deep understanding of the game mechanics, strengths and weakness of my class, the synergies between the classes in my group and the emergent gameplay that allows us to use our skills/abilities in ways not intended (or expected) by the developers.
Against PCs, it's trains, ridiculing, belittling...anything to get them so flustered they can't think clearly so they make mistakes and die.
Umbra
A black 1 handed sword that did a lot of damage.
I like it because getting it was completely on accident (without getting the quest for it) for me on my first playthrough of TES IV Oblivion, which was a game that blew my mind, with many happy accidents.
Umbra turned out to be a really strong weapon, it looked cool, it came with a hard fight, and I absolutely fell in love. Later I found that you can go get it whenever in a playthrough, which I also like.
Now if we talk about sheer aesthetics then it is the combination of Oathkeeper and Oblivion from Kingdom Hearts.
Mace of the fearful Overlord from eq2. Awesome appearance that worked really well on my warden troll
drum of the ethernaut chronicler from eq2. A symbol, still it had some damage proc. A drum appearance for my troub/dirge. What more can I ask for? loved it, very unique item as reward of very large questline.
In EQ I played mostly ranger - so Swiftwind and Earthcaller are nostalgic, and very cool looking at the time. With EQ epics their awesomeness came from the story you can tell - or didnt have to tell...people just knew what it meant.
Aurora, The Heartwood Blade is one of my favorite aesthetics. Its particle effects were very subtle but present. The blade itself was pretty simple and not over the top, but zoom in and you see really cool detail.
PoP era bows were cool at the time, but I always found it odd that some of them had modern olympic recurve looks (carbon take down limbs and a riser) but massive upgrade from classic look of bows :)
My wife's druid got some fire bow in a D&D campaign we played. (this was around level 18) it had no string or even necessarily "permanant" stave, she could just will it into an open hand when needed and the arrow materialized when she pulled. When active it was a light source, and had perks like no ammo consumption, +2, 1d6 fire, no weight. I just always imagined the red flames that make up the stave shooting from both sides of her hand, then a bright yellow arrow as she pulled back
The warrior epic in EQ1 was pretty cool in that you could combine it into a 2 hander, and revert back.
Blade of Vesagran - The bard 2.0 has always had a cool minimalist look to me.
For the more plain weapons, I always felt there was a benefit to EQ1's graphics. The weapons were pretty basic, but when you got something that looked a little unique it was very cool for the FashionQuest.
I'm not a fan of WoW's art style, I dont understand why the weapons and shoulderpads as so gigantic and everything looks like its made of clay. Sometimes less is more.
I think a sentient weapon could be cool. There are a few in D&D i've encountered. Not 100% sure how that could play out in an MMO but would be something interesting and different.
Staff of Jordan: The smaller crystals each rotated on its respective axis while orbiting the larger, center crystal.
Too many favorite weapons.
Coly Python (Thanks Resident Evil)
Wurmslayer (Amazing EQ1 power and one of the few really cool polearm looking weapons)
SSoY (Based off the Kukri, which I love)
Celestal Fists, SK Epic, and Ragebringer (level 8 epic rogue ftw)
There are just too many throughout different games.
Dark Souls 3 Claymore and Lothric Knight Sword.
My favorite weapon was my Spear of Fate from EQ1. The amount of work I put into that as a Shaman was awesome. It took a combination of solo farming and guild work to complete. The follow on quests were cool too. I hope they have something similar in Patheon since I will be playing a Shaman again.