Forums » General Pantheon Discussion

ambient music feels disconnected

    • 2752 posts
    July 13, 2020 12:39 PM PDT

    Just going to hard disagree as I've really enjoyed all I have heard so far. 

    • 1247 posts
    July 13, 2020 12:45 PM PDT

    Iksar said:

    Just going to hard disagree as I've really enjoyed all I have heard so far. 

    Yes I agree it's good, but there should be more and likely will be more in  various parts of the world. Many possibilities. That's where I agree with OP. 

    • 220 posts
    July 13, 2020 2:18 PM PDT

     

     I don't know where you got your informations here, midi music file are purely digitaly done, there is no compression there

    Yeah I probably could have done a better job of explaining that, because it does seem a little missleading the way I wrote it. I probably should have said something like "Have you ever heard the original virtual instruments that were used to compose the music when played with a high bit rate?" I think my mind at the time was trying to put in laymans terms the distinction between high bit rate and low bit rate, but given that some people arent familiar with the fact that midi is not inherently the source of the quality they often associate with it and the fact that it is a triggering subject for some, I think you can understand what I was dealing with.


    This post was edited by Nekentros at July 13, 2020 2:29 PM PDT
    • 1436 posts
    July 13, 2020 5:22 PM PDT
    music is pretty low in the que for the dev folder things to do. i wouldn't sweat it all my dudes.

    infrastructure first, gameplay second and waifus 3rd. everything else is low priority besides character customization. dats a must. i want to be in the character creation screen for a month tweaking every strand of hair to every toenail.

    i want to be a pink purplish female ember elf enchanter with aqua coloured hair that has crazy looking crystals for eyeballs with an alchemist satchel wielding a 2h sleek blade that oozes some vile corrupted glow.

    RAWR.
    • 220 posts
    July 13, 2020 6:06 PM PDT

    stellarmind said: 

    i wouldn't sweat it all my dudes..

    You wouldn't happen to know a druid with the surname of Smallz would you?

    • 1436 posts
    July 13, 2020 11:41 PM PDT

    wow? hmm that sounds familair for some reason. maybe wrath of the lk? nah thqt cant be right this alias is from wod and legion. what server did i play on???? rp pvp???

    i played a female night elf monk with the hideous yellow murloc xmog pants with a cuff at the calves that ya couldnt get anymore with a plain whirt shirt with like a brown harness?? the colour scheme for the character is exactly the same. really plain looking xmog. windwalker monk.

    i perma deletd my account though since the hong kong protest. cant support a company whos values have been sold out for money. im think smallz was a feral druid that did arena with a lock and hpal? maybe not arena? ranked bgs?

    i did alot of shot calling and ran some really weird wombo combo comps. usually let people run whatever and did my best to fit it in. very unorthodox stuff and did some wild strats. sorry wow is such a hazy memory now. just a dissappointment: :o now i know how my mother feels about me! id disown me too$

     

    sound like the person u seek?


    This post was edited by NoJuiceViscosity at July 13, 2020 11:47 PM PDT
    • 2138 posts
    July 15, 2020 7:35 AM PDT

    I think I understand the OP's point, nothing too brassy but somehting light in the background to set the tone. However I also appreciate the grand sound of orchestral pieces in appropriate areas, Vivaldi's spring, comes to mind, as well as the "storm" sequence in Rossini's William Tell Overture.- everyone calls it a storm I dont think he did, but I could be mistaken - I imagine a ship getting tossed in a stormy ocean.

    It makes me stray into the brilliance of the Carl Stalling project for the old bugs bunny cartoons but that was more in line with the old technique of having a musician at a piano interpreting the scenes on silent films for the viewing audience when movies were invented.

    I have yet to hear a comiccon or shop of some sort play EQ merchant music as I interact with the register, I think my eyes would glaze over.

    • 1281 posts
    July 15, 2020 9:18 AM PDT

    Nekentros said:

    I hope Joppa doesn't take this the wrong way, but I feel that VR should consider going back and taking another look at the ambient music for Pantheon, because right now I feel that they are going to miss the mark on such a critical element. 

    While the music that has been created thus far is well composed in its own right, it just feels disconnected. I think this is because the instruments used in its creation fail to reflect the types of instruments that would likely be used by the inhabitants of Terminus.  

    When creating music for Pantheon, I think it would be beneficial to ask the question: Does jumping on the, "orchestral-like music bandwagon" actually contribute to the music feeling like it is the product of the inhabitants of the world or does it detract? I've seen so many games go down the "orchestral" path and sure it might make for some good YouTube listening, but none have had the same calming, almost hypnotic effect on me than say, EQ's much simpler bard-like melodies have had while actually in game. I think this is because there is this fundamental disconnect. Now don't get me wrong, I’m certainly not suggesting midi music, as that is not what I’m getting at here, but what I am getting at is that I think serious consideration should be given to creating calming atmospheric pockets throughout Terminus with instruments that are actually analogous to the types that would likely be used by characters in such a world, otherwise the music just feels, as I said, disconnected.

    A lot of what I will say has been said in the thread but I'll condense it.

    When Joppa came on board the team, he was handling music and sound effects because he had experience and the setup to do that. It was his way to contribute and get a foot in the door.

    However, a year or so back he said he no longer was planning on handling music and that they will go with a composer for the music. They have not yet said who that will be or if a decision has even been made. I know a lot of people, myself included, are crossing our fingers for Jay Barbeau who composed EQ's music.

    I suspect that adding music to the game is going to have to wait until they have more of the world art done because the composer will want to draw inspiration from that art. The composer may also be responsible for some of the audio programming, which is cool because Jay Barbeau does know how to program Unity which PROTF is using.

    Whomever they go with, I totally agree with your idea on the style. I think the in-game music should reflect the type of instruments that the world inhabitants would have available to them.


    This post was edited by bigdogchris at July 15, 2020 9:23 AM PDT
    • 66 posts
    July 15, 2020 10:13 AM PDT

    Just wanted to thank Ezrael for the Soundcloud link. Was hoping someone would get to it before me. That stuff was composed years ago before CP took the reigns, as a few people have mentioned, but so far it offers the best glimpse of what the team's direction might involve.

    In one of the recest dev streams within the last month or two, Chris was asked about the music again, and he said something along the lines of: he wished he could find the time to work on the music more, he may dip into it a bit later, but that they'd be looking for a composer to take that over at a later date TBD (as bigdogchris mentions above). So they've repeated that they'd have a dedicated team member on it a few times. As to what direction it may take - anyone's guess really.

    For my 2cp, I'd say I enjoy more varied instrumentation that lends different sounds to different compositions and settings, and different environments could accomodate a pretty wide variety of instrumentation or subgenres of music. Something like a reserved march in a sterile but martial zone like EQ's Sanctus Seru would match well, as might something more sprightly and rollicking with some light flutes around the Ember elves. Matching the music to the inhabitants and their surroundings does help immerse one in the setting, but I know some people find music to be intrusive rather than constructive as well. I'm sure there'll be a toggle if you need to externally stream some acid rock for PvP or something. I'm excited to see whatever happens, so here's hoping the team can find another great champion for the cause!

    • 91 posts
    July 15, 2020 12:37 PM PDT
    Everything I’ve heard is well done and short...around the length I would expect for a cutscene or a transition telling a little story.
    The great king is banished for one sounds like a professional orchestral movement with all the different dynamics...
    So, if they’re planning to pay for longer themes to be developed, are these tunes a way to communicate the basic feel? If music is supposed to be a feature..imho, try to be the best or don’t worry about it..
    How much does that cost, well, EQ2 had Hollywood actors and an Emmy winning, Juilliard trained professional composer to write/produce 70something tracks? Let’s just say, I didn’t contribute enough if that’s where PRoTF needs to go...

    now where did I stick that copy of the 100 most popular heavy metal songs for my crafting marathon?
    • 2419 posts
    July 15, 2020 2:55 PM PDT

    I like ambient music...the first couple of times hear it.  After that, it's just an ever repeating annoyance so I turn it off. Same for combat music. Good the first few times, terrible after that.  Auditorily the game just gets overfilled with ambient zone noises, combat noise, spell noise, music.  Add to that voice comms and I just yearn to shut it all off. All that effort is wasted on me, unfortunately.

    • 220 posts
    July 15, 2020 11:00 PM PDT

    bigdogchris said:

    I know a lot of people, myself included, are crossing our fingers for Jay Barbeau who composed EQ's music.

     

    It is interesting that Jay has composed a demo for Pantheon, I wonder if the reason it's posted online is because he was shot down by VR.

    I like the song he made, though to be honest it feels like there is something going on with the fidelity. It sounds like a song that is being played through a blown out speaker.

     

    You can listen to it at the link below if you are interested. 

    https://audiu.net/projects/pantheon-theme-idea/assets/211038

     

     


    This post was edited by Nekentros at July 15, 2020 11:17 PM PDT
    • 122 posts
    July 16, 2020 12:31 AM PDT

    Thanks for that link Nekentros, that was really nice to listen to.  I could see the current theme or that one working.  (Who says there can only be one theme? =P)  That'd definitely be cool if Jay made at least a few songs for Pantheon!

    • 220 posts
    July 16, 2020 1:01 AM PDT

    Morraak said:

    Thanks for that link Nekentros

     

    He's got a few other interesting tracks on there if you click on the "View Full Project" button, though they all seem to suffer from that same distortion issue I mentioned.


    This post was edited by Nekentros at July 16, 2020 1:02 AM PDT
    • 1281 posts
    July 16, 2020 5:17 AM PDT

    Nekentros said:

    bigdogchris said:

    I know a lot of people, myself included, are crossing our fingers for Jay Barbeau who composed EQ's music.

     

    It is interesting that Jay has composed a demo for Pantheon, I wonder if the reason it's posted online is because he was shot down by VR.

    I like the song he made, though to be honest it feels like there is something going on with the fidelity. It sounds like a song that is being played through a blown out speaker.

     

    You can listen to it at the link below if you are interested. 

    https://audiu.net/projects/pantheon-theme-idea/assets/211038

     

     

    At one time he had several more brand new pieces posted that he later took down. A few of them were very good and sounded exactly the same style as EQ. I emailed him and asked him to repost them, he said he would, but never did. I don't know if that means he just forgot or if they are being saved for a project he's working on. Who knows.

    • 220 posts
    July 16, 2020 5:33 AM PDT

    bigdogchris, interesting. Quite interesting indeed.

    • 184 posts
    July 16, 2020 7:57 AM PDT
    I’m a musician and pay close attention to scores in everything I watch or play. My two cents: a fine, safe set of composition (btw who did the voice for Narian lol?), but I felt it needs more melodic work to make it stick to people. I read some comments here, midi can be done very well ofc but I think I know what you’re saying. I just think it needs to stick; some people will prefer classical style some more of a midi style but for a game and the every day listener to appreciate it you need some melody. Something between EQ planes of knowledge and what we have here. Just needs to be more catchy for casuals. If we are doing this style it should be amped up, think elfman, Horner, Morricone (spider man, avatar, untouchables). The Italian dude who did Star Trek had some fun orchestra too. Serious is good, but the entire soundtrack sounds pretty epic/serious like. And was it just me or was it literally completely minor chord progressions lol. Didn’t hear one happy anything maybe I zoned out during the car ride though. I really do think it was well done, just needs to be dumbed down a bit/streamlined for the radio so to speak lol with a “pop music esque” classical melody that people will get addicted to. EQs attack music was so dam good too which is the other half of the equation. I remember playing again a few years ago and thinking the attack music really got me psyched up and wanting to battle. That is rare from an mmo in my experience (played about 25 at this point) and it’s all of the tiny elements like this that add up to deep, addictive immersion.
    • 122 posts
    July 16, 2020 9:33 AM PDT

    Zuljan said: EQs attack music was so dam good too which is the other half of the equation. I remember playing again a few years ago and thinking the attack music really got me psyched up and wanting to battle. That is rare from an mmo in my experience (played about 25 at this point) and it’s all of the tiny elements like this that add up to deep, addictive immersion.

    Completely agree, I loved the brass with the faster paced notes that seemed to amp you up.  I'm one of those people that usually leaves the music on with games anyways but with EQ1 it was easy to want to.

    • 220 posts
    July 16, 2020 4:00 PM PDT

    Zuljan said: 

    EQs attack music was so dam good too

     

    That's interesting, because the attack music was the one thing I actually did turn off from the outset. 

     

    It just felt like noise to me.


    This post was edited by Nekentros at July 16, 2020 4:01 PM PDT
    • 184 posts
    July 16, 2020 5:04 PM PDT
    @morrakk yeah that’s the awesome one I was referring to and was there longer than any of the others.

    @nekentros there were like 5 or so throughout the lifetime of EQ. The older versions were definitely more vanilla
    • 220 posts
    July 16, 2020 5:48 PM PDT

    @ Morrakk - If a game has a music track that plays non-stop all throughout a zone, then yeah I usually turn it off as some others have expressed, but if its music that only plays when in proximity to something, then I usually leave it on, but not always. It really depends on if I like the music and how long I’m in that specific proximity trigger area. 

    @Zuljan - Yeah I only remember about 2 or 3 different versions of combat music prior to quiting live sometime in 2005, though I'm not surprised there were more introduced after that as you've indicated.

     

     


    This post was edited by Nekentros at July 16, 2020 6:36 PM PDT